Almost three years ago I was making an entry into the internet scene
with a hobby site dedicated to combat flight simulators. I had
purchased a simulation called TFX, produced by a UK company called
Digital Image Design. A few months after I launched my site I began to
read about a simulation in development called EF2000.
I contacted DiD via email and then by telephone, and sold
myself to them as a beta tester. A few months later I received an early
copy of EF2000. It was looking great! Through months of work and
interaction I had my first real look into the gaming industry and the
joys and frustrations of game development and game testing.
Following the release of EF2000, a simulation which won
numerous awards, version 2 was eventually released and was one of the
first simulations to feature support for 3dfx hardware. The expanded
version also included a new strategic dimension that greatly added to
gameplay.
Near the end of the production of EF2000 v.2
plans were forming for F22: Total Air War. Eventually the production
became two separate products, first F22: ADF and then Total Air War. Total Air War remains in my mind a benchmark for Digital Image Design, and I was greatly anticipating more information on EF2000 v3: Typhoon.
The Beginning of the End
This morning I received numerous emails containing the news that
Infogrames UK is preparing an official statement regarding the sudden
departure of 30 staff from Wargasm and Total Air War's UK-based
developer Digital Image Design. I had a feeling that things have not
been going well at DiD.
Some time ago Infogrames bought Gremlin Games in Sheffield. At
that time DID was looking for a new publisher, since its contract was
up with Infogrames.
Unfortunately Infogrames held shares in DiD, and they possessed the ability to
veto company decisions. In the end they blocked all DID's attempts to obtain a
new publishing deal, as well as blocking any attempts to sell the company.
Unfortunately, DiD also owed Infogrames a great deal of money. The
failure of TAW and Wargasm at the retail level meant that DID was
losing money by the bucketload, and there was no way to pay Infogrames
back.
Infogrames was in a position to dictate terms and gave DiD two
options. They could either bleed to death or Infogrames would buy them
out. It was at this point that Martin Kenwright sold the company and
left with his proceeds of
the sale, founding a new company with Ian Hetherington: Evolution
Studios.
From here on things went from bad to worse. Infogrames have a
reputation (allegedly) of buying games companies and mismanaging them.
The staff at DID got angry, and eventually the result was the massive
walkout of Black Thursday.
Will this group form a new company? Most likely, yes, or join
an existing one. What will become of EF2000 V3? It will either rot in a
warehouse somewhere or be sold to another developer as an unfinished
project. Incidentally, Gremlin have also had 20 development people
leave in the last month or so.
With sadness, we bid farewell to a great development house. DiD
may recover, but it will never be the same. We at COMBATSIM.COM™ wish
all present and past employees of DiD bright futures and the best of
luck!
Epilogue
We've had numerous responses to this article, some pointing out
that DiD was probably in a money losing position because of their own
mismanagement, thereby placing Infogrames in a position where they also
faced tough choices and needed more control. It makes sense. Will we
ever know the full story? Probably not. We wish Infogrames success as a
gaming publisher.