Title: Electronic Entertainment Expo (E3) 1998 By: Len 'Viking1' Hjalmarson Date: June 05, 1998 1622 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
E3 1998 Modern Sim Survey
E3 was crammed with military flight simulations this
year, not the least of which were based on modern aircraft.
In this survey we'll look at the following:
Apache-Havoc
F16 Aggressor
Falcon 4.0
Gunship III
MiG Alley
MiG 29 & F16
Su 27 2.0
Team Apache
Total Air War
World Air Power: IAF
Apache-Havoc
Formerly Proactive Software, Razorback was founded by some
former Digital Integration people whose credits include
Tornado, Apache Longbow, and Hind. Yes, these guys have
some solid simulation experience! In fact, Tornado is still
considered one of the best simulations ever made and
maintains a solid following. The four founders of Razorback
are Kevin Bezant, Todd Gibbs, Dave Proctor and Matt Smith.
Ian Tasker left DID to join the Razorback team.
These early shots from their first project take some of the
pain away from the loss of FN2. Razorback's first title is
'Apache Havoc', a combat flight simulator featuring two
adversary attack helicopters, the American 'Apache Longbow'
and the Russian 'Havoc'. With these screen shots in mind
the next part of the project sounds even more
interesting....
Razorback intend to create a follow on sim titled 'Comanche
Hokum' which features two scout/attack helicopters, the
American 'Comanche' and Russian 'Hokum'. Both titles will
be fully interconnectable creating an awesome combat
helicopter package! With designers from Tornado and Hind on
the job you can bet we will see realistic ATO and highly
developed mission planning.
Both simulations will allow you to choose sides: fly for
the Russians (Papa Doc?) or the Americans. Both simulations
will also come with their own manual, but once both have
been released you will be able to fly any machine in any
environment. So if your favorite campaign is on the first
release you can fire up the Comanche from the second
release and take on the Havoc in that setting. Cool!
Cutting edge features include dynamic campaigns, dynamic
weather and forests. Like JSF and Flight Unlimited II,
Apache-Havoc will have us flying in thunderstorms, high
winds and rain, fog, drizzle and even snow. Since this sim
is being released well after Voodoo 2, the team
have a LOT of processing power and special effects to work
with! This shot give you an idea of what we will see for
weather effects.
Physics modelling will be state of the art, with torque
effects, ground effect and all those goodies we have come
to see as basic to a realistic simulation. Systems
detailing should exceed that of DI's HIND, and when the
weather gets bad you will have to actually turn on your
wipers to see through the rain!
Apache-Havoc will feature FOUR dynamic campaigns, two set
in forested areas (yes, finally trees will become
tactically important!) and two others that will amphibious
assaults where you will depart and return from the deck of
a carrier. But WHAT a carrier!
Here are some comments from Razorback:
The sim is built from the ground up as a multiplayer sim.
In fact this was the first part of the code to be
completed. We have been flying around in multiplayer Lan
mode (8 players) since last October. The multiplayer game
will work in exactly the same way as the single player
game.
"Behind the scenes" there is movement network and supply
routing. Each game will therefore be different, as the
enemy responds to attack, defence and supply
considerations. During the campaign, you can stop and
"rest" at FARP's or in forest clearings (take a close look
at the forest canopy and -sides- of the forest) awaiting
orders or suggested mission/targets. Front lines will be
shown on the situational map supplied with each of the 4
campaign areas. Air strikes and artillery strikes can be
requested although not always granted).
All altitude and Geographic data is courtesy of the USGS
and US Satellite Mapping Projects. We have developed tools
that build the landscapes relatively quickly (note that
they are 25 times the size of Longbow 2 scenarios.) The
Apache-Havoc geography will feature forests and marine-type
amphibious assault campaigns. Commanche-Hokum will feature
4 additional areas, but will be desert/ice scenarios.
Multiplayer mode WILL be available in the campaigns.
The terrain is rugged and combined with a dense forest
canopy 'line of sight' tactics become a significant part of
the gameplay. Naturally, the forest is penetrated by roads,
rivers and hydro corridors including electric towers
creating a landscape well suited to low-level helicopter
combat.
At E3 I watched Mark Havens fly the Apache along some power
lines, over a river and over some very detailed terrain.
The rain and wind were whipping against the chopper and
Mark started the wiper, which swept across the screen every
few seconds. The flight modeling already looks quite solid
and the detail on the choppers themselves is very good.
Apache Havoc is planned for release in October, 1998 by
Empire Interactive.
F16 Aggressor
Phil Allsopp of General Simulations, Inc. had Aggressor up
and running on a Pentium II system at E3. It was obvious by
the accompanying Thrustmaster gear that Phil takes his
flying seriously. The aircraft felt quite good, and the sim
fully models the F16 fly-by-wire system. Detailing in
systems and the cockpit also looked solid.
The look of the sim reminded me of DI's F16 after the 3d
hardware patch. The feel is similar as well. The goal is to
include independent AI for the ground war, so integration
may be higher than we have seen in some other F16 sims to
date.
GSI aims to support a large number of graphics boards, and
the minimum spec machine is said to be a P90. But if you
have the power, you can crank resolution up to 1280x1024 in
32 bit color. Geography will be African landscape that
includes detailed terrain from Madagascar, The Rift Valley,
Morocco and Ethiopia. We should see this one late summer.