Title: Electronic Entertainment Expo (E3) 1998 By: Len 'Viking1' Hjalmarson Date: June 05, 1998 1612 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
Choice of Fighting Steel for best naval sim isn't too
difficult. After talking with the producer one gains
respect for issues which are often transparent to the
average player.
It seems a common perception that wargaming principles have
been simplified or lost in the new titles that SSI offers.
In reality, there are more calculations than ever being
performed in the background, and rule systems become more
sophisticated over time rather than less so. Fighting Steel
is an authentic simulation of the weapons and systems of
its time, easy to miss when the user interface seems so
clear and friendly.
Click for larger shot.
But better still, Fighting Steel is likely to be the first
in a series for SSI's electronic battlefield, with a
destroyer addition to follow, and perhaps others after
that. One could wish for higher resolution; maybe it will
happen.
Best "other" game I give to Need for Speed III. Really its
impossible to make any logical decision about this: if I
had had time to peruse some of the golf games I might have
chosen one of those. Or after visiting Red Storm
Entertainment, I might have chosen their coming "Rainbow
Six" first person shooter. But I was wandering around EAs
booth for a few moments and was stunned at the beauty of
NFS 3. I felt like I was watching a film of a squad car on
a mountain road. Beautiful! I dunno, maybe I was just tired
of the intensity of the experience and longed for that
"wind in the hair" exhiliration ;-D
My three surprises are Gunship III, Janes Fleet Commander
and DiDs Wargasm. Gunship will be a stand alone product
allowing players to fly the Apache AH64 D in the same arena
and against players in M1A2 Abrams main battle tanks. Janes
Fleet Command is a stand alone product that will connect to
688I. Fleet Commander will add a strategic dimension along
with a new 3d interface (the same one used for Fighter
Legends) and online coop and head to head abilities.
Best of all, Fleet Command is not the last
strategic/simulation that will be added to the 688I
Universe. We had a chance to interview some of the
Sonalysts crew, and we are in for a great season in naval
warfare. There is lots more to tell in this area, but it
will have to wait for later in the week.
DiDs tank has become "Wargasm," a full theatre interaction
of battle assets with real time control of both sides. At
the moment the plan is for players to control individual
assets on either side with an overview of the entire
battlefield. There is no "theatre commander" mode as such,
although two players could choose to play the game this
way, hopping in and out of tanks or choppers or aircraft,
or controlling individual troops.
Effects and the graphics engine are next generation (DiDs
new 3Dream engine). The music is reminiscent of the
stunning choral pieces in Red October. DiD will use their
Smartview system to give a very immersive feel to the
experience. If they choose players can set up a war, then
sit back and watch the experience unfold. As for the
title... well, you either love it or hate it.
Best new hardware has to be video; there simply isn't
enough innovation in other areas. Yes, I could tell you
about UR Gears new headset, but until I have hands on time
I'm hesitant to commit myself. The Intensor chair is a new
"Thunderseat," probably better than the latter product.
Likewise SUNCOM now offers a complete HOTAS, but while its
solid, pretty, and useful its not revolutionary (their
software may make it more so). And Logitech is now in the
force feedback market with a competitor for the Sidewinder.
My hands on with this stick tells me its the one to beat
this year.
So its between Logitech's new stick and a new video
implementation. If Logi had broken new ground with a Force
Feedback HOTAS, they would have had my vote hands down. As
it is, I give the toss to the nVidia TNT and the new Matrox
Millenium G200. Yep, I plan to sit squarely on the fence. I
love innovation in the hardware area, and both these chips
reach deftly at the fourth generation, with fantastic image
quality and excellent speed.
The Millenium may take the lead in 2d, the TNT will take it
for 3d. If the image pleases the eye, pricing for both
these new gadgets will please the pocketbook. nVidia claims
close to double the performance of the second generation of
Voodoo chips but with even better image quality; time will
tell if that estimate is accurate. The new Millenium and
Mystique find Matrox back in the race for the 3d gaming
prize. They may not take the lead, but they deserve
recognition for innovation and competitive pricing. As
complete 2d/3d solutions, chips from both companies should
be appearing like sand on the seashore by Christmas of '98.
As for E3 gripes, I have plenty! I've already given you a
few of them in my railing against the sex trade, but I have
a few more practical bones to pick as well.
First off, I can't figure out what developers are doing
showing incredibly beautiful simulations on 27" TVs. I have
run the TAW beta on a 19" Viewsonic at home, and I can tell
you it is drop dead gorgeous. I have simply not seen
ANYTHING in ANY genre that looks better (the closest is
EAW, but at 640x480 it doesn't quite make the grade).
Why, then, was Total Air War running at E3 on TV sets? It
looked grainy and washed out. What a waste! If they had
been running at 800x600 on a 21" Viewsonic it would have
been a show stopping demo. Pity.
As if this weren't heresy enough, why do developers and
publishers continue to insist on demonstrating complex
simulations without a separate throttle! Kudos to Phil
Allsopp of General Simulations Inc. for using Thrustmaster
gear to demo F16 Aggressor. I know- they are aiming at
simplicity so they give us MS FF Pro, with built in
throttle and rudder. I understand the direction. But why
not make a basic configuration file for the sim under
demonstration, post the list under a nice piece of plastic,
and begin to educate the users on how much better it is to
fly with a full HOTAS?
Surely the best experience of the show had to be the chance
to interview and then fly against Colonel "Bud" Anderson, a
triple ace with an amazing history in the military. At
about 76 years of age Colonel Anderson still flies his P51
in airshows with his long time friend Chuck Yeager. But its
not his skill and personal history that impressed me the
most; it was his friendly manner and dedication to helping
others experience the thrill of flight. We'll post most if
not all of our interview with Bud Anderson sometime this
week.
The most hyped product: Space Bunnies. Large posters of
this "babe" game were everywhere. Any hope to see the same
domination next year by DiDs new entry or Janes latest
addition to the Fleet Commander world? I wish.
Finally, best of show has to go to Falcon 4.0. Honestly,
its a toss up between F4 and EAW, but I give F4 the nod for
its greater complexity. Offering everything one can imagine
in the simulation universe, F4 is also the first instalment
in an electronic battlefield. F4 is looking great, and
playing well. The padlock, while technically more detailed
than almost anything except DIs F16, works beautifully and
is easy to learn. Just about to finally go beta, we should
see this one sometime late summer or early in the fall.
With the overall quality of sims this year, these are some
tough calls. I'm eagerly waiting for most of these sims,
it'll be a great year!