Title: Electronic Entertainment Expo (E3) 1998 By: Len 'Viking1' Hjalmarson Date: June 05, 1998 1610 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
It was the best of shows, it was the worst of shows.
E3 in Atlanta. I'd been looking forward to it for months: a
chance to rub shoulders with dedicated gamers, a chance to
see the progress on some of the most awaited titles in the
(short) history of virtual combat.
We have so much coverage on this event that its difficult
to know how to manage all of it! With seven of us at the
show, and five of us flying sims in development, checking
out strategy and wargaming titles, handling hot new
hardware and generally running at full throttle for the
better part of three days, you can imagine how much
material we can generate! Its going to take the next ten
days to bring you all of this coverage. Virtually all our
material from E3 will go online, with only a few exceptions
reserved for print.
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So what I want to do is give you some general impressions
and also deliver my picks for our "Best of Show" awards.
This way, you get a quick look over our shoulders and then
we can spend more time giving you the in-depth coverage you
have come to expect from us. Its gonna be good! My own best
of show picks will be followed up shortly by the best of
show picks from all of us who attended E3.
To begin, here are my picks:
Best ww2 sim: MPS European Air War
Best Modern: MPS F4
Best Naval sim: Mindscape: Fighting Steel
Best Other: Need for Speed III
Biggest Surprises: Gunship III (MPS), Janes Fleet
Command and DiD Wargasm
Most Promising: Su27 2.0
Best hardware: tie - Matrox G200/nVidia TNT
Biggest E3 gripes : TV monitors vs. hi res, MS FF Pro
vs TM gear, monitors mounted too high
Most cool experience: talking to Colonel "Bud"
Anderson, author of "To Fly and Fight: Memoirs of a Triple
Ace"
Most hyped product: Space Bunnies
Best of Show: MPS Falcon 4.0
Click for larger shot.
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First things first. E3 is not entirely a pleasant
experience. Do we really need this level of noise? Its
terribly difficult to get a good sense of an immersive game
when you are constantly plagued by a deafening background
cacophony, and having to shout to be heard is tiring for
reviewers and producers. It would be a much more pleasant
show if volume levels were restricted so that we could view
individual games without the background noise from other
games/booths.
Second, do we really need all these "babes?" Somehow our
culture has come to accept that to sell anything we have to
connect it to sex. Are these women beautiful? Yes. Should
they be at a trade show? No. If we want to see underdressed
women, we can go to the beach. Can a game stand on its own,
or can't it? Kudos to the companies which avoided this
approach. The most prominent poster at the Georgia World
Congress Center: Space Bunnies. Now on to my list.
Its a tough choice this year for most promising prop sim,
with Fighter Legends looking great and mixing a ton of fun,
but I chose EAW for a number of reasons. First, its the
only one of the batch with a fully dynamic campaign.
Second, it is drop dead gorgeous, even at 640x480. It would
be great to see anti-aliasing and TK told me that they will
have something in place. Will EAW ever make it to 800x600?
Its not impossible, even if unlikely, but we certainly
won't see it this year.
Third, EAW was the furthest along in development, possibly
excepting Janes Fighter Legends. But although Fighter
Legends runs at much higher resolutions, the focus is less
on continuity and immersion than on dog-fighting. Fighter
Legends looks great, the padlock is super, but going head
to head with Fighter Duel 2.0 for the best multiplayer
dogfighting sim, Legends would lose out. Still, its barely
beta and things can change.
My choice of Falcon 4 for best modern combat flight sim is
almost a given. Su27 2.0 would certainly compete, but its
too early in development to assess very easily. Total Air
War is a close second, but lacks the breadth of features
and its still not clear whether or not TAW will release
with multiplayer available in campaign mode.
I've chosen Su27 2 as the most promising new simulation for
a number of reasons: first, as a follow on to an excellent
simulation, SSI/Mindscape are determined to exceed version
1.5 in every respect. Second, Su27 2 is the first
instalment in a digital battlefield series that will
incorporate a MiG 29 add on as well as other aircraft and
possibly ships. Third, the mission planning, AWACS and
dynamic campaign look to be as good or beyond anything we
have yet seen. Finally, the graphics engine and physics are
state of the art, including resolutions beyond 1024x768 and
even incorporating wind and weather.