White Gold: War in Paradise Interview
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Posted by Donster on: 2007-04-12 15:30:48 613
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By Richard Aihoshi @ RPGVault
Since first spotting the project some months ago, we've learned that it has an intriguing list of features. A couple of note are an open gameworld and a non-linear storyline, both of which seem likely to attract those players who prefer exploring on their own over following a pre-set critical path. The team is implementing a character advancement system that includes the option to emphasize stealth or diplomacy over fighting skills. However, with more than 30 types of weapons available, there will also be plenty of opportunity to use the latter, while fans of vehicular action can take control of tanks, trucks, helicopters, gunboats and more. Questing will be important too, with hundreds of tasks that can be completed. To learn more, we questioned Director Sergey Zabaryansky, Lead Programmer Roman Lut and Scriptwriter Alexander Khrutsky, who answered as a group.
Read on...
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