The new tech level for Rush for Berlin
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Posted by Donster on: 2006-04-26 14:14:09 466
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By Don Miller @ Combatsim.com
Deep Silver and Stormregion confirm the new 3D technology standard for their upcoming RTS game Rush for Berlin.
"We have been improving the technology significantly over the past months, e.g. the latest version of the proven Gepard engine fully supports Pixel Shader 3.0 now. The 3D engine delivers amazing pictures and creates a cinematic feeling. Moreover, our team for story writing and cutscenes previously worked in the TV and film industry. This guarantees a great plot and mission development. Our mission design and the Gepard technology have been highly rewarded in the past with our releases of Codename: Panzers. We are sure to surpass that quality in our upcoming strategy hit Rush for Berlin in May 2006," says Tamás Szerémy (Development Director, Stormregion)
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