Time of Fury - Developers Diary Part 1
Posted by Donster on: 2011-03-18 18:42:17 214
The Wargamer is proud to bring this developer diary from Wastelands Interactive, a Polish developer that is bringing a deep and massive World War II strategy experience in Time of Fury.

"When we started to design the Time of Fury, we have seated together with whole team and started to discuss, what is the most important aspect that allows to win the war. At the beginning almost everyone picked different thing. Among them were: large army, big tanks, good military doctrine, air supremacy, resources accessibility, skilled commanders and couple of others. This is all true, but we felt that there must be something that combines or maybe rather subordinates everything mentioned before."

Read on...

News Source: Email

Related Stories


Post New Comment
Note: Comments have been disabled.
Icon:
                 
                 
Message:
Include my profile signature.
Disable smilies in this post.
Disable block tag code.
Add [url] tag at URLs.


© 2024 COMBATSIM.COM - All Rights Reserved