F.E.A.R. 3: Creating Scares for Pairs
Posted by Donster on: 2011-02-01 17:04:47 392
Can a horror game be truly terrifying if it's played in co-op?

By Tristan Ogilvie, IGN

Making a genuinely scary videogame is no easy task – the most skilled of developers rely on a delicate mixture of scripted moments, subtle audio and video cues, magician-style misdirection and cunning AI in order to keep player nerves on edge. Of course, such efforts must be doubled when you're building a campaign mode that aims to both scare and facilitate co-op play – after all, how can you maintain tension when you've got a buddy chattering away in your headset earpiece and tea-bagging every second enemy you kill?

Read on...

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