Supreme Commander 2 Updated Q&A - Gameplay, Units, Technology, and More
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Posted by Donster on: 2009-12-21 18:19:12 268
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Gas Powered Games frontman Chris Taylor updates us on the units, gameplay, and technology in this highly anticipated strategy sequel. Exclusive trailer inside.
By Andrew Park, GameSpot
The development studio Gas Powered Games is perhaps best known for 2007's Supreme Commander, a remarkable and gigantic real-time strategy game that offered enormous real-time strategy battles and impressive technology that let you zoom way, way, way-way-way out in real time to view the game from an abstract, strategic view or let you zoom in tight on your armies of mechanized machines as they smashed each other to bits in your name. Now, the studio is working on the sequel, which will be released in early 2010, and GPG's creative director (and the designer of the acclaimed strategy classic Total Annihilation), Chris Taylor, has some new answers and updates on the game's progress.
Read on...
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