Review: Operation Flashpoint: Dragon Rising
Posted by Donster on: 2009-10-08 18:43:08 374
David Brown never thought he'd enjoy being in the army

By Dave Brown @ CVG

I never finished the original "Operation Flashpoint". I got to a mission where I had to escort some convoy of trucks over a large distance, and singularly failed to do so. Believe me, I tried to protect my AI companions, but they just kept getting blown up. I can't even remember how they bought it - mines, rockets or merely plain old bullets - but they died, again and again. Again and again and again.

There was also that mission where you're told to escape to the beach. You start in a forest, bereft of allies and have to make it past the entire enemy army without getting spotted once, because if they saw you, BAM! you were dead. One shot to the face from a tiny set of pixels that had just appeared on the horizon sent you right back to the beginning. Or to the solitary save point you were allowed.

Operation Flashpoint: Dragon Rising doesn't have save points, it uses checkpoints. Whoa there, hold on a minute. Don't go slouching off, grumbling about consoles and whatnot. It's not that bad. These checkpoints actually work. They don't always work, but they do the job better than the solitary save game in the first game did allowed. This is one game you'll actually finish before your hair falls out and you start looking longingly at cardigans in shop windows. If you want to keep it real and are into masochism, you can always just the game on Hardcore mode and not have any saves at all.

Read on...

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