Targetware: Open Beta Review
Posted by Admin on: 2005-04-12 19:46:04 3880
Targetware's line of massively multiplayer online air combat sims has been in open beta for a loooong time. We were waiting for it to finally go commercial to review it, but since we wanted to get this sim covered before North Korea goes democratic, we thought we better do it now.

Read more: Targetware Open Beta Review

News Source: COMBATSIM.COM

Gunny
 Posted on: 2005-04-13 14:15:47
LOL!!!!

Good one Schatten!

Comment #1


RASTER
 Posted on: 2005-04-14 18:53:17
Klabong!

Schatten, I would like to know more about your expertise before I would concur with your analysis of the TW flight physics. The planes in TW are certainly difficult. Everyone notices the new guys and perhaps why help is so often offered. Your negative experience with redout/blackout is fairly novel and may suggest some controller or piloting issues. Perhaps you could post on the TW message board and get some feed back on the problem?

I am concerned that the TW aerocraft did not pilot "AS REAL". I have never piloted a F4U-5 or F6F but I have taken the stick of a WW2 bird. I place a lot of merit in an author being qualified to make these comparisons and don't want to mistake a Wanabe for a Bindar. Would you tell me what aerocraft you have flown in real life and where I would find a more accurate F4U or Panther flight physics model.

Thanks buddy.

RASTER

Comment #2


Stiglr
 Posted on: 2005-04-17 14:05:31
If you'd spent as much time getting your stick set up as you did writing this "first blush" review, maybe you might have had a better time with it.

As ticked as you are with me about my comments on either Targetware or the IL-2 franchise, I can at least say I've flown BOTH with enough hours to make valid comparisons.

You make yours with almost no time on Targetware, a rather obvious bias against it to start (freely admitted, I give you brownie points for that) and as such, your review has very little merit.

A couple of points you made perplex me.

What's this about the clouds? I have yet to see an "overcast" of any type in IL-2 (there are either large puffie clouds or open airspace" ), and in TW, you can get several cloud layers of varying thickness and alt bands. Granted you don't get the horizontal aesthetic you might get with IL-2, but in terms of how weather affects a mission, and some of the tactical options you can employ while hiding in coulds, you get those in spades. Horses for courses on that.

About the perceived "weight" issue... I don't recall you ever referring to TRIM. D'ya try that, maybe? Depending on the type of the plane (the Zero comes to mind especially), if you don't have the trim in a proper range, you get a totally different FM than if you do. Again, time and practice make that apparent.

Here's another: much as I agree with you on the lack of "finishedness" on the Jack cockpit, you don't score any expert points by referring to it as a "neato-looking Japanese plane". Then, by neglecting to mention how much better Zero and Nick pits are, hmmmmm.... objectivity NIL. (By the way, if you were looking for pits to pick on, why not try the Betty? That one is even more of a placeholder; but then it is a BETA, so.... what was your point to begin with?)

I could go point by point on this, and I could even point out things I agree with you on, but you wouldn't want to hear it coming from me, anyway, since your end goal is already locked in.
[Edited by Stiglr on 2005-04-17 14:12:50]

Comment #3


Schatten
 Posted on: 2005-04-19 14:02:32
Well I've been out of town for a while and generally cranky about having to come back so I've been neglecting in my commently duties appearently. But here I am and I'll see what I can do here.


Raster,

For the blackout-redout issue it could be a controller issue, I'll give you that, but that would make it the first sim ever that my default settings were all wonky on. I've never had stick settings cause me any problems and they've remained fairly constant from EAW through Falcon 4.0 through the IL-2 series and everything I've tested inbetween. So if the settings I always use have consisitantly worked through all of those things yet are somehow "wrong" for Targetware planes then that would indicate that the problems with how the software handles the settings not with the settings themselves, if that makes much sense at all. In any case that was my experience, haven't seen it anywhere else. I specifically didn't look at the TW boards to get info on it for a simple reason, lots of hardcore simmers assume that people will thrice daily check the boards to see what the new additions are, commentary on flight models and history of planes, etc. but that isn't the case, most people that buy a sim want to sit down and fly it so it should be understandable as possible from what you get with the sim without having to do lots of research. I went into it trying to look at how a complete newbie that saw something that looked neat would go into it, not as someone who's had lots of flight sim experience would go into it. See what I mean?

As for planes I've flown, that's a question that's always amused me to no end and always one that pops up when someone discusses a flight model, at least it pops up when people don't like what someone says about "their" flight model. I never have flown a Corsair but I've studied them for many years, I know what the performance variables are on them. And yes I have flown relatively high performance civilian prop aircraft, and therein lies the problem. WWII fighters were high powered machines built to undertake a wide variety of maneuvers and do them as quickly as possible. So knowing what a Corsair was capable of and then seeing it perform maneuvers in a much more sluggish fashion than a Warrior, for example, doesn't bode well in the comparison. I've seen greater acceleration out of a Cub than I see out of a TW Corsair -5 and that is in no way right. So saying that unless someone's flown a WWII fighter that they're clueless on how they should perform and unable to make an intelligent comment on it is somewhat akin to telling a professor in midieval studies that he doesn't know jack about weapons of the Crusades because he's never killed a Saracen with one. Yeah that's an extreme example but you can see the point.

Okay now Stiglr...Go back up and reread what I said about my stick settings, take a small moment out of your busy schedule to ponder it and then think about your "take as much time" comment. There ya go.

As far as the IL-2 franchise goes it may seem that I think it's the holy grail of flight sims, I don't, in fact if you thought this article was a tad harsh then you should see the PF one that is carefully locked away for another time if necessary, it makes this look like a glowing endorsement. But that's neither here nor there. Yes I did already have a negative feeling about TW before I even did this, but it isn't something new but something that is related to things going back years. Glad I got some brownie points for admitting it, I like brownies, everyone who does any review/preview/whatever has their own biases either for or against any given subject, if they say otherwise they're either looking for a job or a saint who should be out healing the sick instead of messing around doing computer games articles. I'm neither.

I don't know what version you're running but the one I was, which was current for whatever date I wrote this, had clouds that looked terrible. Yeah that's an eye candy issue, but eye candy is important whether anyone really wants to admit it or not. Sims are trying to get more people into playing them, to do that you have to have graphics that don't look like (or in this case look worse than) the ones in the original Red Baron. High altitude sight range is attrocious and having cotton balls floating around isn't the answer. IL-2 doesn't do this in a very good way either, I mean the AI can see and shoot through clouds too, so trying to make me out as an IL-2 vs. Targetware guy isn't the right way to go. I do think IL-2 does a lot of things better, but I do not think IL-2 is perfect by any stretch of the imagination.

And yes I did trim the Corsair, this is something that a pure newbie to flight sims wouldn't do, but I always do. I know what the trim settings for a Corsair are, that has nothing to do with the weight issue. The plane feels too heavy no matter what the trim state is.

On the cockpits I didn't have any point, except that some of them look like crap and some are very well done. I did give some compliments to TW in there if you look, it wasn't a bash the hell out of everything article, it just seemed that way because the things that I didn't like outweighed the ones I did. Oh no! I lost expert points? If I go back and redo it can I get enough of them do I win a free trip to Epcott Center? The Jack is a good looking plane, with an unfinished looking cockpit. I thought neato was a compliment, want me to call it a Duracell with wings instead? Is that more expert?

I don't have an end goal, none whatsoever. I don't own stock in Ubisoft, I'm not on any dev team for some super secret project that's going to steal all the good TW ideas and I'm not getting paid to rant. Yep I said rant. If you'd take off the "must defend TW" glasses for a minute and read the way the article was written you'd see that I don't take myself very seriously when it comes to this sim, neither should you. And like I said there were some things I was very impressed with, just happened to be more that I wasn't. Which comes to the tangeant...

What I don't like, vis-a-vis the whole "Targetware vs IL-2 Series" deal is the propensity to jump into mulitiple threads on occasion and start talking up TW as if it was the Holy Grail and that the IL-2 series is horrible, neither are the Holy Grail and neither are horrible. Yes I said TW isn't horrible, I just don't like it, it's like art. Hell, in some of your posts on the IL-2 forums at Ubi I could even agree with you about some of the deficiencies of FB/AEP/PF, now whether I think that TW treats these deficiencies better or not is beside the point, the point being that if people that support a game go into another game's forums and start talking up their game as if it is the cure for all the sim world's ills then it better be on a level where that sort of enthusiasm can be backed up. Targetware, at this point, isn't. I hope it does get better, I really do, but if you have people clustered together saying that thier "thing" is the best and don't want to hear anything otherwise then it leads to complacency, I can point to several games where the yes men have pretty much stifled any valid concerns about "their" game to the point where the devs start agreeing that they are indeed the One True Way and damn all dissent...I'm sure you can think of a few too...

That being said, nothing personal against you or anyone else who likes or works on Targetware, I actually find a lot to agree with on your comments on IL-2 "over there" but not always (okay almost never) when you say TW does it better. Go back and reread the article, put down your One True Way hat for a minute, plant your tongue in your cheek and you'll see that I wasn't out to simply blast TW, I wanted to like it even though I was predisposed not to.

Oh and in Doug's defense, he didn't come up to me and say "Hey go write something about Targetware", I did it on my own because I was honestly curious at the state of things at the time. So don't confuse me with the "Combatsim opinion" it's my opinion, and everyone knows what those are like.


Comment #4


RASTER
 Posted on: 2005-04-19 17:51:21
Schatten, thanks for the update. Would you be able to respond to my question concerning where a better F4U and F6F flight physics model could be found.

Concerning acceleration of the F4U, how is the determination made. I doubt you actually used a stopwatch but if you did, can you post how far off the TW F4U is?

Concerning your style, some people will buy a magazine based on a particular reviewers style and I think your attack on an individual who likes the TW simulation for that reason alone or any reason is wrong. Good on you if you can make your style work.

However, its a very sad commentary on what qualifies as a review in the flight sim community if the reader is not given fair information from which to make some kind of choice to download or not to bother. To be more specific, in the early days I was very much enthusiastic for IL2 and B17. I was late getting on board and read some reviews which caused me to avoid buying either even on sale. My error in life may be that I actually gave the same respect to flight sim reviewers that they do not have for their readers.

What I want in a simulation is a true SIMULATION and if TW can't deliver it then who and how is Gods name am I expected to know what is a good simulation or not if the reviewer is biased or flippant. I refuse to think that every simulation should be easy for the masses in the way that music is only for kids. If TW will give me the fidelity and continuity of having an adult experience in every aspect of reality in piloting a F4U or F6F then I'm going to attend the membership.

RASTER

Comment #5


TheDude
 Posted on: 2005-04-19 20:37:02
In case anyone is interested, there's additional discussion about this review on the forums:

Targetware Review Discussion

Comment #6


Stiglr
 Posted on: 2005-04-22 23:27:05
One thing I need to comment on:

As far as stick settings go, IL-2 was the one sim I had the hardest time setting up (initially). Getting it to work (by work, I mean, to react to input and to program buttons and switches) wasn't an issue; but my old, tried and true Warbirds sensitivity settings, which worked for every sim I'd tried (including F-15, Falcon and others...) was so ridiculously oversensitive in IL-2 that I couldn't even use it as a basis to adjust from. I had to create IL-2-ONLY response curves that I only use there.

So, perhaps the expectation that ANY sim will set up with little to no effort on the part of the user is a bit misguided. I will freely admit that I see a number of folks on the Targetware boards who have all kinds of trouble with stick setup, and this after it was improved a LOT. However, there are many (like myself) that've had almost no trouble at all. And that back when you had to do creative file editing to make any changes.

I do think it's something that needs to be improved as much as possible... but it is NOT a universal problem.

Comment #7


TheDude
 Posted on: 2005-04-23 15:15:41
I recently installed Targetware myself just to see what all the fuss was about here, specifically the joystick problems.

I found that if I started with a clean aircraft (no bombs or rockets) joystick control of the plane was simple, straight-forward and without incident.

When I loaded my aircraft with bombs, however, control became very erratic and I was ground-looping all over the place.

Luckily, I had chosen clean aircraft when I first tested the game's aircraft. Had I had bombs and or rockets loaded on my first attempt to taxi and take off, I would've had the same opinions about the aircraft, joystick settings, and the game as did Schatten.

Comment #8


Kefuddle
 Posted on: 2005-08-26 11:02:09
OMG Schatten, I don't where to start.

If only a Warrior could get to a speed at which the F4U doesn't stall at then I may believe for a moment you know what you are talking about. But the Coup de Grace was your comparison to the Cub. Of course I won't take those points seriously, because you used wild exageration to make a very flimsy point.

It was intersting that you critisise the clouds, but make no mention of the weather or the environment. Clearly the notion that clouds are related to weather isn't important. All that matters to you is that you have big candy floss things to make you feel like a pilot.

You might have managed to swallow book of facts and figures, but unfortunately, in doing so you have completely missed the point. Targetware in its current state is not about clouds or textures, it is about developing the core engine. There is a trick to writing good software and it nearly always involves doing the hard stuff first. The ground and stuff serves the purpose for which it is currently intedned, and that is to enable people to test with a degree of enjoyment.

I too believe that some phases of flight are tricky. I'm confivced that bombs and stuff add too much drag. Also, the trim system seems to roun at of range on some aircraft even at cruise power. But if you knew what you were talking about, you probably would have avoided the word "torque" to describe your take off run. The p-factor, gyro precession, prop helical do actually produce a range of quite convincing effects that you would expect with a 13' propeller turning at 3000 rpm. Engine torque is a minimal factor due to the rather small moment. I do think the stick force required to lift the tail on takeoff is quite unrealistic. I would expect the need for a much more positive shove if the trim is neutral (tails product downforce, not up!) Little touches (probably unintentional) like the resitance of the undercarriage on wheeler landings is pretty convincing. I also suspect the critical alpha for the aerofoils is a little low, especialy for the swept wing types. In addition, the straightwing types dont react in a forward slip quite as I would expect. In a forward slip swept wings would always try to pick the windward wing up, where as straight wings with little dihedral (like the F4U) would generally become neutrally or even unstable (i.e. tend to drop in the windaed wing)

Stalls are close. But I suspect there are some gross generalisations. I would expect a nose up during the stall or at least a flat stall with the swept wing types. In all cases, once near the stall, right stick should stall the left wing due to the sudden increase in AoA. The up-aileron wing does become in effective, but it should drop and start the spin.

Pitch stability is pretty convincing, it is quite easy to get into a PIO (Pilot Induced Oscillation) on landing if you stop conctrating. These fighters were generally designed to be neutrally stable in pitch and roll. However, the aerodynamic damping does feel a touch mushy and it doesn't degrade as it should with altitude. Yaw stability just feels too mushy by far on most types. But the aerodynamics are spot on.

However, it is hard to fly, but then again with out actually being there with full peripheral vision and the forces on the pedals and stick as well as the forces it certainly isn't going to get easier if accurately modelled. I do think there is an argument for toning down uber realistic flight models, because I don't think they ultimately allow one to experience what flying is really like. In real life you would pride yourself on staying within 50' of your chosen altitude. Trying to maintain those standards in a sim is just too much like hard work and who cares anyway.

With Targetware, it is a case of "Watch this space!"


Comment #9



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