Feature: The Art of Total War - How One Series came to Define PC Wargaming
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Posted by Donster on: 2009-01-27 18:28:34 465
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By PC Gamer
A select few games can be said to define PC gaming. What is perhaps most impressive about them is that they are all so different: knowing Starcraft tells you nothing about Oblivion, and vice versa. All these games are best understood by being played. So it is with "Total War". While we love to delve into its technical, developmental and experiential innards, our reflections are no replacement for actual play.
The genius of its core design - which runs like a potent family resemblance through all the series - was to blend two existing types of game (turn-based strategy and real-time-strategy) to create an experience we had not seen before. Not only that, but it created a cerebral game: "Total War" requires mastery of both overall grand strategy as you run an empire, and minute local tactics as you scrap on its 3D battlefields.
Read on...
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