Title: Simulation Tactics and Communications By: Peter 'Faust' Barton Date: August 20th, 1998 1236 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
Introduction
The primary purpose of this document is to establish a
standardized method to keep communications brief and
increase situational awareness (SA). The secondary purpose
is to outline two basic tactics which, if followed, should
complement communications especially just prior to and
during combat. Good combat tactical comms are both brief
and clear. As combat sims go voice, the mark of a good sim
pilot will be not only his stick and throttle skills and
his voice comms as well.
For the purposes of demonstrating communications, the
following conventions will apply throughout this document:
The example flight name is Banshee Flight. All examples of
communications will be written in italics. The person
speaking will be indicated in bold face. Responses to
communications are given on the lines following the initial
communiqué. Different examples are separated by a
line.
The Basics
All communication between pilots and air controllers
(ATC/AWACS/JSTARS/TANKER) should be as follows: Controller
Name/Callsign, Pilot's Flight #, Request/Comment.
Banshee Two Eisenhower, Banshee Two, Request landing
clearance.
Eisenhower ATC Banshee Two, Eisenhower, cleared for
landing. New heading is zero four eight. Wind 12 knots -
South/Southeast.
Banshee Lead Gremlin, Banshee Lead, Standing
down.
JSTARS Banshee Lead, Gremlin, Copy.
This is, however, fairly esoteric because most of these
communications are "canned" (preprogrammed) in most flight
simulators. The truly important communications come from
pilot to pilot interaction. Thus, the following rules
should help simplify communications and keep things brief.
When a flight leader is addressing the entire flight he
should say the flight name followed by the necessary
command. Pilot responses to lead, should indicate their
flight number followed by the appropriate reply.
Banshee Lead Banshee Flight, Music on.
Banshee Two Two.
Banshee Three Three.
Banshee Four Four.
Banshee Lead Banshee Flight, Status.
Banshee Two Two, Defensive SAM.
Banshee Three Three, Neutral.
Banshee Four Four, Defensive Triple-A.
Not unlike pilot/controller communication, whenever a pilot
addresses another pilot, he should give the callsign or
flight number he is communicating with, his own flight
number or callsign and a directive, request or information
specific to the pilot being contacted. The flight leader is
always flight number one. The word "lead" should always
replace "one" in every situation.
Two Lead, Two, Joker fuel.
Lead Two, Lead, Copy.
Pinch Faust, Pinch, Bandit on your six!
Faust Pinch, Faust, Tally bandit.
Note however that pilots in the same flight or section
become familiar with each others voices and many times
comms are even briefer especially if the are all on a
single isolated tactical freq. On more general freq, eg,
strike, tower, marshall, they use fuller callsigns but in
tactical situation they rarely use full calls. Also,
individual calls are an even more common way to communicate
with a flight tactically. Example:
Pinch:
Faust, check six
Faust: either, "tally" or "s#!t"
Sometimes the situation is such that a pilot needs to give
information to the flight in general. The greatest
percentage of time this occurs is to provide SA in a combat
situation. Thus, the fact that the entire flight is being
addressed is understood if only one callsign or flight
number is given followed by information. There is no
response required whenever such information is given.