X-plane was developed by Austin Meyer several years ago to
answer a growing need for realistic flight simulators.
After some revision history, Austin added helicopters as
part of the X-plane package. To the best of my knowledge,
X-plane never sold in stores, but rather through magazine
and Internet advertisements.
Click for larger image.
X-plane is a truly realistic simulator that uses real
engineering prediction to model 3-dimensional flight in the
computer's 2-dimensional world. Along with the superb
flight model, X-Plane includes global digital
elevation-mapped terrain, artificially intelligent ATC, an
incredible aerodynamics engine for modeling any kind of
aircraft you could ever imagine, and so many other hidden
treasures.
I remember the first time I fired X-plane up. I installed
it on a 95 machine and chose the Sikorsky S-76B helicopter
(why wouldn't I?). I couldn't believe the sound it was
making! I felt I like I was in the twin turbine again. The
S-76 sits with a few degree forward tilt in the rotor
system. . .so when you come to a hover, you are actually
pulling the cyclic back a little to maintain a level
position.
X-Plane felt just like the real thing. I departed runway 4R
at Newark Airport and took a turn to the west where I was
greeted by several tall buildings, some of which had
helipads on the roofs! I took a real steep and slow
approach and struggled to get this powerful ship on top of
the building. I almost felt a little sweat building up on
my brow as I heard the ever so gentle chirp of the wheels
hitting the steel reinforced pad. I better hit the breaks
before this ship rolls off the rooftop!
My next mission was a VTOL (vertical take off and landing)
flight in an AV-8 Harrier. I thought to myself, "No way he
modeled this as well as the Sikorsky helicopter." I
vectored the nozzles at approximately 90 degrees and
started to hover. I slowly transitioned into forward flight
and built my airspeed to approximately 80 knots. At this
point, I rotated the nozzle to approximately 60 degrees and
continued increasing my forward airspeed. I pulled back on
the throttle a little bit so I didn't exceed 250 below
10,000 feet. I decided to be adventurous and attempt an
approach onto another rooftop (who needs airports when we
have these lovely helipads?).
After a few minutes, I got the knack of it. I actually had
to position the nozzles past 90 degrees (in effect like
reverse thrust) to slow myself down. I took a glance over
the cockpit window as I saw the building approach. My
airspeed started slowing down a bit quicker than I wanted,
so I set the thrust vector back to 90 degrees and continued
a 50-knot approach. As I got within 500 feet of the
building, I pulled up a bit to slow down and maintained
altitude with the throttle. It was not so bad after all! I
came to hover above a building in a multi-million dollar
military Jet!
Did you ever fly a flying boat? You can in X-plane! Did you
ever fly a tilt-rotor? You can in X-plane! Did you ever
have aspirations of experiencing true engineering
prediction for supersonic flight? Does the Concorde ring a
bell? You'll be at the helm if you have the guts! Perhaps
you prefer a Cessna Citation or even a Cessna 172? Maybe
you're in the mood to be one of the first pilots to fly the
777? You make the choice and file the flight plan.
Not only does X-plane provide a superb simulator, it also
includes (at no additional charge) a scenery and plane
editor. You can actually design your own parts, and hence
your own aircraft. Perhaps you think your F-4 (yes, it also
includes military jets) should have 25,000 pounds of
thrust? Make the change and test the new design!
So, what about scenery and graphics? X-plane version 4.X
uses hardware 3D acceleration and texture mapping to create
lifelike textures and terrain. Every time I make an
approach to a helipad or rocking ship in the ocean, I feel
like I'm landing on the real thing! They even include skid
marks on the pad to add to the sense of realism. Maybe you
want to land at JFK or an Oil rig off the south coast?
This F4 will have another go round.
The X-plane "team" put a lot of work into weather and
meteorology. Take a look at this screenshot:
Not a bad dusk approach in 1-2 mile visibility conditions.
Notice the detail of the Delta Airlines Jet? As you can
see, X-Plane pays particular attention to detail. I
remember the time I set myself up for a gusty 35 knot
approach to Big Bear in the mountains of California. I was
almost overtaken by the realism. The moving map and weather
radar played important roles, but the GPS also helped to
guide me in.
If you are beyond the recreational player, you can do
extremely sophisticated data analysis and output your
results to the screen or a file. Perhaps you want to check
the pitch, yaw, and roll as they relate to G-loading?
X-Plane breaks ground where no other simulator has touched.
Are you an aspiring pilot or on your way to your instrument
ticket? X-Plane is a fully functional Instrument simulator
(no, you can't log the hours yet)!
A Mooney TLS finishes a localizer approach into San
Bernardino. All navaids (VORs, NDBs, and ILS) are included
with X-Plane. If you want some more adventure, you can go
to one of the many X-Plane sites and download even more
aircraft. I remember flying a Bell 206B3, Sikorsky S-76B,
and Robinson R22 all in the same hour. After that, I jumped
into an X-15 rocket, then onto the Concorde, and finally
off in a Learjet. The beauty was that I was able to pull up
approach plates and track my paths relative to them.
Is it time to change the scenery up a bit? Click on
world-maker and start designing!
Have you had enough Realism? X-Plane doesn't stop there!
Last year, Austin pumped up the realism by adding real-time
weather to the SIM. Look outdoors. . .is it raining? Is it
snowing? You can find out by taking off from a local
airport and flying around your neighborhood! I didn't
believe it at first, but I had to actually get the ATIS
over the Internet to see what kind of winds I was going to
have in X-Plane. Austin includes a free program for
automatically downloading the weather from the Internet
as-you-fly.
Click for 800x600
So, what machines does this work on? It works on PC's and
Macintosh. The newest release, 4.12 requires that your PC
has a 3D video card that support OpenGL; good results have
been obtained with the Diamond Fire 1000 pro, Voodoo-2, STB
Velocity 128, Graphics Blaster Extreme, Hercules Dynamite,
Permidia2, Hercules Stingray 128/3d, DFGL Pro 1000, and
I740 based chipsets. The Matrox G200 is supposed to be a
good card, but no has tested it yet. The Mac also has 3D
video card requirements, so check the
[url]http://www.x-plane.com[/url] web page for the latest
PC and Mac video card updates.
One of the best deals is X-Plane's upgrade policy. Austin
is constantly adding upgrades to the simulator. He added 3D
texture mapping, among other things, and didn't charge his
users for it! In fact, all 3.X users are entitled to a FREE
upgrade to 4.0 simply by downloading it from the web page.
Now that's a company that stands behind its product.
When you fire up X-Plane, try to cap your enthusiasm as you
hear the "artificially Intelligent" ATC handle call your
tail number, aircraft make and model, and destination. Be
sure to check the weather, the winds, and your fuel. If you
decide to fly the helicopters, set the engine reliability
to low so you can experience a real engine failure. X-Plane
is truly anything you want to be and more.
For more information or to order or download X-Plane, point
your browser to x-plane.com. Note: v.4.12 beta
adds support for 3dfx OpenGL in WIN95/98.