Your Comanche is ready to go on the pad. You gaze out
the window toward the nearest hangar and notice that the wind
sock is fluttering gently across your flight path. As you
complete your pre-flight check, you hear the chatter of the
other units preparing to go. Your wingman checks in with you
to tell you he is set. You engage your turbines and hear them
spool up, and as your rotors cut the air you hear that
familiar egg-beater sound, though subdued by the intricacy of
the five bladed rotor.
As you rise into the air from the tarmac you glance to the
left and see your wingman rising with you. The buildings,
vehicles, terrain and trees of the base begin to shrink as
you pitch forward and gain momentum. Overhead the sky is
studded with light cloud....
Your view is momentarily obscured as you rise into some
light fog, and abruptly you find yourself looking down on
an undulating sea of mist obscuring the ground below. At
merely two hundred feet the vista has changed completely.
As you set course for your target nearly eighty miles
distant, you double check your nav systems, and a few miles
later the fog clears and you go NOE for a stealth approach
to the target....
Comanche 3 is finally going GOLD. Enhancements are many,
but the best by far for the online crowd will be the
ability to link up at Novaworld (Novalogics FREE gaming
site) and fly against other Comanche pilots all over the
globe. But thats only the beginning for Novaworld this
year. How about flying your F22 Raptor against the best the
Soviets can throw at you? Novalogic has some surprises in
store at E3 this year, and all they will say for now is
that its gonna be awesome!! More on this below...
Other enhancements to Comanche GOLD include new weather
effects, ability to crank resolution up to 800x600, a new
campaign, new missions and a new mission design tool. The
release version will also include a complete strategy guide
and a bonus campaign from the U.S. Army's official Comanche
Team, created by a former Training and Doctrine Liason to
Boeing/Sikorsky Helicopter. Comanche Gold also incorporates
new objects in the environments such as the LCAC Amphibious
Assault Vehicle, the HY1 Silkworm Missile, the CH53
Superstallion, the T-90 Tank, the SA391 Gazelle Chinese
Helicopter and many others.
Lately I've been flying mostly Team Apache, having not
loaded up Longbow for quite some time: necessity of life,
since I mostly play what I have to write about. Its fun to
get back into Comanche which is Novalogics best simulation,
in my opinion, both in terms of simulation detail and in
terms of raw fun. Creating a multiplayer environment at
Novaworld was an inevitable step toward making it even more
fun. Yes, you will soon be flying Comanche GOLD online with
team play or deathmatch at Novaworld!
If you've never played Comanche 3 or never seen it, one of
the first things you will notice on entering the sim is the
detailed virtual environment. Okay, so far this could be
Novalogics' F22 with rotors... But there is something more
here. With Comanche 3 Novalogic moved more in the direction
of realism. Bravo!!
In their original press release Novalogic was intent on
pointing out that this sim has improved flight physics and
improved weapons behaviors. This is indeed the case, and
the HUD and helmet mounted displays will tell you that
Comanche GOLD is more than an arcade simulation. Not only
is far more attention paid to systems and flight, the
environment itself feels MUCH better.
According to Novalogic, their
physics model has become so sophisticated that
weapons and objects must now constantly calibrate
their interaction with gravity and wind and man made
forces! Wow, its great to see this level of realism
finally making it to the PC.
There is something about watching the arc of the Hellfires
as they home in on their targets. According to Novalogic,
the physics model has become so sophisticated that weapons
and objects must now constantly calibrate their interaction
with gravity and wind and man made forces.
Installation and setup of the new version was quite smooth.
Interesting, I do have one problem that I remember from the
original. For some reason the throttle seems unusually
sensitive. And don't forget to turn on your "pedals" if you have
em.. .if you don't, what are you doing flying a chopper?
OTOH, if you have to choose between a throttle and pedals,
get the throttle first! Trying to make collective control
with a keyboard will land you in the loony bin.
When I first flew Comanche 3 last year I was running a
Matrox Millenium supporting hardware Vesa 2, and a PPro 180
with a wicked floating point unit. At that time I could run
ALL DETAIL ON and appreciate something around 16-18 fps.
Now, however, on my AMD 233 with 3dfx running under
Direct3d my frame rate seems the same or higher at 800x600.
This sim has a lot going for
it, but may not keep the hard core crowd involved for
long. It is simply too easy to compare it with Janes
Longbow and feel frustrated at the lack of wingman
control or command options as flight leader. OTOH, if
you are not a Janes addict or want to get your kids
into something they can learn in an evening, and/or
are interested in the multi-player options, read
on!
So... how does it look at 800x600? It looks great. This was
a nice enhancement that brings Comanche 3 into the modern
high resolution world, and at frame rates that compare to
Glide applications. Clipping along at 80 knots through a
canyon still gives me shivers.
I had forgotten that Novalogic did a nice job with training
missions, with voice instructor and play by play. This is
really a boon for newbies to the chopper scene. This sim
has a lot going for it, but may not keep the hard core
crowd involved for long. It is simply too easy to compare
it with Janes Longbow and feel frustrated at the lack of
control as flight leader. OTOH, if you are not a Janes
addict or want to get your kids into something they can
learn in an evening, and/or are interested in the
multi-player options, read on!
When I first spooled up on the pad, I was surprised at how
QUIET the rotors are, but based on industry information
this is likely quite accurate. The five bladed rotor setup
is apparently MUCH less noisy than the traditional four
blade egg beaters. One hears the whine of the turbines, but
not the "whop-whop" that usually accompanies the turbine.
When Comanche 3 was first released it set new standards,
especially for damage modelling. For example, nix a tree
and watch parts fly off, then watch it fall. Or watch the
artillery take out a building. First dust and chunks, then
the whole thing gradually collapses. Secondary effects are
there also, and you don't want to be too close to something
when it crumbles or explodes. Object AI is very high, with
tank turrets turning and gun barrels elevating. If you pan
around the outside of your chopper you will see the pilots
heads follow you. Plow into terra firma and watch them
pitch forward. Nice!
With all detail on, the environment is impressive. The snow
covered trees in Alaska are simply beautiful. And surprise!
Try landing on the water. This was the FIRST sim that
actually allows you to sink into the drink! Smoke, fog, and
clouds are nicely done, especially at max detail.
Mission Replay and AI
Comanche 3 includes a handy mission playback feature. It is
active all the time, and can really be instructive to
watch. For example, I learned a LOT about wingman AI by
watching some replays. The nice thing about this feature is
that you can watch the replays from ANY camera angle,
switching from your own machine to your wingmans machine,
inside to outside views etc. And then, if you want to, you
can even jump back INTO the action at any point.
Unfortunately, you can't save these replays. It would have
been nice to have the option, even if it meant no sound.
Neither can you fast forward to certain parts, that too
would have been great for replaying those pesky missions
where it takes great effort to make it to your final
objective and then you get killed.
In the original release there were glitches in wingman AI.
First, he sometimes attempted to kill locked targets
through the hills, wasting cannon rounds. Second, he
sometimes answered that he was engaging but didn't. Third,
he flew much higher than I did (with my vertical stab
locked at 30 feet, for example). This not only made him a
better target, it also meant that he could give away our
presence. Finally, he often rushed in "where angels feared
to tread" and got blasted, or got in my way! I also recall
being instructed via briefing to avoid ground targets, but
my wingman delighted in taking them on!
Novalogic has been working at improving wingman AI for this
GOLD release, and its moving in the right direction. The
additional tactical control is important because it effects
your success and survivability, contributing to the fun
factor. The further addition of a weapons loadout screen
lets you choose your own weapons, another factor moving
toward realism.
As for cooperation, in the original there was no way to
request information from your team meat or issue specific
orders. You couldn't tell him to "get thee behind me" or to
"bug out" for example, and you couldn't check his remaining
loadout or put him on "weapons hold." There have been some
changes in this area. Here is the list of current
directives you can issue your wingman:
Follow and Engage
Engage Air
Engage Ground
Follow and Evade
Scout Ahead
Cover Me
Stay Here
Patrol Base
What about enemy AI, you ask? Just how tough is it to
survive? I knew you would...! If I were to compare it to
Janes Longbow I would rate it just a hair lower than the
middle level. You don't have to be the fastest draw in the
west to survive. They are aggressive, but sometimes seem to
take a moment to either locate you or make up their minds.
As in Comanche 2, the most difficult scenarios are not
challenging because of tactical matters, there is simply
MORE OF....more enemies to deal with. On the other hand, if
you don't fly low and take your time coming over those
hills, you will be dead!
As in Comanche 2, you cannot select levels of enemy
ability. Levels are preset according to mission and perhaps
adjusted also by your choice of flight model: the training
missions are relatively light, and the campaign missions
are progressively more demanding, as they were in Comanche
2. As you make your way down the list and complete the
first round of missions, you get to fly the final and most
difficult mission.
Flight Model/Realism
Last spring I spoke with one of the flight testers who
worked for Novalogic, who happens to have experience in
some unusual aircraft, including Apaches AND a Werewolf!
Having also stepped inside the Sikorsky Comanche simulator,
he believes that Novalogic has done it right. When you fly,
remember that this is the first Fly By Wire chopper, and as
a result it will FEEL very different than anything else out
there. In fact the RAH-66 is the first machine to offer
dual fly-by-wire controls without rudder pedals, and
fantail (tail rotor) is handled from the same stick that
controls the collective.
Novalogic has allowed a high degree of customization for
the flight model, allowing novices easy entry to the sim.
In reality, I found the full on realistic model easy to
learn, and this is the main advantage of this new breed of
FBW attack chopper. If you choose the Advanced model, you
then have a host of other choices to make. You may:
Limit the cyclic range
Mix the Fantail with the cyclic
Limit the collective to avoid overtorque
Vertical stabilizer
Hover hold
Get yourself some pedals and go for it, this is an easy
chopper to master. See "gameplay" below for more discussion
of the "feel" of the sim. The missions are progressively
more difficult as you move down the column, until you get
to the final mission, which is always living Hell! At first
as I repeated one of the later missions I thought, "Ho-hum,
no randomness!" Although this is true, you will often
encounter something that SEEMS like random action because
of timing or because of your wingmans interaction and
success or lack thereof. In other words, if you refly the
mission and your wingman survives longer or bites it
sooner, or if you fly faster than your support team, you
will find the mission can be very different.
Each mission begins in the same way, with a briefing screen
of a page or so, and then a map where you can click to move
from waypoint to waypoint and get a look at the terrain you
will be flying through. You can't adjust or add or delete
waypoints, but the briefing is adequate.
Gameplay: The Forest and the Trees
One quickly learns to make good use of the MFD map. You
have a lot of choices here, including the ability to go
full screen with your MFD. (Good idea to use HOVERHOLD
while doing this!). Whether full screen or cockpit view,
you can toggle map modes for detail and also zoom in and
out. Standard view is quite large scale and you will
overfly your map view in seconds at 80K, so normally you
will zoom out a couple clicks.
In any case, the map is VERY useful, especially with your
data link. You can see enemy forces long before they see
you, and you can use the terrain data to your tactical
advantage, staying low and using masking to conceal your
approach. You will also use the map as part of your pop-up
attack technique with TM (Targeting Mode) in HOLD. This way
you can scan targets, duck behind cover, delete unwanted
targets, then pop up and ripple fire your Hellfires,
limiting your exposure to enemy fire.
One feature that this chopper has that would be nice to
have in Longbow is the use of a vertical stabilizer. Each
mission comes with a pre-set height considered
strategically necessary, and your stab will keep you at
this height when engaged ("K" key). You will want to limit
your speed below 60K when using this in rough terrain. You
can also input your current height for the V Stab feature
whenever you like by using the "L" key. Or you may input a
specific value by using ALT K.
What about the overall FEEL? Well, in initial campaign
missions I felt a bit lonely. The increase in command
options and in radio chatter helps. But the limitations of
a scripted environment also contribute to this feeling. And
in Comanche I am never more than thirty seconds from the
action. (This is one of the FEW drawbacks from the voxel
space engine: terrain simply takes up a TON of space). In
Janes Longbow one sometimes flies 20K just to get to the
target. This kind of interaction with the environment helps
me believe I am in a real war.
What does help is that you are often accompanied on the
difficult missions by an Apache team, and you will
encounter plenty of ground fire along the way, even from
small arms in some areas. You might be tempted to ignore
this, but I've had my fantail knocked out more than once
this way! When you lose your wingman, you will hear
yourself call for backup. This adds to the sense of being
there, increases the tension as you wait (not long enough)
for them to arrive, and see them engage and mop up the
opposition.
But the best way to shake the lonelies is to get online,
and this is where Comanche GOLD will shine. More below...
=)
Did you know that the Comanche
has 1/600 the radar signature of the Apache? Its many
angles are radar deflecting. Engines hide behind V
shaped inlets. It also has only 1/5 the IR signature.
To suppress hots spots, it has a complex exhaust
system built into its tail boom.
Comanche uses the latest in
Stealth technology, from weapons pods that hide
away (like the F22, sound familiar?) to retractable
gear and machine gun. Its five blade rotor makes a
"whir" rather than the "whop-whop" of a two or four
blade rotor, and an advanced airfoil and a shroud
that houses the fantail allow for a "sneak mode"
and eliminates the noisy mixing of wakes from the
main and tail rotors. This chopper is quiet: it can
come twice as close to its target before anyone is
aware of its approach. Its also fast: try 200 mph
top speed!
Like the Apache, unmasking
to scan the battlefield and memorize target
positions and then remasking prior to weapon launch
limit vulnerability. But unlike the Apache, IR
sensors will be 40% more powerful. And the entire
unmask and remask function are built into a
sophisticated Autopilot, returning the Comanche to
its original position despite winds or turbulence.
As for views, you will find a nice variety. Its a blast to
watch the replay from the external chase view 3/4 back, and
you can switch around during the replay to view current
target, target to your chopper, wingman internal/external
ad infinitum. Novalogic even left the HUD on screen in the
external chase views so that you can fly from this view if
you like. Believe it or not, with the V Stab feature this
can be easily done. In the replay, you will see the target
box on your lower left screen also. Nice!
Sound
As in F22, C3 makes use of 16 bit dolby stereo surround
sound. Voices and sounds are impressive throughout, but
significantly, they don't only sound cool, they add to your
overall SA. Yes, Virginia, when that tank explodes
underneath you, the sound is centred. If your wingman takes
a hit to your left, you hear the explosion on the left
channel. If something explodes behind you, and if you have
rear channel speakers, you'll hear the explosion behind
you. Nicely done!
Missile launch sounds and gun sounds are also nicely
modelled. Explosions are relatively loud or quiet depending
on distance. There is nothing to complain about with regard
to sound except possibly lack of wind noise. I know that
this chopper is slippery, but I would expect at 150 K to
hear some whistling from the wind.
Novaworld, Modem and Net Play
I am still waiting to try a connection, but I would guess
that this is where this sim is going to shine. With wingman
AI always limited, you need a good human pilot at your
side. When you call your buddy to engage, you know he is
not going to be shooting his cannon at terra firma, or
wasting Hellfires on non threatening targets.
Novalogic made an EXCELLENT choice to support two player
mode from the same CD. Thats right! You can loan your buddy
the CD to install for MP use, and then host the game from
your CD while dialing up your bud for some serious fun. I'm
glad to see this option included. Of course, if you want to
REALLY get happening, you can network up to ten players
from multiple CDs.
As for comms when connected, Novalogic has supplied ten
chat macros that you can send just by pressing the "R" key.
This is meant to save typing time, and you can also
substitute your own macros by choosing the Define Chat
Macros on the Connection Selection menu. Great idea!
But now comes the biggest news, the ability to fly online
with and against other players. The initial limitations
will be eight players who can form teams or play a King of
the Skies scenario. Of course the Raptor world is quite
different, allowing over one hundred and twenty players in
the same world online.
Now obviously this is nuts for team play. What you want is
maybe ten players per side maximum. This is fun enough in
itself, but my conversation with Lee Milligan indicates
that this is only the tip of the iceberg! Go to Novaworld For the
Novaworld briefing .
Current Comanche 3 owners will have the opportunity to
upgrade to Comanche Gold with a special $15 rebate from
NovaLogic.