Title: DI's Super Hornet vs. Jane's F/A-18 By: Len 'Viking1' Hjalmarson & Tim 'Flyboy' Henderson Date: 1999-12-12 4363 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
On Saturday afternoon I dialed up the CINC COMBATSIM.COM™ to ask how
things were coming with DI's Super Hornet and JANE'S F/A 18. Viking1
answered, and told me I really ought to stop by and have a look. So
began my descent into a hellish nightmare of Hornet addiction. Almost
six hours later I dragged myself home, crawled into bed, and shook in
anticipation of these coming sims....
Hornet's Nest
Viking1 has some pretty good hardware, but to complicate matters
I dragged my box with me: an AMD Athlon running at 600 MHz, a tad more
powerful than the meagre 460 MHz of Celeron sported by our intrepid
editor (Ed. That's MR. intrepid editor to you!)
I descended into the Hornet's nest with my box in tow, and
Viking1 had already fired up the F/A 18 beta on his lowly Pentium II
box. I gasped when I saw the Hornet flying off into the sunset. I
moaned when I saw the AT FLIR and the JDAM's hanging from the wings.
And three hours later we exited the JANE'S beta and loaded up a newly
arrived box from Titus in England: DI's Super Hornet.
Friends... timing can be everything in the combat simulation
business. DI has shipped their Hornet at the right time for the
Christmas buying spree. Frankly, being the only thing out there in the
serious carrier ops market, it ought to fare rather well. In fact, I
may buy it myself!
Hornet Two-Step
First, take into account that I am a frequent flyer of Falcon 4
and European Air War. I prefer my sims with substantial meat on the
bone.
Next, be cognizant that graphics are pretty important to me.
Furthermore, I value my wingmen, so COMMS are critical both for the
practical value of wingman control and also for the immersion supplied
by interaction and radio chatter.
Finally, timing is everything. With the release of the F4 1.08 patch I am in no hurry to get into another sim.
Let's look at a quick compare feature list for our two Hornet sims. First, DI:
DI's FA-18E Super Hornet
No in flight refueling
No external aircraft lighting
weak terrain graphics
Excellent carrier ops
Detailed avionics
Limited wingman comms
Spartan interface
booklet manual and tiny key card
weird key controls
weak interface
no mission builder
No co-op Multiplayer
Jane's F/A 18E
In Flight Refueling
Excellent terrain graphics
Detailed avionics
Limited carrier ops
Excellent spiral manual and key card
Predictable key interface
Excellent interface
Full mission builder/planner
Expansive comms and control
Full featured multiplayer
This list doesn't quite describe all the joys and frustrations
peculiar to each of these simulations, so let's go through the list
section by section and sim by sim for a quick comparison.
Quick Impression Overview
DI models full carrier ops, which Jane's does not. Does it really matter?
It certainly matters to me. If you never tried DI's simulation, you
likely wouldn't miss these features when you fire up Janes' simulation.
But I spent almost two hours in DI's sim prior to walking onto the deck
in Jane's sim. I went, I saw, I was conquered.
Carrier ops in DI are so good they make me cry.. Seriously,
they aren't perfect if you really know the ropes, but they have that "I
am really there" quality to them that adds greatly to the beginning of
your mission. It is really incredible.
The last mission I flew was a ground strike mission late at
night, and as I rotated my view to cockpit right, across the glare of
the deck lighting, I watched another Hornet firing up on the CAT and
the Plane Director interacting with the pilot. The Director gave him
the signal then ran out of the way. The pilot spooled up his engines
and went to full afterburner, and then was away, a steam trail from the
CAT operation following in his wake.
Damn.. it was good to be there!
There are no problems or limitations to Super Hornet when you're
on deck. They have even modeled the APU. You don't get any engines
spooling up before you turn on that auxiliary power unit.
Lifting Off the Deck
The problems with DI's sim don't show up til you're off the deck.
First, in the name of realism, they don't allow you to
manipulate a single control while the game is paused. I call this, "the
Pause function from Hell." Most likely this was dreamt up by a
bureaucrat in Washington.
Hit CTL P for DI's Super Hornet (hereafter DISH for short) and
the screen goes dim and all functions cease. You can't access another
view, and you can't experiment with control modes. In other words, you
better have that manual at your side and you had better hope you
understand the directions explicitly. This makes the learning curve
nasty.
Compare Jane's F/A 18E (hereafter JF18 for short) where you hit P or
ALT P to pause the sim, but still have full access to the viewing
system and full functionality for radar etc. The only thing Jane's
doesn't allow you to do is to launch weapons while paused. No problems
there.
As if this wasn't frustrating enough, in DISH when you want to quickly
reference a key command you must pull out a budget version of the key
command card. No, you don't actually get a command card, you get a
small slip of colored paper and a magnifying glass. Oops. Scratch that,
they forgot to include the glass. You had better buy one if you are 35
years plus however, because at my 39 years of age I need one to read
this sheet.
And you WILL be searching on this sheet for commands, because
few are obvious. Granted, F1 will give you the straight cockpit view,
but it won't return you to a non-slewed perspective. When you want to
move the target designator you'll have to reach for DEL plus I,K,O or
P. Thankfully, you can also accomplish this action with the right mouse
button or program the chorded function to your HOTAS.
Jane's, however, provides a fold-out command card and a spiral
bound manual which is considerably more detailed in the radar and
targetting sections. Why? There is more detail modeled in the weapons
and targetting systems. More on this later.
By now you may have heard the rumor that the terrain engine for DISH
is taken from an enhanced F16. I have no idea if that is true, but it
certainly looks to be true. It's bland folks, very bland. No immersion
factor here.
The terrain model in JF18, on the other hand, looks like an
enhanced WW2 Fighters. I suspect there is some level of detail thingy
happening here, since it looks great from up high, and looks great from
down low. Sense of speed is quite good.
Clouds, friends? DISH has done alright, but JF18 is better. Again,
think WW2 Fighters but improved. And varieties and layers of cloud,
fog, weather etcetera in JF18 are truly splendid. Graphics are a
non-issue for me in JF18, a bit disappointing in DISH.
COMMS and Control
If you are a multiplayer hound, DISH may disappoint you. Deathmatch mode is the only game in town for this edition of DI's sim.
And that begs the question: where is the action for the single player
crowd? COMMS and control are somewhat limited. If you recall DI's F16,
this again seems like an enhanced version. You do have more control
than the earlier game offered, and you even get four or five AWACS
commands. For the more casual sim pilot, this may prove entirely
adequate.
In fact, the casual pilot is going to be lost with the
incredible range of control and interaction offered in JF18. It is
phenomenal.
As to interface, DI has placed all their COMMS on the UFCD (Up Front
Control Display) under a menu labelled HCOM. This is an interesting
variant of the old menu system. The problem is that you will have to
mouse in all your command choices. Then again, there aren't nearly the
range of commands compared to JF18, so maybe it's not such a big deal
after all. One more thing though.. you won't be able to use Game
Commander.
As noted earlier, DISH lacks a mission builder, but there is a
mission planner. The interface, however, is spartan and complicated
compared to JF18. In all fairness, Jane's has had a bit more practice
in this area, and their interface has evolved into an extremely
powerful component. (For more detail see the various preview coverage
on both products. Note that a full featured mission planning component
will arrive sometime in spring, 2000 with the GOLD version of DI's
Super Hornet.)
Mission structure in DISH is almost absent. You can fly the
missions in any order, and there is no sense of immersion and no
meaningful flow between missions. Where to next? DISH lacks IFR, JF18
has it. What about FM, weapons modeling and avionics?
FM, Weapons and Systems
Both simulations model the required components, but the model in
DISH is weak. The rate of acceleration is substantially higher in DI's
sim and flying off the deck with a clean airplane DISH can make 400
knots in 12.5 seconds compared to 22 seconds in JF18. A fully loaded
Hornet (4 Harpoons plus 1000 pound bomb on centerline) in DISH will
make 400 knots in 14 seconds off the carrier, compared to 48 seconds in
JF18 (the aircraft will barely make this speed at 8 degrees AOA).
The differences also make themselves felt in damage modeling.
The Hornet in DISH is considerably more resilient than the Hornet in
JF18 beta. I was blown out of the sky with a single SAM hit more than
once in JF18, but never in DISH. It may happen, of course, but it
usually took two or more to bring an explosion or death in DISH.
Landings are very forgiving in DISH.
As for weapons and systems, both sims are very detailed. Weapon
reliability is much higher in DISH (missiles almost always hit
something.) Individual systems are more carefully modeled in JF18, but
there are occasional shortcuts taken. For an example let's compare the
naverick camera ad AT FLIR in both simulations.
DI's FLIR
JANE'S FLIR
You have to admit that the MFD from DIs sim looks extremely good. In
fact, it is practically a photograph from an actual FA 18E cockpit.
Functionally there are only small differences in these two, but some
are going to prefer the photo realism of DIs cockpit to Jane's virtual
cockpit.
One of the functional differences is that ALL the knobs that
would work in the real Hornet work on DI's MFDs. For example, the
brightness and contrast knobs at each corner are actually functional
and you could vary the brightness on each MFD if you chose.
DI Radar. Brightness Knob lower left.
There are a few more differences in the modeling of the AT FLIR, however. Let's compare screens from both sims and take a look.
First, let's look at the MFD in DI's Super Hornet simulation.
DI's FLIR
Again, the photo realistic cockpit makes this a very nice looking MFD
indeed. But more important to some, there are a couple of additional
function keys provided.
Notice the ALG function second button from the left at bottom. And
notice the STBY designation at top left.
Jane's AT FLIR
Compare Jane's AT FLIR MFD, which as far as I could tell can only be
brought up in the center MFD. There appear to be only two modes: ON and
OFF, with STANDBY avoided for simplicity. There is also a note in the
DI manual that moving from OFF to STBY will require a five second delay
while the gyros spin up.
Personally, I have no problem with simplifying some of these
things. A strict comparison of obsessive tendencies on the part of
designers would have to give the nod to DI in the functionality
department.
But lest you think all is now clear and DI must win the toss,
consider the total package. For pure avionics detail, Jane's wins.
Factor in realism in flight control and interaction with AWACS, FAC,
tower and wingmen. Again, Jane's wins hands down. Factor in a moving
and pitching carrier and Jane's is the winner. Consider pilot and
squadron records and ability to interact with the mission structure in
campaign or single missions: again, Jane's wins the toss.
Or suppose you want to lase the target for your wingman or your buddy
in multiplayer mode? You can't do this in DISH. Or what if you would
prefer to program your HARPOON for high flight and then sea-skimming
near the target? Sorry, only JF18 allows this much flexibility.
SUMMARY
The additional length of the Jane's manual is necessary to cover
the additional modeling in weapons and targetting systems. There is
much more functionality in these systems overall, adding additional
complexity to Jane's F/A 18.
Does this mean Jane's is absolutely exhaustive? No. For
example, the real F/A 18 actually displays RWR info in the HUD, but
Jane's does not model this for the sake of reducing clutter.
In the end DISH is a good simulation that will be better when the
Command version arrives. But limited COMMS and limited gameplay
(without a mission builder) are going to cause some to bypass this one.
No possibility of Game Commander.. big downer. On the other hand, those
looking for the most detailed carrier deck ever modeled might be
snapping this up in a hurry.
Obviously, there is much more to be examined. Will wingmen
perform their tasks equally well in both sims? I don't have enough
experience to answer that. And personally, I prefer the padlock in DI's
sim.
Some will not greatly care for the virtual cockpit of Jane's
F/A 18. Some will think they have died and gone to heaven. There are
always trade-offs, and now you know some of the ones that occur in DI's
Super Hornet and Jane's F/A 18 E.