Title: Silent Hunter II: Ultimate Naval Package By: Len 'Viking1' Hjalmarson Date: 1999-11-05 747 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
On Wednesday evening I flew into San Francisco to spend time with the
SSI crew. While vaulting about their new offices north of town I had a
chance to meet with the Ultimation crew as well as talk to Rick
Martinez, Sean Decker and Carl Norman. This brief report will clue you
in to the immediate news and next week I'll have in-depth reports on
Destroyer Command, Su39, and Harpoon4. We'll also have new screens from
Silent Hunter II and a new title that I'll save for later.
First the sad news: Silent Hunter II and Destroyer Command have been
delayed til Q2, 2000. Harpoon4 is likely to show up in the summer or
fall. Some of these changes have been inevitable as a result of changes
in the composition of the production teams.
Next the good news: delays often mean improvements, and these
delays make it even more likely that we will see an inter-operable pair
in Destroyer Command and Silent Hunter II! The goal is to build these
two together so that you can man the U-boats, or provide the escort
buffer to face the wolf packs. Both games are looking great and will
provide a unique entry into the naval simulation genre.
It's a bit eerie watching the rolling seas in Silent Hunter II
and in Destroyer Command. The graphics I saw are still quite early and
we will even see white caps on rough seas, while a complete weather
system will complicate tactics.
The destroyer class of ship came into existence as a weapon
against the torpedo boat, which itself arose as a cheap weapon against
capital ships. The destroyer was in fact developed out of torpedo boat
design. Destroyers were larger and more durable than torpedo boats, and
began to serve as scout ships for the fleet.
Eventually the destroyer became the general workhorse of the world's
navies. The destroyer was a significant force in the convoy escort
duties in the Atlantic and for much of the war was the only protection
afforded to the merchant ships who carried supplies and troops to the
Allies in Europe. In that role the destroyer ran head to head against
the feared U-boat packs who prowled the Atlantic looking for targets.
Harpoon 4
Harpoon4 will build on its predecessor while expanding tactical command
and building an order of battle that is beyond even the board game.
At the same time one of the concerns of the team is to make
Harpoon4 more accessible to novices than Harpoon II. Watch for a more
intuitive interface and easier access to automated features. Players
will be able to access levels of control in accord with their interest
and tactical ability.
The 3d interface will be reminiscent of TAW, but with the ability to
bring up multiple windows. I asked Dave Bringhurst at Ultimation about
the possibility of dual monitor support so that one could keep the 3d
window in a full screen while accessing control windows on a separate
display. Dave would like to include such a feature, but it will depend
on the production schedule.
Flanker 2 and the Digital Combat Series: Su 39
Take Flanker 2. Stir in one ground war. Add a large clump of
Su39s (the navalized version of the Su25). Now bake a stand alone
simulation that is connectable to the Flanker 2 world. Voila! You have
Su39, slated for release late in 2000.
The goal is to expand the Flanker 2 world and increase the
gameplay and the fun. The new game would include enhanced tactical and
command options, granting the player greater control over his wingman
and flight. Enhanced communications might also include AWACS and
Forward Air Controllers. But there is lots more to tell on Su39, and
you'll have to wait until after the weekend.