I consider myself a serious sim player. I have a fortune invested in my
equipment. I am a stickler for realism, generally. I don't use cheats
or simplified modes when they are available. F4 is STILL on my hard
drive ;)
BUT... I like USAF. There, I said it. I feel better already.
Don't get me wrong... standard disclaimers apply. USAF isn't
perfect. I'm a bit annoyed at the cowboy atmosphere. The wingman AI
needs some work. USAF detected my system fine but detects Athlon
systems incorrectly, and crashes most of the time when I exit. Yes, it
needs a patch.
But no sim is ever released completely bug free. And it just
ain't fair to judge all sims by one standard. The hard core crowd, of
which I am one, need to recognize that there are many out there who
want and need this kind of simulation. It's a great introduction to
military combat sims and it's also a great sim to fly when you don't
have time to spend ten hours a week studying manuals!
USAF: Mid Core Heaven
Check it out: Vietnam, Iraq, and and a campaign set in the
future as well. A nice whack of single missions, a powerful mission
editor, good multiplayer features, a mission recorder, comprehensive
pilot records, stunning graphics... have I missed anything? How about
ability to command your wingman or the flight, jump into the action in
another aircraft, IFR (in-flight refueling) or use built in voice
command? How about a thick spiral bound manual?
For some of you, this is "the other guy's" simulation. But for
the weekend jet jockey, this is pretty close to heaven. Wanna fly the
Thud in Vietnam? It's all yours. Got an itch to try the Phantom? Check
it out. Still pining for an A10? It's in here. You've always loved the
F15, but you're not into ground pounding? Climb into the C model here.
You've been admiring Falcon 4 but the weight of the manual gives you
weak knees? Yep, the F16C and even the F22 are here for you.
No matter what you think of Jane's Combat Simulations, they tend to
set the pace with each simulation they release. F15 may have lacked a
dynamic campaign and front seat/back seat coop, but it was one helluva
great simulation. WW2 Fighters similarly lacked wingman coordination
and full dynamics, but it is still stunning graphically and as a
multiplayer game it's tough to beat. In the same way, USAF is a survey
simulation like WW2 Fighters, and nicely defines the middle realism
market for jet jocks.
The action starts on the tarmac. You aren't alone out there!
My goal here is not to do a comprehensive review, but to introduce USAF
to those who have waited to hear something more from us. This will be
the quick tour, covering the main bases and also suggesting direction
for improvement, looking toward that first patch!
Install Your Jet
Remember when Longbow II arrived on the scene, with a maximum
install of some 600 MB? In those days the average hard drive was around
1.5 GB. We've come some distance since then, and USAF arrives on two
CDs, REQUIRING 415 MB as a minimal installation. Go for the full meal
deal and allocate a full 1145 MB of your drive.
I chose the CUSTOM route, leaving out the Vietnam campaign as a
way of testing CD access. This means actually SWAPPING in CD number two
when loading the campaign, and that is the only time you will notice
any access. Leaving out a campaign saves around 250 MB of your hard
drive.
Once loaded up you'll get the usual JANE's multimedia intro, followed by the USAF specific video footage. It's worth watching.
Entering the sim, the interface is a cross between the IAF style
and WW2 Fighters. Overall it's relatively clean and intuitive. Your
first stop will likely be the PREFERENCES.
My system defaulted to 1024x768 but not all the options were turned
on. I made that correction, and then turned off the training aids (Easy
Aiming and Easy Targetting were turned ON by default.)
When Tim "Flyboy" Henderson installed USAF, it failed to detect
his AMD Athlon 600, instead deciding he was running a K6-3 400. It
looks like Jane's have optimized for the Pentium III but have not
optimized for the Athlon. Too bad, but maybe this will be rectified in
a patch.
Btw, I've been running under DX7 on WIN98 OSR 2.
Learning the Ropes
Next up, some flight training. This is the narrated, instructor
provided style training that we're getting accustomed to. It's nicely
done and I didn't find a single flaw in the taxi and takeoff missions I
flew in both the F16C and the F22A.
Training Missions
Realism and challenge vary in USAF, with flight models being a cut
above the light sim genre, but landing difficulty falling more in that
sphere. Landings are very forgiving.
But for most weekend simulation pilots, this isn't a bad design
choice. You may argue that they could simply select Easy Landing. I
tend to agree.
After the training missions I went straight to Desert Storm and
chose the second mission. This mission involves taking out a COMMS
center if you choose to fly the F-117A. I took out the center on my
first try (!), but neglected to watch my fuel status. By the time I was
getting the warning message I had 1000 pounds left and thought I might
be able to limp home. Wrong. I had to bail.
Tactical Display
After explaining the loss of a few million dollars worth of military
hardware, I reflew the mission. I didn't want to deal with the time
consuming process of finding and hooking up to a tanker, so I was
careful to monitor my throttle and managed to make it all the way back
to base on the single tank.
How Do You Want It?
It's at this point that USAF builds on its strong suit. I chose
to fly the mission in the F-117, but after I had hit my target and was
out of SAM range, I decided to visit some other action.
Hitting ESC brings up the Tactical Display.
From here you can click on any of the aircraft listed along the bottom
of the screen, and either VISIT (you can observe but have no control)
or FLY (jump in the pilot's seat and get in the action.) If you choose
to VISIT, be sure you selected AP NAV mode when you left your assigned
aircraft.
Mission Recorder
In fact you can also VISIT
other aircraft if you have a long ingress to target. I visited an F111
which was about fifteen miles from the target area when I was still
fifty miles out. The action over Baghdad was intense.
I also recorded my second flight in the 117. The entire record
was just under 6 meg, a large file but with the hard drives today, not
enough to worry about. Playing back the mission, you get every sound
and action and can even edit camera views and save the changes. The
single drawback was inability to jump in to refly and inability to
access Night Vision. Going to an outside view on a night mission isn't
very interesting when you can only see clearance lights.
Modified Tactical Display
Ah well. Hitting ESC while running the playback brings you to a
modified Tactical Display. From here you can look over the battlefied
and choose other aircraft to visit, so you can see other action that
occurred during the mission you flew. It's at this point that you may
notice some limitations: you can't access other views for other
aircraft, only for your own.
This brings up a few other limitations of USAF. Currently you
cannot access other views when the simulation is paused. A strange
limitation that many have found annoying. Many have also noticed some
serious texture tearing. These graphical glitches were quite serious in
my installation until I downloaded the latest 3.53 Detonator drivers
for my TNT2 board.
Another annoyance relates to control configuration. The USAF demo
showed us that there was some extreme sensitivity in the joystick
routines. The solution is to enter the PREFERENCES Control setup and
edit the joystick settings.
This will take care of one issue, but leave you with another. It's
still difficult to maintain level flight apart from engaging the
Autopilot. The trim settings (PGUP and PGDN) adjust the trim in strokes
that are too broad, and don't have the sensitivity needed. Solution?
Simply find the course and heading you desire and engage the AP LVL
mode. The second press of the "A" key engages the AP NAV mode and you
no longer have control of direction or throttle (other than through the
waypoint setting).
Built in voice comms is a first for a JANE's sim. I use Game
Commander so I haven't tested the voice comms for USAF. If you use
Roger Wilco you may have discovered there is a problem, but the fix is
simple. Open your \Resounding Folder (usually under Program Files) and
add the following line to the games.txt file: "Jane's USAF" "Jane's
USAF" 1 3000. Save the changes and you're ready to rock and roll.
As for AI, yes there are a few glitches here too. I've seen friendly
aircraft discover that the mountains are too high (G), and I've had
wingmen not respond to commands (only once.) But yes, the graphics are
far beyond IAF and the screens here should give you a good sampling.
Mission Builder and JANE'S Combat.net
Yesterday marks my first visit to Jane's Combat.net. I flew a
head to head mission just to test the connection and was pleased to
find it as smooth as silk. From there I attempted to set up a co-op
mission, using the historical Desert Storm campaign missions.
Unfortunately, two attempts gave me nothing but a black screen. Your
mileage may vary, but I expect there are some issues to work out in
this area.
Full Screen FLIR mode.
Mission Builder: UME
Depending on the install you chose you will find a very powerful
mission builder tucked away in your \Resource\Missions directory. I
haven't had time to experiment much, but it looks possible to create
some very sophisticated missions using this resource.
News and Views
USAF has a fairly flexible view system, and you can fly with
fixed cockpit, virtual cockpit, and no cockpit view with HUD. You can
also fly using an outside view with HUD, a nice option for those
atmospheric but less dangerous moments.
The padlock view seems to work well, and you also have options
to padlock your target or your wingman. Again, these are fairly
standard features but sometimes are missed in the rush to get a product
to market. The virtual cockpit slews very nicely, and the reflections
are in full color!
More Screens
USAF lends itself to screen shots. I've taken a few from other missions
to give you a sample. The terrain in Vietname is VERY different from
the terrain in Iraq!
Pilot Records
JANE's has taken the requests of virtual pilots very seriously,
and has gone the next mile in making it possible for pilots to compare
their abilities and experiences. The ability of USAF to record your
mission statistics is simply unsurpassed, and you can even share them
with other pilots via the web. Check out the image below.. you can even
graph your performance!