From Silver to Gold: Staged Release in Simulation Gaming - Page 1/1
Created on 2005-02-11
Title: From Silver to Gold: Staged Release in Simulation Gaming By: Len 'Viking1' Hjalmarson Date: 1999-09-20 1006 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
We saw it with F22 Lightning II and then Lightning III. DiD did it with
F22 ADF and Total Air War. Now everyone is doing it. What are they
doing? Releasing a PC game and then releasing a GOLD or second version
with new features and new theatres of war.
Models in Simulation Development
There seem to be three approaches in the simulation series model
of game releases. The first is the sim evolution model, like we saw in
Longbow original and then Longbow II. This model involves so many
changes in the second edition that a new game is defined, and the
consumer pays full price for the new product.
The second model is the expansion model, as we saw in DiDs award
winning EF2000 and F22 series. There aren't as many changes, and
typically the same graphics engine is involved. The game might include
upgraded AI or a dynamic environment in addition to the canned
missions.
Perhaps there is even a new and third model: the expansion of a
simulation universe by the addition of new theatres, additional
aircraft and sometimes an updated graphics engine: the Jane's World
War, Flanker 2 and Falcon 4 stories - the Digital Battlefield
direction.
Simulation Development Evolution
I am continually amazed at the evolution of PC simulations. While
complexity (and design costs) have been increasing exponentially, we
still pay the same $50 for the boxed game. We get better graphics,
better AI, more missions and more features for the same price we paid
for the original Falcon or the original Armored Fist. From the user
side, it's a sweet dream.
But from the developer side, it's rapidly becoming a nightmare.
The required complexity, and the vast effort of artists, researchers
and programmers means that development schedules grow longer and the
investment required rises rapidly. Yet the market share for a given
game has shrunk because of the growth in the number of developers.
Obviously, something has to give.
F22 ADF
Enter the Product Sequel or Series
Originally Flanker 2 and F/A 18E Super Hornet were announced to
have dynamic campaigns. A few months ago it was announced that the
dynamic campaign would not appear in Flanker 2, but might appear in a
later add-on.
Recently the same announcement was made regarding F/A 18E Super Hornet.
Instead of appearing in the initial release, the dynamic campaign and
the COMMAND mode won't show up until the first expansion, sometime in
the spring of 2000. Inevitably, some gamers will cry "Foul!" and
complain that they have been misled.
But maybe this evolutionary development is a necessary evil, and maybe
even a GOOD THING™ for simulation gamers.
Go for the GOLD
Personally, I think the new model was inevitable, and a good
compromise that guarantees the survival of the industry that fuels our
hobby. I thought so with Total Air War, and I think so now (though
there should have been a rebate on TAW.)
Why? There are a number of reasons. First, the complexity of the
simulations we play has increased greatly, and as a result the
development team is much larger, meaning greatly increased costs to the
developer. Yet the up front cost to the gamer hasn't changed much. In
order for the developer to survive the challenge, they need to find a
model that allows them to recoup their increased investment.
Secondly, and related to the first reason, the increased complexity
means that the development cycle is longer. This means a longer period
of time before the developer can reap a harvest from their investment.
Releasing a simulation in stages means they can recoup their investment
sooner, and also use some of that income to continue to develop the
sim.
Third, ongoing development of a single simulation means still
greater complexity and more features. Additional time into F/A18 E
Super Hornet means we will end up with a better product in the long
run, with even more features. I think it's really a win-win situation
in the end. DI has stated that a discount for the GOLD version will be
available. And this way we get to play the game sooner!
In short, a new model was needed by simulation designers so
that they could continue to develop the games we love. I think it's a
good compromise, but you may feel differently.