If familiarity breeds contempt, I should hate Panzer Elite. A year ago,
I wrote a preview of an alpha version of this World War II tank sim and
then promptly joined the test team of Wings, its designers. However,
after a roaring cascade of patches and days and nights of replay,
booting this game still awes me with its precision, interface and scope
as no other simulation has.
Like Panzer Commander, Panzer Elite focuses on the two things
important to the commander of an armored platoon: handling your own
vehicle and then commanding the rest of your unit. They break away from
previous trends of first-person arcade click-fests or simulations where
the player had to orchestrate a whole battalion.
The two products diverge at this point. Panzer Commander covers all of
World War II. It has a respectable number of vehicles, basic ammo loads
and some infantry effects. Panzer Elite concentrates on the
American-German clashes of 1942-1944. What it lacks in breadth, it more
than makes up for in depth. The player can control 9 different German
and 9 different American tanks that go up against 62 AI controlled
units.
The graphics for the tanks, units and landscape are accurate, detailed
and exquisite while the weather effects are more than adequate, whether
viewed from the first or third person aspect. Infantry and artillery
units can be seen and are animated. These features are more than eye
candy; they are essential to combat, spotting and finding cover.
The detail doesn't stop with graphics. Every type of shell available
is modeled as are smoke grenades and close-combat defenses. Infantry
have all different versions of bazookas, panzerfausts and
panzerschrecks. The interiors of all tank positions are displayed,
including a 360-degree look at the commander's position.
Furthermore, vehicle armor and movement are modeled after original
specifications and after-action reports. Hence, when the rain comes,
forget that fast sweep through the fields. When played on tough levels,
the ballistic models give new insight into gunnery problems at the
time.
With such details, the interface must be rough, right? Wrong!
Although there are many keyboard commands, many functions can be done
through a "mini-tank" superimposed on the screen. Just click on a part
of the tank and you can choose the options. Right-clicking takes the
player to the "virtual tank" where the player can swivel the views
without changing turret or vehicle heading. The essential keyboard
commands are intuitive and should become second nature to the player.
For those who act vertically, joystick play is accommodated.
Play is not limited to tooling over the countryside, shooting up the
odd enemy. Players control their wingmen, numbering up to three for the
Germans and 4 for the Americans. Orders include formation changes,
designating targets and ordering them to specific formations.
Wingmen's status can be seen in the mini-tank and in the map view. This
view is a nice compromise between playability and accuracy. Setting at
the beginning of the game can either make it a "God's eye" showing
everything or render it the equivalent of a commander's map and radio
log.
Map view is also where artillery fire, if available, can be called in.
Artillery comes from different batteries of different caliber and can
fire high explosive or smoke. Intelligent use of artillery can be the
edge for winning play.
A game system is only as good as its context. Over 40 scenarios
represent panzer Elite's context. These represent engagement of varying
sizes from the GI's first horrendous brush with the Afrika Korps to the
final days of the Normandy campaign.
The goals of the scenarios highlight the strengths and weaknesses of
the opposing forces. Germans in North Africa may be ordered to sweep
the map while, in the same scenarios, the GIs may only need to make
good contact, then get out of Dodge. Multiplicity of goals based on
available force is yet another measure of this game's accuracy.
Although scripted, these scenarios have high replay value since much of
the vehicle and crews' quality can be pre-set. For instance, a
beginning player may want to become invulnerable with all units have
elite crews firing unlimited shells through bore-sighted guns at a
green enemy. An experienced player may want to test his mettle by
handicapping himself as much as possible. When the AI becomes boring,
multi-player mode will give players the chance to play armor-piercing
"Gotcha!" online.
For an historian, the heart of Panzer Elite will be the
campaign games. These cover North Africa, Italy and Normandy in long
and short versions for both sides. The campaigns may look like the
single scenarios strung together but this is misleading for several
reasons.
At the start of each scenario, the play can upgrade his tanks by adding
things like skirts, mantlets, and extra armor. If available, he can
even "trade up" to a newer model. Wounded or incompetent crewmen can be
replaced. More importantly, the supply levels for ammunition and fuel
can be seen.
For German campaigns, decreasing supply will force players to make
decisions on the ammo load for each tank. During play, tanks are
destroyed and crewmen die or become wounded. Losses can be replaced but
from a pool of inexperienced men. Conversely, survivors may gain in
skill. In essence, although the scenario goals don't change, the nature
of the forces available is dynamic.
Playing the campaign games yields something few games, not to mention
simulations, give: true insight into a historical process. The Germans
will almost always have a qualitative advantage but must cope with
steadily decreasing numbers of units and scantier supply levels. The
Americans will never have equipment superior to their enemy.
They will, however, improve their vehicles incrementally and enjoy
increasing amounts of artillery, units and ammunition. In this way, the
player can see how the Americans were able to first offset and then
overwhelm the Panzer forces. Many history books have not done as well
in explaining this process.
Every few years, a game will appear that not only improves a genre
but resets the paradigm for that genre. With its attention to detail
and its historical flow, Panzer Elite may well create a new paradigm
for combat simulations.
Panzer Elite will release worldwide in the first week of October. You can download the Panzer Elite beta at Wings Simulations