Nations: Fighter Command: Early Beta Preview - Page 1/1
Created on 2005-02-09
Title: Nations: Fighter Command: Early Beta Preview By: Len 'Viking1' Hjalmarson Date: 1999-09-15 510 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
I spent a couple of hours toying with an early beta of Nations this
week, and my general feeling is that this is a prettier EAW, but
without the dynamic campaign or wingman control.
You may remember Nations from our interview and reports last year.
Overall it's a very pretty simulation, with the feeling of an artists'
canvas about it.
Some things in Nations are coming along very well: the sound
and voice are good, and the effects are nicely done. Damage modeling is
likely unfinished in the version I have, but damage effects are nice.
Physics is also coming along well. Starting the aircraft and
taxiing can be a challenge. Torque is modeled, and you can also watch
your exhaust manifold belch smoke when you are starting your engine or
cut the throttle quickly.
The aircraft themselves are okay; I could wish for a few more
polys but they are at least beyond EAW. The terrain is quite beautiful
down low and at mid altitude. It sometimes lacks detail at high alt,
but again I am viewing a beta and it may be unfinished.
Also like EAW, the control surfaces on aircraft don't move, although
gear will fold up. And the viewing system is the most odd I've ever
seen. I hope they allow a high degree of control configuration, because
the key assignments are strange at the moment.
Some view options seem to be missing entirely from Nations. I couldn't
find a padlock view; hopefully this won't be left out! I also could not
find a wingman or wing leader view key, or a player to target view.
It's true that you can locate other aircraft via reflections, but this
can be tedious.
It also looks like wingman control will be very limited, even more
limited than the original release of WWII Fighters. Personally, I think
this is a mistake, although Microsoft's Combat Flight Simulator did
just fine while lacking this kind of control.
Some
people are going to love the clouds; others will not. But at least they
are in here, and for the most part they are quite good.
I'd like to report on the meat of the sim, but that's tough to do
with an early beta. The flight model is definitely unfinished. It has a
swinging on a rope feeling at this stage and I couldn't induce a stall.
Word is that the goals are high here, so I expect we will see some nice
modeling by the time Nations hits the street.
Also like EAW, the control surfaces on aircraft don't move, although
gear will fold up. And the viewing system is the most odd I've ever
seen. I hope they allow a high degree of control configuration, because
the key assignments are strange at the moment.
Also like EAW, the control surfaces on aircraft don't move, although
gear will fold up. And the viewing system is the most odd I've ever
seen. I hope they allow a high degree of control configuration, because
the key assignments are strange at the moment.
I have a feeling that Nations may find a niche in the ground action
area. Ground object details and effects are quite good, a nice
combination for that kind of action. I had some fun with an
anti-shipping mission and the training missions are coming along
nicely.
With a number of great WWII sims already out there, Nations
will have to do it right to earn a place in our collections. The
challenge is clear. Let's hope they offer us something really special
this fall!