How to Live and Die in the Virtual Skies - Page 1/1
Created on 2005-02-09
Title: How to Live and Die in the Virtual Skies By: Len 'Viking1' Hjalmarson Date: 1999-09-24 700 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
Last fall Dan Crenshaw of the 209th Delta Hawks began writing a series on basic fighter manouvers. By the time he was finished, he had eight chapters of material and many requests for a printed copy.
Eventually Dan collected his material and printed it in a nifty spiral
bound manual. He added a glossary and an appendix on weapons
specifications. All those who enjoyed the original series can now have
a printed reference at their disposal.
How to Live and Die: Contents
Chapter One: Basics of Flight Dynamics
Chapter Two: Fundamentals of BFM
Chapter Three: Offensive BFM
Chapter Four: Defensive BFM
Chapter Five: Head On BFM
Chapter Six: Beyond Visual Range BFM
Chapter Seven: Wingman Tactics
Chapter Eight: ACM
Dan draws not only on years of experience of simulated air combat,
but also refers some questions to actual combat pilots. His manual
covers virtually every issue one could consider, and even covers such
esoterica as radar scan patterns and lining up a guns shot.
Dan also brings his wide range of simulation experience to
bear, and you will read of making a guns kill in Jane's F15 as well as
SSI's Su27 Flanker. Dan is best known for his commitment to Microprose'
Falcon 4.0, but his experience is far more broad. While his discussion
is limited primarily to combat in modern jet aircraft, there is
sometimes obvious application to prop combat.
For example, his second chapter on Fundamentals includes these
areas:
Positional Geometry, Attack Geometry, The Pursuit Curve and Weapons
Envelope. Positional geometry consists of range, aspect angle and angle
off. Here is how Dan explains aspect angle:
"Aspect Angle is the number of degrees, measured from the tail
of the bandit, to your aircraft. Aspect Angle indicates your relative
position to the bandits 6 o’clock position. Aspect Angle has absolutely
NOTHING to do with the heading of your aircraft. Your aspect angle will
remain the same regardless of your Angle Off. Aspect angle is
determined from the tail of the opposing aircraft. The tail, 6 o’clock
position, is 0° . The nose of the Bandit is 180° . If you are on the
right side of the bandit, that is right aspect. If you are on the left
side, this is left aspect. "
Overall, Dan's work is clear and concise, and well illustrated
with his own diagrams and an occasional (color!) screen shot. I highly
recommend his manual.
You can order Dan's printed manual at Rhino Systems.