I had such a positive response on "Getting to the Target"
that I decided to follow up with a wake-up call. Most virtual pilots
are guilty of littering the landscape with Virtual USAF hardware and
think nothing of it. I too am guilty; I get up, stretch, and mumble
profanity under my breath against that SA-7 solder who got a lucky hit!
The question is not, "Was he lucky?" The question should be,
"Did I plan my route correctly and why didn't I realize an SA-7 would
probably be there?"
Virtual Reality, Virtual Survival
I know what some of you are thinking right now, "It's just a game! Dude, get a life." Well, how can you argue with that?
First of all, it is not a game. This is my escape to a world
that I was unable to make for myself. Because you are reading this, you
are probably much like me. You treat F4 as if you were really there.
The decisions that you make will either let you grow as a virtual pilot
or make you go postal on your monitor due to the ADA unit separating
you from your fuselage.
Threat
Threat can be broken down into 3 primary roles:
Active seeking
Reactive seeking
Gravity seeking
1. Active seeking
Believe it or not active seeking defenses are not the most
deadly. In fact they are quite dumb. I am referring to Radar Guided
Missiles. This is a technology that has been around since the beginning
and the basis behind it is pretty simple: 1. Shoot missile in the air
in general direction of target; 2. Use a radar dish to paint the target
(illuminate) so the missile can see it and move to hit it.
To defeat said missile, just stay low. Poke out the Eyeball (radar) with your harms.
2. Reactive seeking
Now we are in the realm of the SA-7 guys. No need to give away
your position until after the missile is away. Always ask yourself,
"Where would I place my infantry guys?" I have survived up to 4 SA-7
hits in the past, and I was mad at myself for letting them take out my
ability to engage my objective by taking out my Hud and avionics.
3. Gravity seeking
This is where the Flak and direct fire weapons come into play.
In school I learned a rule stating, "What goes up must come down." This
applies to full metal jackets and tracers. In F4 you are in as much
danger leaving the target as you were coming in. Bullets fly upwards
for quite some time, then fall back to earth. Picture a mushroom shape
and you are flying through it. Falcon 4 is a great sim but I don't know
if they modeled the trajectory of each round to see if it hits after
the apex.
Recon
I have come up with a simple, easy to remember acronym to help you analyze the threat on the objective.
Surface to Air Missiles
Low altitude threats
Unknown capabilities
TARCAP Patrols
This may be offensive so some but you have to admit it is very easy to remember.
1. Surface to Air Missiles
SAMS are a real pain when they connect center mass. Most SAMs
are useless below the radar envelope; they are limited to the launcher
and the agility of the missile. Most times you can counter SAMs using
terrain, chaff, and defensive manouvers. Don't get me wrong, I cannot
defeat every missile that comes my way, but SAMS are nice enough to
announce the fact that there coming after you. SAMs home court is
between 1000' - 10,000 or 10,000 -22,500 for the most part.
2. Low altitude threats
The DPRK finds the nastiest, cheating, low life scum of the earth and
issues them SA-7s. The not so bad mojos get a ZSU position. In my past
article I advised pilots to avoid certain areas on your ingress and
egress for this reason. The DPRK place the units anywhere that might be
a possible flight path.
One mission I flew took me around a good-sized mountain. I looked right
to see my clearance from terra firma and saw a smoke trail heading at
me almost perpendicular to my AC. The impact was enough to close my 20'
distance between my AC and the mountain turning me into a dirt dart on
the side of the mountain.
3. Unknown capabilities
Not much to explain here, always plug this into your formula.
TARCAP Patrols
The enemy is not stupid; they know what targets we are
interested in. When I say TARCAPS I mean any aircraft that is in the
target area meaning to do you harm. If you see several flights of enemy
Migs and you have no escort then maybe you should pass on that mission.
Threat Analysis Formula
I have a simple formula that I use to rate the threat level for the target.
S = 4 pts
L = 3 pts
U = ?
T = 2 pts
Every instance of enemy batteries I assign the point value. Add up
the total and divide by 4. This will give you the average threat level.
Use the Unknown to decide if you can handle it or need to pass.
1 Battery of SA-2s= 4
2 Battalions of ZSU-57-2= 6
Unknown number of IR = ?
1 Nearby Airbase = 2
Total: 12 / 4 = 3
Level 4 = VERY HIGH
Level 3 = HIGH
Level 2 = LOW
Any target that has a rating of HIGH or above is almost guaranteed
to have SA-7s in the area. Now that I have a clearer picture of the
Threat I can make educated guesses on my attack profiles, routes, and
load-outs. This is a tool and not gospel so use it as you see fit.
Emissions: Enemy
Not everything that the enemy will throw at you emits a signal alerting
you of their presence. Your RWR is nice to have but do not trust it
with your life.
Search radars, Tracking radars, and ATC radars are all your enemy. Just
because you are picking up a search radar signal don't think you are
safe from SAMs. SAM launchers are networked via a ground control radar
system. Any radar can guide a missile as far as you are concerned. This
is tough due to F4 not representing to you the signatures of search
radars.
Emissions: Friendly
It is nice to fly low and fast in CCRP mode, but you might as
well fly with your landing lights on! It will only take one EWR or EW
rig to vector fighters to your area. Get into the habit of flying with
radar snuffed. This is nerve racking and it is like going to school and
forgetting to wear pants. Let your escort do the TWS scans and draw the
attention to themselves. You are there to get steel on target, not to
become an ACE.
Counter Measures
Chaff and flares are your best friends. Now that that has been
said, realize that they are also worthless and sometimes worse than
worthless.
Chaff is used to create a bigger more inviting target for the guidance
radar to home in on. Most of the time it only works to limited effect.
Flares on the outer hand are more effective in their role. IR guided missiles are more susceptible to this type of decoy.
I am not going into different types of evasion methods and
practices, but I will share my SOP for reference. I drop three in
succession at a 2-second interval: one during my pop-up, another as I
turn to my egress heading after release, and then again just before I
duck down behind the nearest terrain feature.
Reaction
There is a simple yet very true statement I used a lot in the Army: "Stay Alert! Stay Alive!"
You can take the information I have given and use what you wish
to better plan your attacks. Remember it takes a better pilot to pass
on a target and live, then to die trying.