Falcon 4.0: Building Gorillas - Page 1/1


Created on 2005-02-09

Title: Falcon 4.0: Building Gorillas
By: David 'Hunter' Proeber
Date: 1999-09-22 1690
Flashback: Orig. Multipage Version
Hard Copy: Printer Friendly

Building your own gorilla package in Falcon 4.0 is an answer to some of the problems we've all encountered flying the canned campaigns. The questions a lot of pilots ask are 1: how does the real U.S. Air Force assemble a package and 2: how can it be done in Falcon?

Overview

Air-to-air and air-to-ground combat in most combat flight simulations to date have concentrated on putting the PC pilot in a flight of four planes or a two man wing. In past sims we've gotten a little help from our wingmen, but the idea that a modern day "real" pilot is going to put on his jet and take on the world by himself is rare if not fantasy. (Yes, there were some instances where Marine Corp F/A-18s went out in twos at the end of Desert Storm, but we're interested in coordinated packages, here.)

The way real wars are waged are with Air Tasking Orders (ATO). Basically, the ATO is a list of targets that is generated by intelligence and it determines how available assets are scheduled to deal with those targets.

A great example that is no longer classified can be found in two excellent volumes, "Air War in the Persian Gulf" by Williamson Murray and "Revolution in Warfare: Air Power in the Persian Gulf" by Cohen and Keaney. Both books closely examine the ATO for the first four days of the air campaign in Desert Storm. What they reveal is a complicated ballet that is choreographed with split second accuracy.

It's a team effort

A close examination of the Desert Storm ATO for day one will explain why a lot of us have had problems dodging SAMs and AAMs in Falcon's campaign. By the time real F-16s entered the air campaign, a lot of damage had already been done my many other types of aircraft.

The day one campaign can be broken down into five tactical stages. They are: 1. Degrading command and control by surprise attack, 2. Creating confusion with electronic warfare, 3. Degrading SAM and AAA threats, 4. OCA and eliminating A2A threats and finally, 5. ground attack at the various levels of the enemy's center of mass.

When Falcon's campaign sends out a schedule that has you attacking ground troops before SEAD and sweep assets have been put to work, it should be no surprise your flight is cancelled or you find yourself flying a smoking coffin. That's the way it works in the real world, too.

PRIORITY

To date, the F-16 has found itself as one of the most prolific ground pounders in the Air Force inventory. Missions you'd normally find yourself flying include stages 3, 4 and 5. Stage 1 is going to be handled by F-117s, TLAMS (cruise missles) and low flying AH-64s. Stage 2 is flown by Air Force EF-111s or Navy EA-6Bs.

Even stage three (the A2A) component is usually handled only by F-15s or F-14s. (Although you'll find few real Falcon pilots who would turn down an opportunity to fly an F-16 in the A2A role in an ATO.) OCA is generally handled by F-111s or F-15Es but this is a mission that can be flown by the Falcon.

The bottom line here is that we've got to coordinate these types of airplanes if we're to avoid getting people shot down.

Timing is everything

Distance to target, time on target, weather conditions and time of day have a huge impact on how the ATO is put together. Timing is everything.

The USAF's ability to fight at night is a product of the cruise missile and STEALTH age. The idea behind the opening round in Desert Storm was to cutoff Iraq's command and control structure. F-117s effectively blew up telecommunications facilites before Iraqi radar sites could report the appearance of visitors on their horizon. TLAMS targeted decision making facilities and other elements of the air defense network, cutting off commanders' orders to Iraqi pilots sleeping through the first round of bombing.

We wish TLAMS were part of the campaign modeling in Falcon (hint MP), but we do have F-117s and can control low altitude ingress with AH-64s to break holes through enemy border listening and radar posts.

Only after command and control facilities have been neutralized in a sneak attack would jamming commence. Jamming makes a distinct fingerprint on a radar operator's scope. His first response to jamming would be to get on the phone and call command that something's up. If you've cut the phone lines in stage one, he can't report our jamming efforts. Jamming also confuses local SAM batteries. In an effort to counter jamming, local radar operators may attempt to boost their signal to cut through jamming. It's at that point they become very open to SEAD strike.

SEAD strike is the third stage of the mission. Typically, SEAD strikers are escorted by F-16s or F-15s. They usually must go across the FLOT to accomplish their mission. That can draw enemy aircraft into battle. The early air campaign in Desert Storm assumed air threats would rise out of certain airfields. Air superiority flights were timed to arrive in a pincer like move about the time Iraqi flights would takeoff to challenge our strikers.

Only until these threats had been neutralized would you see F-16s employed in Desert Storm. Stage five Falcon gorillas typically contained up to 32 F-16s (carrying dumb Mk-82s) in the strike role, and an additional local CAP with 4-8 Phantom F-4s as local SEAD escort, 2 EF-111s providing jamming and another 4-8 F-15s providing top cover. (Note, as of today, all the USAF's F-4 Phantoms have been replaced by F-16s in the SEAD role) (Also, LGBs have reduced the number of strikers required to hit fixed targets).

Creating a Gorilla in Falcon 4

There are two or three different ways to build packages in Falcon 4.0. A sample five-stage package, Gorilla One, can be downloaded here.

To best understand how gorillas are constructed, open the TE mission with the edit button. Go to mission builder and left click on the map to display fighters, bombers, support and helicopters. Now, go to the ATO and click the display box for each unit. Return to the mission builder screen and advance the time in the upper right hand corner by clicking on the minutes and then holding the forward button down. As time advances, you'll see various flights takeoff and navigate their waypoints.

FRAG

You'll see all five of the stages discussed above played out in Gorilla One. You can return to the TE mission selection screen and fly any of the SEAD, SEAD escort, OCA or deep strike missions. You'll notice that the last Deep Strike mission, (as opposed to the first) is filled with many A2A threats, now that the strikers have lost the element of surprise.

Gorilla 1

Building Your Custom Gorilla

First off, ask yourself what you're trying to learn in flying a custom mission. Most often, I'm interested in evaluating how a particular target can be neutralized in the face of particular threats. No target worth destroying will go undefended. Your mission should begin by first creating the enemy's air defense system. If you're attacking across a FLOT, that may mean only putting in a few MANPADS and local AAA. If you're going downtown, you'll see coordinated use of SAMS, A2A and AAA.

In Gorilla One, you are tasked with taking out two bridges in downtown P'Yongyang, similar to some of our missions over Serbia last summer. Turn on just Ground Units (battalion and air defense) in the mission builder and you'll see how SAM and AAA were placed to defend the bridges. You'll notice that I have placed some SA-2 and SA-3 units over the map's fixed DPRK SAM sites. This tends to make them a little more realistic and nasty, as well. AAA is used as point defense at the bridge itself.

Strategic enemy airfields are next populated with squadrons of Su-27s, MiG-29s and MiG-21s. In Gorilla One you will see that some flights are always on BARCAP guarding the skies around the capitol on an hour by hour schedule. (And you thought Falcon's campaigns were tough!)

MAP

Next, evaluate your threats. This information is typically gathered by E-3s, JSTARS, EC-130 Compass Call and satellite. You can look at the map. But how do you go about defeating a target within a ring of seven SA2 sites? Again, that's where our five stages of the ATO come to play. It's unreasonable to expect any one aspect of the plan to defeat an entire defensive array. You'll have to schedule multiple flights and time those flights to arrive at the correct moment.

How It's Done

This can get confusing, so I like to start at the beginning, one squadron at a time. Using the mission builder, place the squadron on an appropriate airfield.

Next, create a package by clicking on the package button in the toolbox. Set the time you want the package to arrive on station (TOS) and lock it. Disregard takeoff time. Select new and begin placing aircraft flights on the map. You'll notice in Gorrila One I placed an AH-64 squadron at an airbase close to the border. Those flights were then targeted at individual SAM sites and radar installations. You can adjust waypoints and altitudes for individual flights at this point.

If you run out of airplanes, place another squadron at the same or another airfield before building your next package.

In tasking SEAD flights, it's important to make sure they are firing their AGM-88s before your strikers arrive within the lethal range of enemy SAMS. Again, set the TOS for SEAD flights to occur before your strike F-16s get within SAM range. You can determine range for various types of SAMS by examining their performance numbers in the reference area of the main menu.

RECON
F4 RECON

Who wins?

One of the shortcomings of the campaign is that we're not really sure who wins at what point or what is actually the objective of the campaign. In TE missions, we set objectives.

In Gorilla One, you should examine victory conditions. You'll note you must destroy both bridges to gather 600 points to win the campaign. You lose if you lose four F-16s in your deep strike missions. A little known key command can be pressed, Alt and R, and you can toggle an info box with your current points level at each stage of the flight. Ignore the words, GAME OVER. The info box will update your score (and the enemy's) as events occur.

Download Gorilla One.

SEAD

References

"Revolution in Warfare? Air Power in the Persian Gulf" by Thomas Keaney and Eliot Cohen, Naval Institute Press, 1993

"Air War in the Persian Gulf" by Williamson Murray, The Nautical & Aviation Publishing Company of America, 1995

"Falcon 4.0: Tactical Engagement Module" on COMBATSIM.COM™ by Glenn "Sleepdoc" Kletzky, MD .

"Operation Desert Storm"

"Operation Desert Storm: Evaluation Of The Air Campaign"

"Reaching Globally, reaching powerfully: the United States Air Force in the Gulf War: A report - September 1991"

For an interesting discussion of post-strike analysis as well as some great gun camera footage see Kosovo Imagery 1999 - Operation Allied Force"



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