Hidden and Dangerous: Review - Page 1/1


Created on 2005-02-08

Title: Hidden and Dangerous: Review
By: Maurice Fitzgerald
Date: 1999-08-18 1870
Flashback: Orig. Multipage Version
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Molotov Cocktail

Imagine a joining of two great games, Eidos’ Commando’s – Behind Enemy Lines and Redstorm Entertainment’s Rainbow Six series and you’ll have a picture of Illusion Softworks’ latest title, Hidden and Dangerous. It’s a nice change from the past tactical shooter games in that it’s set not in modern day hot zones, but in historic WWII. You control a team of SAS troopers in WWII Europe, wreaking havoc and mayhem behind German lines.

H&D

A couple of weeks ago I was in the mall for the first time since returning from my honeymoon. Now that ‘Operation Tie the Knot’ was successfully completed I was on a one man recon mission to acquire a new game.

I had Hidden and Dangerous and Jagged Alliance 2 in my hands and was trying to decide which one to go with when I remembered all the hype about H&D amongst our readers. So I grabbed it. I love first person shooters and the WWII setting was too much to pass up. Besides it’s been awhile since I’ve written a review. So off I went with the new game in hand, ready to put it through its paces.

Digging In

I had taken a very brief look at the demo when it first became available, so I was a little familiar with the games premise and I really was interested in seeing it in action in the final product. H&D to me looked like what Spec Ops 2 should be; first and third person perspectives, tactical map, 4 team members you can control and a series of challenging tactical missions. I also liked the fact that for once we weren’t dealing with American Special Forces.

Don’t get me wrong, I did my four in the Corps and love the good ol’ US of A. But, just about every game out there is either dealing with US special forces or some fantastical units of mercenaries. For a change we can be one of the elite of another country’s forces, the British SAS. I’m sure our readers in the UK are plenty pleased with that.

H&D

Perusing the 58 page manual while the game installed I found a nice smattering of background info on the SAS as well as game play instructions. The other nice thing about the manual is the final 22 pages, titled ‘The Combat Manual.’ This section describes in good detail basic and advanced infantry tactical doctrine. Through a series of diagrams, screen shots and text you are walked through the things that will help keep you alive in the game.

LOGO

Once the game was done installing I was off and playing. Just as in Rainbow Six you’ll choose your operatives from a pool of around 40 SAS troopers, using up to 8 in a given mission. Each has his own bio, revealing strengths and weaknesses and general abilities. Choosing your team can take time or you could opt to let the computer pick for you. The computer does a good job of giving you the right balance of troops to complete each mission, so to speed things along you can allow the computer to pick your team and even outfit them with weapons.

The game models 20 different infantry weapons ranging from mines to pistols, machine guns, sniper rifles and grenades. Of course you have the standard knife for the up close ‘wet work’ and an assortment of other interesting items to round out your kit.

Items such as binoculars and coding equipment are also included (for coding and decoding enemy code papers) and a camera for taking those momento snapshots of the scenic German countryside. After picking your team and outfitting them its off to the battlefields of WWII Europe to save the free world.

He Who Dares, Wins!

After being first captivated by the secretive British SAS in 1980’s storming of the Iranian Embassy at Princes Gate which was the basis for the movie ‘The Final Option’, I was truly excited at the chance to be a ‘virtual’ SAS trooper. And here I could do it all without the prospect of dealing with the Brecon Beacons or the worry of being dropped, or as the Brits so eloquently put it, getting ‘binned’ from their notoriously rigorous training program.

  Basing the missions around similar ones carried out by SAS troops in WWII, Illusion Softworks has put together a series of 23 missions ranging from tough to near impossible; but all missions can be completed.

The first mission has you crossing a heavily patrolled railway bridge to link up with resistance fighters. You’re crossing this bridge at night during the rain so you’ll have some advantage on your side. Just watch out for the trains, because this is an active railway bridge!

  The first thing I noticed were the excellent graphics. The countryside, bridge and trains were nicely done. But the true standouts were the friendly and enemy soldiers and their movement animations. My soldiers moved with me in true lifelike fashion, fanning out to cover sectors of fire when I paused and mirroring my posture as they followed behind me. Enemy soldiers as well were impressive to watch and wounds and death animations were done believably well. The animations breathe life into the characters, making you feel like you truly are there.

Environmentals

Environmental effects like rain and night lighting are done very well also. Nighttime ops are D-A-R-K, just like it was for the soldiers in WWII. They weren’t spoiled by the use of technology as we are today through the use of nigh vision goggles.

Playing night missions in this game will truly give you a sense of what the soldiers went through in WWII, the sense of danger, fear, apprehension and disorientation are captured in the day missions and even more magnified in the night.

But the glorious eye candy does have its faults. Things such as seeing one of your soldiers stuck halfway in the ground and not able to move; the broken fog that keeps enemies hidden at times yet allows them to see you. Not to mention the absolute crawl your machine can come to when in busy outdoor environments. With a PII 550, 256 Megs of RAM and TNT2 this should absolutely not happen. Ignoring these plagues to the stunning visuals I moved on to test the gameplay.

H&D

Mission Structure

The missions are some of the most well thought out, well designed and challenging I have yet played in a shooter. Couple that with the excellent strategic mode command interface and you have one solid foundation for a great tactical shooter.

In Rainbow Six you planned your movements and plotted team member waypoints prior to commencing the mission, in H&D you have full tactical control throughout the entire mission. Between the tactical and first person angles of the game, H&D is like having two games in one, similar to Rainbow Six but more dynamic since the planning happens during gameplay not before.

During gameplay, orders are issued through the strategic mode. Entering into the strategic mode is as simple as hitting the space bar. From there you will be brought to an overhead map that cleverly resembles a ‘sand table’ which units use for pre-battle walkthroughs and tactical classes.

It’s a nice little atmospheric touch and the functionality of the map is very strong, complete with numerous commands that can be issued to each soldier individually. You can have each soldier doing something different in support of one another and the AI soldiers carry out the orders fairly well. You will see the R6 syndrome of AI soldiers getting caught on environmental objects at times. When this occurs you’ll have to take control and manually move them out of trouble. Pathfinding is still an issue with H&D.

Every Rose Has Its Thorn.. Or Two

Unfortunately the stuck on walls syndrome is not the only trouble the AI has in store for you. The AI really could do with some more work, as it is just not all that intelligent at times.

This is painfully obvious when after you have given a ‘hold fire’ command one of your artificially challenged AI soldiers start leaning on the trigger, wasting ammo and the element of surprise. The AI really needs to be tweaked; hopefully future patches will address this issue. Another problem is when one of your men tries to fire through one of his team mates or even worse, you!

H&D

Not only is the friendly AI lacking but the enemy AI as well. Sometimes you’ll see flashes of brilliant AI coding as enemy soldiers try to run you down after you’ve opened fire on them. Other times you’ll be beside yourself in disbelief as the AI just walks on by one of their own downed comrades without even the slightest bit of notice. You also have to deal with the built in AI cheat that allows them excellent shooting skills.

Man and Mouse

Although the above points are admitted downsides, they do not necessarily kill the gameplay for me. But there are some bugs that have caused me to turn this game off in utter frustration and disgust. One  sticking point for me has been the mouse control, or I should say a seeming lack thereof.

I’ve tried adjusting the mouse movement to no avail. Even with the patch the mouse movement is still not fixed. This is akin to having sluggish response from your joystick in a flight sim; it's unacceptable and should never have been released this way. At times I feel like I'm moving through molasses due to the slow and bulky response of the mouse.

This forces you to save often and then attempt to bring each soldier along to your location. If they die then you must go back out to the main menu and reload the game you just saved. (Note to developer: an in game quick load feature would be very helpful here) Not only may one of your soldiers may die this way, sometimes they all will!

Drawing a Bead on the Bugs

This is an inexcusable bug that should never have made it through QC. There is nothing more frustrating than clearing the area of enemy and then calling your team across only to see them all drop like flies on their way over. All your effort is wasted unless you saved often.

Below I’ve included an image from one of the early missions that I had to re-load and replay a couple of times in order to make it to the end. In this mission I had already killed the entire enemy force, found out the POW’s had been moved and was on my way to blow the tanks. The soldier in the picture is obviously stuck in the grating on the stairs and was unable to get out on his own or under my own control.

The soldier whose perspective this is taken from is also stuck in the grating; these were both AI controlled soldiers. I went to blow the tanks thinking “once I finish the objectives the mission will end and I can move on.” Au contraire!

H&D

Lo and behold I could NOT finish the mission because not all of my men were back. Frustrated once again by this game I went back through the annoying process of reloading my saved game and it happened again! I finally was able to finish the game by leaving the AI controlled soldiers behind, killing off the remaining enemy on my own. It’s one thing to have to replay a mission because YOU blew it, but when it’s due to bugs the game quickly loses its attraction.

The Flip Side

On the positive side, the sniper rifle is extremely useful and well done. You’ll be able to reach out and touch someone and see it up close and personal, pretty nice. Weapons fire is modeled pretty well too as not every round follows the first fired, just like in real life. Be careful out there because weapons fire is deadly and there are no magic health packs to save your skin!

Coulda' Been A Contender

I’ve really been disappointed with the out of the box product. The bugs in Hidden and Dangerous have kept me from enjoying what appears to be an excellent game buried underneath. Unfortunately, to get to the underlying fun you must contend with some truly annoying bugs.

If you’re long on patience and don’t mind reloading a game several times in a session due to bugs alone (not counting the reloads from getting yourself killed), you might want to check this game out. Otherwise, I’d recommend waiting until there is a more comprehensive patch released. The current US patch doesn't do it.

H&D

Final Debriefing

While the premise is great, the graphics are stunning and the action is high tension, the game in its current form leaves a lot to be desired. The game killing bugs are sniping for you, and they are deadly accurate.

While I had hoped that H&D would have given us another ‘Game of the Year’, my hopes have been dashed numerous times in the utter frustration of playing this game. The only award this game wins is the ‘Test Your Patience’ award and it wins it hands down. Let’s hope a series of comprehensive patches can salvage Hidden and Dangerous before the CD becomes another candidate for target practice on the shooting range.

RATING: 73

Core Rating: 100

Gameplay: 70 (serious patching would increase this score) 

Graphics: 95 

Sound: 80 

Intelligence/AI: 70

User Interface/Mission Planner: 95 

Fun Factor: 30 (serious patching would vastly increase this score) 

Learning Curve (in hours): 1-2

Overall Rating: 73 



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