Big Bear II: International LAN Meet - Page 1/1


Created on 2005-02-08

Title: Big Bear II: International LAN Meet
By: Willem-Jen Renger
Date: 1999-08-22 1271
Flashback: Orig. Multipage Version
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Thursday

On my arrival Thursday at our trusty base of operation in the Big Bear Youth Hostel in Apeldoorn, The Netherlands, I found - to my surprise - the entire squadron operational. The network was up and running (solid as a rock), people were flying and in awe of Flanker 2, the meet was in full progress.

I settled down and made acquaintance with the new faces, but the atmosphere promised a highly successful meet. There was more free flying on this day than on the previous edition of the BigBear Meet but the presence of Beta 5 of Flanker 2 made clear why!

Friday

Friday morning started with a briefing by Marek "Headcase" Paul. Thanks to the generous support by Mindscape we could now use a seperate briefing room which made an important contribution to the success of the meet.

Briefing
The RNLVAF briefing room

Marek explained that we would start testing Flanker 2 on the network and give it a bash ("there is no such thing as a free lunch.") We had organised the squadrons in three separate table setups. Without going into detail, online flying will be a treat in this new bird. Except for two old chunks of computer equipment people joined and flew warp free, resulting in the most beautiful formation flying I have witnessed so far.

PhantomDave
Phantomdave flying Flanker 2.0 beta 5.

After lunch we flew another classic in Flanker 1.5: the Race around the Crimea. Take-off at Sevastopol, touch down at every airport in the Crimea and land back at Sevastopol. Manage your fuel and make for the shortest time. Fastest time around 37 minutes, up to 48 minutes; a task even professional pilots have difficulty achieving (our XO Lawndart missed one runway touchdown - measured in mere meters - , although we should mention he approached all runways at a 90 degrees angle being 6 seconds ahead of the fastest time. He was disqualified... Mister Headcase is ruthless...)

After the official program people brought out the gunz! Deltaforce being the favourite, we defended hills and stormed the castle ("don't shoot each other on the ramp!!" being a particular desperate call by Pupski who saw one squadron member being unchallenged in the fortress while all competitors massacred each other outside. What do we need to say more about the tactical insides of our Unit 13 squadron (VBG).

At 01:30 we were asked to leave headquarters and go to the barracks, so next morning we were rather "fresh". Time for some real tactical engagements...

Flanker2

Saturday

After the full graphic glory and flight model of Flanker 2.0 it needed some adjustment to return to trusty old 1.5 to fly some COOP missions. This saturday morning started with a Unit 13 tradition; Papadoc ones again reared his ugly head with his terrorist group to challenge safety on the Crimea and we had to stop him.

In a rather hilarious briefing the pilots were asked to challenge him again in his hideout and destroy his warehouses (where he kept his drugs, his copies of Windooz 2000 and other items which we wouldn't like to see appear on the market) and of course his pink Flanker parked in the perimeter of his hideout. The CAP flight of two A50's (!) - Papadoc being low on fighter resources- didn't pose much of a challenge, but the Shilka's did! It took 24 planes pro table of 8 pilots to get rid of the defences and achieve victory.

Wolfie
Wolfie going after Papadoc...

Although not too serious an exercise we now had regained the muscle flex in 1.5 and could move on to a new challenge.

In this mission we introduced a new type of victory condition; three objectives could be achieved, each worth 500 victory points with a final result of 1000 points needed for victory. Defending our AWACS, protecting the homebase Sevastopol against enemy inbound strikes and assuring a safe landing on enemy base Saki by two of our IL76 mimicking a commando attack on the base, which was defended by Buk, 2 Shilka's and (2) Igla soldiers. Sounds simple, huh?

Flanker2

But... every lost plane would incur 200 points lost. So staying alive would be of vital importance.. and it showed. We allocated 12 planes for every squadron of 8 pilots.

The battle that followed was very tense and compelling. Actions of utmost bravery were being witnessed in our own fighter group. Our fighter group Alpha appeared to have been the least unsuccessful, meeting all objectives, despite the loss of 4 aircraft (and an additional fifth loss due to a stuck throttle on 80%, despite hair-raising attempts by Apollo11 to land the plane!)

Saturday

Special note should be given to Arrowski and Dawnrazor, who showed outstanding cooperation. With the two IL76 on final on Saki we had one active Igla left somewhere near the field. In a final attempt Danwrazor provoked an Igla launch, closely observing the launch site. Due to the smoke trail Arrowski could locate the launching soldier and in a desperate attempt he took out the threat (while being hit) which secured the landing of the commando's. He brought his damaged plane back in one piece.

Victory
Arrowski after victory on Igla

In the debrief it appeared that staying alive and out of harms way was almost impossible. Bravo and Charlie Fighter Group each used all 12 planes, missing one objective. It was a challenging mission and despite "mission failure" the overall level of squadron achievement seems to improve with every meet.

Mindscape also provided some very nice prizes so we needed a competition to deal with them. Once again Marek "Headcase" Paul came up with a devious and simple excercise. "We know you are all hot-shot dogfighters, but the attrition rate due to landing accidents is more than the current Russian economy can afford," he put forward bluntly.

So the objective was to land the plane at Simferopol heads down, in midnight conditions on a downwind leg with a HUD and MFD failure in a minor crosswind situation. Heads up under 50 meters... Ride the needles... Use the instruments....

The ensuing preparation was enlightening! Pilots with hundreds of hours in Flanker 1.5 anxiously going over the manual! The recorded track would be judged by Headcase. One attempt allowed.

Victory
Watching the tracks having fun...

Well, we got it all. Despite the remarkable fact that everyone managed to bring Sue back, this was a sweaty event! We saw night time aerobatics, and one pilot got noted for the most extended downwind approach ever, to a point where Marek was convinced he was on final at Kerch!! A good laugh and some beers later we closed the 'official' program for free game time. The competition would be finalised next morning to weed out the field.

While Deltaforce and Midtown Madness kept some players happy, and others were having stick time on Flanker 2 Beta 5, a small group learned proper BVR intercepts in Falcon 4 due to the excellent lessons of Panthir from Greece, who is a real life Mirage instructor pilot for conversion to the Mirage and F16. 100% kill in rear aspect.

In spite of the 1.07 patch, we did some testing and did not achieve satisfactory results for the use of Falcon for LAN play. Flanker 2 in its current stage of development is far more satisfactory than Falcon in its latest incarnation.

Flanker2 Meat
BigBear Meat

With Baco and Phantomdave we spent (most of) the night building a Farnborough Airshow scenario in Flanker 2 with F16, F14, F15, Buffs, in synchronized fly-by's. Though time consuming, we had excellent stuff to play with as human pilots joined the fray.

Flanker2
On Deck. Click HERE for night action

Sunday

The saddest day of the event... people have to leave to catch flights to Greece, Hong Kong, and other far away places. Therefore we started in time with another devious navigation excercise by Marek. Fly a course through "gates" made up by EWR antenna's to a designated spot; kill as many as possible armoured vehicles with unguided rockets in one pass, head back to base as fast as possible, and stay below 200 meters!

This was really challenging and few people accomplished all objectives. Differentiated points allocated catered for the prizes. There were a lot of happy faces and pilots went home with more than when they arrived.

Flanker2 Wing
The entire BigBear Meet Wing 1999

With people leaving one by one the meet came to an ending in the afternoon. Another highlight had been added to the ever increasing event list of the RNLVAF.

We would like to thank all people coming from all over the world for their contribution to this excellent event. Special thanks go to Jeroen "Lawndart" Wedda and John "Baco" Menkema for all their efforts and countless telephone calls in preparation for this meet.

I would like to thank Marek "Headcase" Paul for his contributions as a flight instructor and his support as overall coordinator. And last but not least, thanks to Mindscape for their support, and for bringing us the best flight simulations to date.

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