In this section examine some basic flight skills required to
pilot an aircraft. These are: Taking Off, Climbing, Descent
and Diving, Turning and Landing.
Cockpit Instruments
In order to fly your aircraft, you must
first know how to read some basic flight instruments that
provide you with critical information. Instruments in each
aircraft are laid out in a slightly different manner, but
all include the following:
1.Altimeter - Your height above the sea-level. NOT above
the ground, as the ground (mountains) may be well above the
ground.
2.Speed - Your IAS (Indicated Air Speed) in MPH (Miles Per
Hour).
3.Flaps Setting - The position of your flaps. Depending on
your aircraft, this may have one or more settings.
4.Engine Power - Also know as throttle setting in
percentage. Full power being 100%, and idle being 0%. If
your aircraft has WEP (War Emergency Power), when this is
engaged would give you 120% power.
5.Rate of Climb - Also know as Climb Indicator, in
thousands of feet per minute (x1000/min). Above horizontal
is climbing, below is diving or sinking.
6.Fuel - In percentage of fuel left in your fuel tank. At
this time, drop tanks are not modeled in many sims, so this
only indicates what your internal fuel tank carries.
There are also some additional signal
lights on the instrument panel you should keep a watch on,
especially during combat, and/or after sustaining damage.
They are: Landing Gear, Hydraulic Failure, Engine Failure
(Oil level low), Fuel Low and BEACON. The BEACON indicates
the quality of your internet connection with the game host
server. Green is good, yellow is poor, red is BAD (Could be
disconnected, may be temporary). Additionally, there are
also indicators for remaining ammo.
Taking Off
1.Altimeter - Your height above the sea-level. NOT above
the ground, as the ground (mountains) may be well above the
ground. 2.Speed - Your IAS (Indicated Air Speed) in MPH
(Miles Per Hour). 3.Flaps Setting - The position of your
flaps. Depending on your aircraft, this may have one or
more settings. 4.Engine Power - Also know as throttle
setting in percentage. Full power being 100%, and idle
being 0%. If your aircraft has WEP (War Emergency Power),
when this is engaged would give you 120% power. 5.Rate of
Climb - Also know as Climb Indicator, in thousands of feet
per minute (x1000/min). Above horizontal is climbing, below
is diving or sinking. 6.Fuel - In percentage of fuel left
in your fuel tank. At this time, drop tanks are not modeled
yet, this only indicate what your internal fuel tank
carries.
There are also some additional signal lights
on the instrument panel you should keep a watch out for,
especially during combat, and/or after sustaining damage.
They are: Landing Gear, Hydraulic Failure, Engine Failure
(Oil level low), Fuel Low and BEACON. The BEACON indicates
the quality of your internet connection with the game host
server. Green is good, yellow is poor, red is BAD (Could be
disconnected, may be temporary). Additionally, there are
also indicators on ammo left for your weapons.
Propeller engines produce torque. Just as
in the real world, it is the pilot's job to compensate for
this. On the runway, you'll need to work to keep the planes
moving in a straight path until flying speed is reached.
The best way to do this is to hold full back on the stick,
to lock the tail wheel (push forward stick in the P-38 and
P-39 which have nose wheels) until your speed reaches 50
Knots. At this point, ease the stick to the neutral
position, and use your rudder to keep the planes moving
straight down the runway. Once your Indicated Air Speed
(IAS) is above 100 MPH or so, ease back on the stick to
lift off (this is commonly called rotating). Once airborne,
retract your landing gear and try to move your stick as
gently as possible, until you have attained sufficiently
air-speed. The torque effect will still be prevalent after
lift off, you may find yourself reacting to the plane
wanting to roll to one side. To correct this, trim your
aircraft out for level flight once you have achieved enough
air-speed. (Hit the X key)
Climbing
To initiate a climb, increase your throttle
and trim your aircraft to climb (Shift X for trim to climb
at a set speed, which can be set by typing: .speed xxx
where xxx is desired speed. Of trim to climb at a set
angle, set aircraft to nose up and hit Control X.) The
resultant increase in THRUST (higher throttle setting) and
Angle of Acttack (Nose Up) will generate more lift. Take
care not to bring the nose up too far, or you will staill.
The best sustained climb rate is usually full throttle,
with your aircraft's nose about 20 degrees above the
horizon.
Descent and Diving
To descend without gaining speed, decrease
your throttle setting. The reducting in air-speed will
generate less lift, and your airplane will gradually lose
altitude. The rate of descent is also commonly known as
Sink Rate, this is displayed on your instrutment panel as
Thousands of Feet per Minute. To put your aircraft into a
rapid descent pattern or DIVE, push the stick forward to
nose the airplane down into a dive. In a Dive, your plane
will gain air-speed very quickly, and lose altitude
rapidly. The resultant high speed may cause compressibility
and/or damage your airframe.
Turns
An aircraft is turned when it enters into a
Bank. When this occurs, part of the aircraft's lift causes
it to side-slip. When it starts to side-slip, the verticle
stabilizer will cause the aircraft to change heading. In
order to perform a coordinated turn, roll the aircraft in
the direction of the desired turn, pull back gentle on the
stick to apply a slight back pressure. At the same time,
apply slight rudder pressure and increase throttle. Since
turning will bleed of speed, and lose lift, try to keep the
aircraft's nose just above the horizon to maintain AOA.
Landing
Commonly considered the most difficult
aspect of flight, and rightly so. The key to a good landing
is setting up a good approach to the runway. Start your
final approach from aboutn 3-5 miles out, at an altitude of
1000 to 1500 feet, airspeed of about 150 Knots. On
commencing your final approach, drop your landing gear and
lower your flaps. Approach the runway in a shallow descent.
It is a common error amoung rookie pilot to control your
descending altitude (or sink rate) using your elevators.
The correct method is to use your throttle to control your
elevation or sink rate; and use your aircraft's pitch
attitude, or elevator, to control your speed. If your
approach is set up properly, very little elevator input is
required. When you cross the threshold of the runway, you
should be at a very low altitude at just over 100 MPH of
airspeed. Just before you touch down, raise the nose of the
aircraft slightly, to flare out. This will decrease your
airspeed further and touch you down onto the runway. At
this point, your throttle setting should be just about at
idle. Once on the runway, throttle all the way back and
apply wheel brakes (SpaceBar), and bring the aircraft to a
complete stop.