Super Hornet features the kind of completely immersive campaign system
flight sim enthusiasts have been crying out for since we released the
classic Tornado. In "Command" players will be able to experience what
it's really like to be involved in a full scale war where your every
action has repercussions on the outcome of the war.
Never before have gamers been able to live the fluid progress
of war, to such an extent - each enemy and ally is programmed to react
to the actions of the other. So whilst would-be top guns are flying
missions the ground war will continue to rage on beneath them.
Super Hornet contains a wide variety of mission types, targets,
aircraft, weapon types, escort and AWAC's support. To create added
variety as well as realism to missions, weather conditions have been
included alongside a realtime game clock that supplies the advent of
dawn, day, dusk and night.
Super Hornet will be one of the first games to feature true
persistent damage modeling across missions and campaigns - so that as a
pilot you'll actually feel as though you are part of a full-scale war.
Intelligent 'persistent damage modeling' means that any
terrain, buildings, vehicles and aircraft damaged during the course of
a mission will stay damaged (or as wreckage) in the war-zone through
subsequent missions, until the enemy have had enough time to repair it
or tow it away.
As a pilot you'll now be able to re-visit sites and see the damage from
previous raids. If you bomb a runway successfully it will be out of
action for at least as long as it would take to repair the real thing.
The improved damage AI also means more realistic effects;
Pilots will now get the satisfaction of seeing damaged trucks in a
convoy careering off the roads, whilst the remaining trucks drive
around the carnage (if they can) - allowing real pro's to take out a
convoy one truck at a time.
Dynamic Campaign Defined
There has been some confusion amongst the online community
lately as to just how dynamic Super Hornet's dynamic campaigns will be.
Super Hornet's lead programmer went through the details recently and
the text is reproduced below.
"Firstly, please note the use of the word 'dynamic'; yes folks,
I can categorically state that our campaign is FULLY dynamic. There is
no tree structure or scripting whatsoever.
"Every mission is generated based on the outcome of the previous
mission; at no point do we have a situation whereby we take a different
'branch' because some mythical condition has been met!
"Your actions (or inactions) during the course of a mission have a very real effect on the flow of the war.
"Using [the] example of an enemy squadron that has been totally
destroyed [then, in other games, re-appears in a matter of days], the
amount of time taken to replenish this squadron depends on many
factors. i.e. number and state of supply depots, the supply convoys
(rail, road and shipping), the enemy defense of these supplies, and
many more!
"These aren't just intangible objects which exist only withing the
program to produce the final result, you can actually fly over them and
check them out if you so desire, everything that has an effect on the
war can be seen in the world! And yes, if something is killed in the
world it stays very much dead, in fact you can fly over it several
missions later to have a look at its burnt out wreck.
"We do have a mission builder and it operates on various
levels. You can choose to let the command game generate the whole
mission for you. Alternatively you may wish to provide some basic
parameters, i.e. mission type, target type, time of day etc. You are
always free to customise your mission to any degree you desire after
they have been generated."
Multiplayer
Super Hornet is a true multi-player combat sim with two player
co-operative missions and head to head action for up to 24 players. All
campaign and command games feature multi-player options.
Communications are central to multiplayer gaming, and Super
Hornet provides a full-featured in-cockpit communications system. The
front-end is built around the 'network lobby' model, where prospective
players can monitor games in progress or join them, or create new games
with control over various options.