Title: Combat Flight Simulator: Add-on: Pacific Theater By: Len 'Viking1' Hjalmarson Date: 1999-06-21 3751 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
What is currently the single most demanded setting for a World War II simulation? You guessed it: the Pacific Theatre.
Abacus has enabled Combat Flight Simulator fans
to relive Pearl Harbor, flying on the American or the Japanese sides in
that deadly surprise attack. You won't rewrite history, but you can get
into the melee.
Comes In a Box
Pacific Theatre includes a fifty+ page manual that holds both
installation and historical information. A short history of the Pacific
Theatre sets the stage, followed by a number of CV's... try Major
Richard I. Bong and Sergeant Satoru Anabuki for starters, top Aces of
the Pacific.
Pacific Theatre allows you to fly in or against twelve classic WWII
fighter aircraft. The aircraft are described in detail in the manual
and are these:
USAAF:
Bell P-39Q Airacobra
Curtiss P-40B Warhawk
Curtiss SB2C-3 Helldiver
Grumman F6F-5 Hellcat
Grumman TBF-1 Avenger
Republic P-47D Thunderbolt
Japanese:
Kawasaki Ki-61 Hien
Mitsubishi A6M2 Zero
Mitsubishi A6M5 Zero
Mitsubishi J2M3 Raiden
Nakajima B5N2 "Kate"
Nakajima Ki-84 Hayate
The manual gives a brief history of the Pacific theatre, focussing
on Pearl Harbor. What makes this scenario so attractive to simulate is
this:
"WWII's Pacific Theatre marked a change from battles fought
with guns to battles fought with aircraft. Aircraft filled a support
role in Europe, but they became the primary weapon and reconnaissance
tool in the Pacific.
"When the US joined the war, the Imperial Japanese Navy boasted
the best-trained and best equipped naval air force in the world. The
premiere Japanese naval fighter, the Mitsubishi Zero, could outmanouver
any landbased or carrier-based aircraft. Also, the skills of the pilots
impressed everyone they met who lived to tell a tale."
Installation and Configuration
Test System:
PII 400 with 128 MB
Banshee 16 MB
SB Live
Toshiba 40X CD
Quantum Viking II SCSI
Microsoft SS80
Logitech Wingman Force
CH Pedals
Installation was a snap. The only condition is selecting your default CFS directory.
I loaded up CFS and configured it for 1024x768. CFS is Direct3d
only, a bit of a handicap for a Banshee board which was later reflected
in challenging frame rates. I set full realism including HARD flight
model and limited gas and ammo. I set enemy AI on the middle Veteran
level.
I dove into the first mission, flying an A6M2 Zero for the Japanese.
The Zero was indeed a fantastic aircraft, but in this first flight I
began noticing some of the limitations of the Pacific Theatre package.
Before I tell you what I didn't like, however, let me tell you the good
stuff.
I took off from the Carrier and then circled for a look around
at the Fleet. Quite nicely done. The "feeling" of flight is good. Once
my wingmen were in the air I hit X to arrive a Pearl Harbor.
There is tons of action and a lot of radio chatter. Within the first
minute my comrades are making hits on ships, and there is flak in the
air and smoke rising from the crippled ships. A few Kates are being
shot down or hit by flak, but the impression is visceral. I feel odd
flying in a Japanese crate instead of defending the Pacific Fleet!
There are far too many USAAF aircraft in the air, this is
history with a twist. Obviously, the mission wouldn't be much of a
challenge without a good number of airborne opponents.
I am thinking, "I like this." But there are some things beginning to nag at me.
First, it's too easy to yank and bank. This Zeke doesn't seem to
bleed speed at all. Second, why does the engine sound not change when I
reduce throttle? I asked Abacus' Jim Rhoades about this and he replied:
"It may be the fact that some of the airfiles pertaining to the
planes with tail hooks for carrier landings are FS98 optimized air
files. CFS airfiles do not seem to handle tail hooks (spoilers) very
well so a few FS98 air files were used and optimized for these models.
Consequently, FS98 air files especially prop planes, do not bleed speed
very quickly and the sounds you may be hearing could be a result of
that factor."
Next I noticed that the graphical modeling of damage appears to be
different than in CFS. I didn't see pieces flying off aircraft when I
hit them with guns or cannon. While it's not a big deal, that graphical
effect was a great way to give notice that your shells have found their
mark. You WILL, however, see smoke when appropriate and the effective
damage modeling itself is intact.
I flew that first mission about four times to get a feel for
the situation. My job was to protect the Kates from the American
aircraft. I did only moderately well; there are MANY American aircraft
and I found myself flying too fast most of the time.
The Defenders
I then switched to the USAAF, taking off from an inland field against the incoming Japanese fighters.
The P40B Warhawk cockpit is one of the better ones, though not as
good as the original Microsoft cockpits. The same goes for the aircraft
skins themselves. But the downer for some will be that there are no
moving control surfaces modeled here and the propellers are transparent
rather than animated.
In spite of that I found the mission to be a good one, and
enjoyed the feeling of flight. The Warhawk is a FAST airplane, however,
and it's a challenge not to overfly your target.
The Warhawk is very well armored, so you are less likely to be
killed outright while flying this one. It's also fairly well armed, and
once you get on the tail of a Zero it won't take you long to dispatch
your opponent. Recommended: boom n' zoom tactics.
Attempted to defend Pearl Harbor is a lost cause, of course.
But you will experience the tension of the attempt as the Pacific Fleet
gradually succumbs to the attackers. Mind you, you will also have more
airborne help than the actual USAAF had back in 1941.
This mission, like the missions on the Japanese side are
atmospheric. With the combination of AAA and flak around you, burning
and smoking ships, exploding or broken aircraft... yep, it's exciting!
The scenery itself does capture Hawaii. The mountains are nicely
rendered and the geography itself is quite adequate. Pearl Harbor is
crammed with ships, and they are accurately positioned, along with
numerous other targets. If you are motivated you can even take out the
fuel tanks that the Japanese missed in the actual battle.
Naturally, Pacific Theatre also allows you to access the free
flight mode and you can place your aircraft on any of the Hawaiian
bases. The odd omission is that while there is a tiny Pearl Harbor map
in the manual (what a nice touch if this had been separate and larger!)
there is no theatre map in the simulation itself. As a result, when
selecting missions you get the map of Europeap so you can't view the
mission routes.
As for frame rate, I hope you have better than a Banshee board. When
flying with a couple of wingmen or going head to head with a few
opponents the sim is smooth as can be. But once into the melee of
Pearl, I saw rates as low as eight fps.
To their credit, Abacus released an enhancement download not long
after the release of the original package. The Pacific Theatre Enhancement Pack
is five meg and can be had on the Abacus web site. I installed this
package before any of my flights in Pacific Theatre. Here is the info
supplied by Abacus:
"An additional set of Artificial Intelligence (enemy) aircraft.
When these aircraft are used in missions, they appear in "normal size"
and have "normal performance" characteristics.
"The Pearl Harbor scenery area and coastlines have been optimized for
faster frame rates across a wide variety of 3D video cards. A
replacement set of missions have been created and redesigned for
optimized frame rates, and there is an improved set of damage profiles
for all aircraft.
"The entire fleet of Pacific Theatre aircraft have been
redesigned to include a custom AI format. This means that you'll also
be able to use them in your own custom missions where they will appear
accurate in both size and speed."
Note: On Jun 25th Abacus released a set 12 new missions which
combine into a campaign that takes the player on a "what-if" tour of
how the war may have turned out. Players can download the FREE Bonus
Campaign from their
website.
SUMMARY
Pacific Theatre contains a limited number of missions and no campaign
mode. The aircraft designs are somewhat limited in comparison to the
CFS release itself.
Still, the opportunity to fly in a simulated engagement at Pearl Harbor isn't found anywhere else in an up to date simulation.
Some virtual pilots aren't going to want to pay $39.95 for this
limited add-on. Unfortunately, you won't find the title at Chips and
Bits, but you can find it at 4CDs for $29.95. For that price, some will consider it a nice enhancement to Combat Flight Sim.
Battle for Midway: Press Material
Combat Flight Simulator has proven to be a successful platform for
Microsoft. CFS combines WWII fighter combat with an "open system" with
plenty of opportunity for flexibility and expansion.
Following the launch of our Pacific Theatre add-on, we present our
second complete add-on for CFS - Battle For Midway. We describe Battle
For Midway as complete because it has all of the elements of a true
Combat Flight Simulator add-on: New Aircraft, New Scenery and New
Missions.
New Aircraft
First, Battle For Midway brings you twelve of the most famous
U.S. and Japanese planes fromt Midway and the Coral Sea era created by
noted designer Terry Hill.
Using newly discovered techniques, Terry is able to use paint
schemes that add even more authenticity. These aircraft all include
"moving parts" technology that animate the control surfaces. We
recreate the fierce battles of the Pacific War in these authentic
aircraft:
Next, Battle For Midway includes the detailed scenery for the Midway
Islands and the Coral Sea islands. Using new "elevated mesh terrain
techniques", Tim Dickens juxtaposes the enchanting setting of tropical
islands over the unforgiving background for such a devastating and
horrendous war.
Additionally, Tim has created a set of "mission objects." These are
finely crafted 3D enhancements that behave as you'd expect them to in
combat - they explode when they're hit with artillery fire. The new
"mission object" library is another exclusive feature from Abacus (you
can use these mission objects in your own missions as well).
Finally, an add-on package for Combat Flight Simulator wouldn't be
complete without missions. The Battle For Midway missions are created
based on actual events of the Coral Sea and Midway Islands in 1942.
You'll fly in the uncharted skies to face a relentless enemy. Here is a
partial list:
Attack on Kwajalein Feb '42
Attack on Lae and Salamaua Mar '42
Search and Destroy north of Louisade May '42
Scramble from USS Lexington and Pt Moresby May '42
Attack Japanese Carriers May '42
Scramble to defend Midsay June '42
Scramble from USS Yorktown June '42
Battle for Midway is slated for release in July '99.