There are four forces working on an aircraft traveling at a
constant speed. They are lift, thrust, drag, and weight. In
straight and level flight, thrust directly opposes drag, and
weight directly opposes lift. If any of these sets of
opposing forces are not in equilibrium (i.e., equal and
opposite), then there will be an inertial force equal to the
mass x acceleration of the aircraft.
The accelerations can be translational, like an F-15
lighting its afterburners to evade a AAA site or if an
aircraft dives to gain airspeed. An aircraft doing a tight
turn in a circle can also generate forces due to
centrifugal accelerations. In future articles, we will talk
about these inertial forces in aircraft performance. Right
now, we will discuss the forces of weight, lift, thrust,
and drag.
Weight
Weight is how a mass is accelerated under the influence of
gravity. On earth, the acceleration of gravity is 32.2
ft/s2, or 9.8 m/s2. For most aircraft flying close to the
earth, the acceleration of gravity is a constant, until you
start moving away from the earth. For space shuttles,
rockets, and ICBMs, the influence of gravity becomes
variable and the assumption of constant gravity, and thus
weight is not valid. But for our purposes, it is constant.
The weight of an aircraft will change appreciably over a
long time period due to the burning of the aircraft's fuel,
since fuel can take up an appreciable amount of the total
aircraft's weight. But, this change of mass over time
changes slowly, so it is OK to assume that the weight is
constant at any point in time (unless you are carrying a
big bomb load, and suddenly drop your ordinance).
Lift
The aerodynamicist's primary job is to design an aircraft
that generates the maximum amount of lift, the least amount
of drag, and uses minimum weight to do it. In addition, the
aerodynamicist must design the lifting surfaces that also
meet the performance requirements of the aircraft over the
entire range of operation.
Lift on an aircraft is due primarily due to the
contributions of the lifting surfaces on the aircraft. The
primary surface for generating lift is the aircraft wing.
At a given speed, the curved upper surface of the wing
requires the air to have to travel farther than the lower
surface of the wing. If the streamlines are to meet at the
trailing edge of the wing, then the air must have to
accelerate faster on the top surface than on the bottom.
In essence, the air on the top surface has given up some of
its static pressure energy and converts this static
pressure energy into kinetic energy. Therefore, there is
lower pressure on the upper part of the wing compared to
the lower part of the wing. The sum total of static
pressure plus the pressure due to movement of the air is
called total pressure, and is constant at any point in the
flow. This phenomenon is called the Bernoulli effect, and
the net result is a lifting force.
In reality, the lift on an aircraft wing is due to the
'circulation' of the airflow over the wing. The circulation
theory is a more elegant mathematical explanation for lift,
and is really only useful for the practicing aerodynamicist
or aerospace engineering students, and not for sim pilots.
Why some airfoils are designed a certain way, with
sweepback, no sweepback, elliptical, high aspect ratio, low
aspect ratio, delta, etc. will be covered in future
articles.
Drag
Drag forces are forces that are generally opposite to the
direction of flight. There are generally three types of
drag that manifest themselves during flight. Minimizing
drag results in the increased range and lower engine power
requirements for an aircraft. In addition, the amount of
money saved in fuel can be substantial when drag is at its
minimum. They are listed and described below:
Skin Friction Drag
Skin friction drag is a force that is in the same direction
as the airflow. If you can visualize the airflow over a
wing, there has to be a point on the wing surface where the
flow is stopped since the air is moving at zero velocity
with respect to the moving wing or vice-versa in the
situation of a wind tunnel test.
To bring the flow to rest at the surface, there has to be
some force that causes this. This force is called a viscous
shearing force and is what causes the skin friction drag.
This is why airliner companies and militaries stress the
importance of washing their aircraft routinely. In
addition, there are very strict engineering specifications
regarding the surface roughness profiles of high
performance aircraft. The smoother the surface is, the less
skin drag there is.
Pressure or Profile Drag
When you stick your hand out the window of a moving car you
feel a force that pushes your hand back when you turn your
palm into the wind. On the other hand (no pun intended),
have you noticed that the force pushing your hand is
significantly less when you turn your palm down and 90°
to the wind? You have experienced first hand (pun?) drag
due to pressure or due to surface profile.
Pressure drag is exactly what the name implies; there is a
pressure unbalance between the front/leading surface, and
the trailing surface. This is why aircraft are essentially
streamlined, to minimize the profile or pressure drag. In
fact, if you ever look at the profile of a wing for an F-16
compared to a P-51 Mustang, there is a significant
difference. The reason for this is that there is another
type of profile drag that manifests itself under the
transonic/supersonic speeds called wave drag. This type of
drag will be covered in later articles.
Drag Due to Lift or Induced Drag
Flight sims today have made some incredible advances in the
area of graphics. Wingtip vortices are even modeled in the
military jet sims very realistically. Did you know that
wingtip vortices cause induced or lift drag? The
explanation for induced drag is that since a wing is of
finite length on a real aircraft, the high-pressure air on
the bottom of the wing will migrate towards the upper part
of the wing where there is lower pressure. The air on the
wingtips will then roll off and turn counter-clockwise on
the left wing and turn clockwise on the right wing when
viewed from the front of the aircraft.
The vortices cause a downward motion on the wing and reduce
the effective angle of attack. This effect is called
downwash. Since there is a reduction of the effective angle
of attack, the lift vector itself is tilted forward by this
downwash angle. The lift vector will then have some
component in the drag direction. This component is called
induced drag. Hence, lift is not free as it causes drag
itself.
In fact, the amount of induced drag rises as the square of
the amount of lift generated, so induced drag is large for
aircraft on takeoff/climbout and landing and can account
for as much as 25% of the total amount of drag on the
aircraft. This induced drag can be reduced by increasing
the aspect ratio of the wing (span2/wing area), or
decreasing the amount of lift generated (not practical). A
large aspect ratio wing my also not be practical from a
structural strength standpoint and is prohibitive for
supersonic aircraft.
However, there is some optimum (and expensive) wing profile
that is designed to purposely minimize the amount of
induced drag generated by a wing. One famous example is the
British Supermarine Spitfire. It has an elliptical wing
planform, which is desirable from an induced drag
standpoint. This is not to say that the Spitfire has no
induced drag, but it has the optimum wing planform shape to
minimize it.
Mike has a B.S. degree in Aeronautics/Mathematics from
Miami University received in 1988. He received a Master of
Science in Mechanical Engineering from The University of
Cincinnati in 1992, majoring in Experimental Structural
Dynamics and Finite Element Methods. He then worked for
General Electric Aircraft Engines after while in graduate
school, working on the augmentor/exhaust nozzle design for
the GE YF-120 engine used on the YF-22 Advanced Tactical
Fighter (now currently the F-22). Now he works in the
Detroit area with Lucas-Varity investigating the dynamics
of why automotive brakes make noise.
Images in this article are the property of iMagic Online
and the creator of the images: Eric "Boa" Kong, WarBirds
Trainer. Thanks!