Title: E3 1999: Best of Show (L. Hjalmarson) By: Len 'Viking1' Hjalmarson Date: 1999-05-20 1221 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
Jet and prop sims, shooters, strategy, video boards, hardware and
"other." Even after dividing the products into categories it's still a
tough choice. With sims that are still unfinished, choosing a "best of
show" has a lot more to do with intuition and atmosphere than with a
particular feature set, or even the graphics engine that powers the
game off the ground.
With that disclaimer behind me, let's go to it!
Best of Show: Prop Sims
B17 II wasn't an easy choice, but the additional atmosphere and
involvement provided by a virtual crew tipped the hat in favor of this
one over Flight Combat. True, the graphics engine makes the aircraft
and scenery drop dead gorgeous, but Flight Combat still had a lot going
for it.
Since we've already completed an interview and a preview and posted
nearly a gazillion screen shots, I won't say any more about B17 II. I
can't wait to get my mitts on this one.
Best of Show: Jet Sims
I chose DI's Super Hornet over stiff competition like MiG Alley
for personal reasons: I liked it better! Seriously, it was a toss up
between the two, but the carrier ops are fantastic and like MiG Alley
it sports a fully dynamic campaign.
With the addition of a new graphics engine twelve months ago DI is set
to pull off a coup with this one. (Note: We are seeking DI for
clarification, but my understanding is that the campaign is dynamic.)
Best of Show: Hidden and Dangerous
First person shooters are a growth medium. Rainbow Six broke the
ice, and Rogue Spear looks set to take the genre to a new height. So
why choose Hidden and Dangerous for Best of Show?
The WWII setting captures something for me.. that oh, "Je ne sais qua?"
The variety and setting of the missions, the integration of map
control, the historical element... I like it all. Besides, there don't
seem to be any resolution limitations: can you say "TNT2 Ultra" and
"Matrox G400 Max?"
Team Alligator
Best of Show: Helo Sims
I'm going to fudge this one between Gunship III and Ka52 Team Alligator. It's too early to make a choice and both look excellent.
Best of Show: Military Strategy
Harpoon4 looks incredible, far surpassing
Janes' Fleet Command in scope and certain to please every Harpoon fan
out there. The addition of a real time 3d world view makes this product
another cross over, sim/strat title in the new breed.
Best of Show: Other Game Software
How to describe Star Trek: New Worlds? Hmm, kind of Caesar III in the
23rd century, but the graphics and effects, whew! Officially, the press
release says that this is the first strategy-action game to be created
in real 3D. You can choose to play as an officer in the Federation, as
an honorable Klingon warrior or a centurion of the Romulan Empire. As
one of these races you develop or destroy the frontier in twenty five
unique missions.
ST New Worlds
ST New Worlds
This is an ultra realistic looking 3d world, yet not sterile. The
game is very atmospheric, with the most incredible effects and
reflections that I have yet seen. We'll do a full report when we get
hands on in a few weeks.
Best of Show: Cool Stuff
In 1994 Simis created Flight Sim Toolkit for the PC, running under
Windows 3.1 and DOS. This title provided a suite of sophisticated tools
allowing the game player to create their own flight sim world. January,
1994 PC Gamer called it, "A must for flight sim fans and frustrated
programmers alike … Well designed, huge in scope and very absorbing."
The original FST still has a large and active on-line
community, with dozens of active web-rings. Flight Sim Toolkit 2 will
embrace this community with regular on-line updates to tools and engine
features, news groups, and provision for exchange of maps and models.
Although I had previously seen press releases on FST2 I didn't
really know what this program did, somehow assuming it was related to
Microsoft Flight Simulator. Far from it! FST is a unique too that
marries a range of sophisticated, easy to use, authoring tools with a
state of the art simulation engine. In short, FST2 will allow the
player to unleash their creativity and build anything from a flyby over
their house, to a complete electronic battlefield simulation.
Incredible, no? For about $49 US you can own this product
yourself. Neil Soane, until recently of SSI fame, says that, "FST2 will
change the face of the simulation world."
Flight Sim Toolkit 2 will be based on the stunning new Daedalus
engine, the same engine that powers SIMIS newest product, Ka52 Team
Alligator. With full support for next generation graphics cards and
processors, it will be possible to create dazzling visuals and fx using
the powerful new suite of FST2 tools. Tools include a World builder,
Terrain editor, 3D Shape editor, Texture Editor, Object Viewer, Cockpit
Editor, Aerodynamic Model Editor, and a library of models.
FST Tool Interface
Best of Show: Game Utility
Imagine flying European Air War and Falcon 4 the way I did this
week. I had my Logitech Wingman Force on my desk, the Aura Interactive
Cushion at my back, the Microsoft Sound System pumping out the sound
around me.
Game Commander
On my head rested an innocuous little headset that allowed me to give
voice orders in real time to my wingmen. But not only that... I also
commanded views and weapons in real time via the same software.
Accuracy exceeded 90%, and whenever the command was not read I simply
repeated myself: "all guns," "checksix," "next target." This has to be
the best $49 a gamer could spend, programming was a cinch and the
package includes the headset.
Best of Show: Video Hardware
This isn't an easy choice, but Matrox made it easier for me by
developing their dualhead display system. The G400 MAX is not only more
powerful than the TNT2, it has features that will allow game developers
to begin seriously considering support for the multiple monitor
features in WIN95/98. It's about time!
Best of Show: Feedback and Control Devices
UR Gear was showing their virtual reality headset, and Interact
was showing their new feedback cushion and a development model of their
feedback vest. These are all WAY COOL technologies. I give my nod to UR
Gear's headset.
This device, like Game Commander, is innocuous but may
revolutionize the way you change views in your favorite sim software.
You simply place the headset on (complete with built in stereo sound),
and it projects an infra red beam to a tracking device that sits on top
of your monitor. You program the headset according to the view commands
in your sim.
Simple! Now, when you turn your head slightly left, your view pans
left. Tilt your head up slightly, and your view pans up. I love it. And
all this for about $99 US. We'll do a full hands on report on Game
Commander, the G400 MAX and UR Gears headset as soon as we can.