by Major JG2 "FireCat!" Adjutant zu der Kommodore, Jagdgeschwader II, HQ
Welcome to World War I
WWI was that surreal time in history where pilots took to the skies
like armored Knights of the Middle Ages, jousting and dueling in the
clouds while the onlookers cheered for their man. Red Baron 3d allows
you to enter a world where only the best survive and some of the
greatest pilots had only ten or twelve kills in their entire careers.
WWI aerial combat marked a historical revolution: the
intentional use of an aircraft as a gun platform to shoot down other
aircraft. Air dominance as a means to battlefield dominance was born.
Forever after, the "aeroplane" would govern the way that war was waged.
The airplane revolutionized modern combat, and the military pilots of
that era revolutionized the way planes were flown.
MMP: Mega Multi-Player
This review covers the Multi-Player segment of Red Baron 3D. This World
War I flight sim was originally released in December, 1997 as Red Baron
II, but immediately began a 9 month period of revision which led to Red
Baron 3D.
RB3d has an enormous, rich and immersive single player segment which is
full of dynamic missions and campaigns of a quality that few other
combat flight sims have achieved. But my focus for this review will be
the MMP experience of dogfighting against real people.
The MMP segment has 22 flyable aeroplanes to choose from. The type of
aircraft you can fly changes with time from the beginning to the end of
the war, though all are single seat fighters (called "scouts" then.)
Bombers and two-seater reconnaissance aircraft are not available to fly
in MMP, though a few are flyable in the single player mode.
There are 9 flyable German aircraft, including the famous Fokker
Dr.1 Triplane, the mount of the Red Baron himself. Three different
Albatross are available along with the Fokker D.VII, which was so
deadly it was singled out by the victorious Allies to be banned from
further production.
There are 13 flyable Allied aircraft including the famous Sopwith Camel
as well as the Sopwith Triplane. Most French Neiuports can be flown and
two SPADS, which were common among the American squadrons including the
SPAD XIII (the plane in which American ace, Eddie Rickenbacker, scored
most of his 26 victories.)
Red Baron 3D is one of the best games available to play
on-line. First, it's FREE, and second, it's a cinch to log on and fly.
After logging on to the Internet, simply click on the MMP icon, create
a Pilot Name for yourself, click [connect] and you're there! MMP has
great versatility and features that are exclusive to Red Baron 3D.
When first entering the Multi-Player arena, you'll notice there
is a list of approximately 25 different servers, each hosting a
different game. This area is called the "Lobby". From here you can join
in any of the games in progress at any time.
MMP Game Types
There are three basic game server set-ups. First is "Team Target," or
"Team Melee." The "team" designation means that Germans fly against
Allies. "Team Target" means the server randomly chooses ground targets
and displays them on your map. Your side scores points whenever a
chosen ground target is destroyed. "Team Melee" usually means
dogfighting is the order of the day, but in other ways the two
approaches are identical.
When you enter the team type of game, first choose the side you want to
fly for and then choose a plane. Next, pick an airfield and you are in!
If nothing is happening at the field you picked, simply look at your
map and you will see where the action is by looking at the red and
white triangle icons. If you want to start closer to the action, simply
exit and choose an Airfield close to where the triangles were located
on your map. You can enter and exit at will.
Many of the servers can support up to 64 players in a single game!
Most other flight sims barely support 4 or 6. This is one of the areas
that makes Red Baron so exciting.
Team Melee or Team Target is my favorite game type. There are
usually about 25 to 30 players on a team server, which means 12 to 15
per side. And that means some serious dogfighting. Simply take off and
head for the front. Use your [e] key to identify enemy aircraft and
when you see one, go for it and shoot him down! But don't forget to
give him a "Salute" as you are flying away from his wreckage.
The second game type is called Melee. In this type, there are no teams
and it's every man for himself. These games can get quite intense when
there are 20 to 30 players all at one airfield shooting at each other.
You don't have to limit yourself, however, to the one airfield.
The Melee servers are ideal for jousting contests. Simply break
away from the primary furball and fight 1 on 1 at another airfield or
away from the rest.
The final gameplay type is called "Get The Baron." This is kinda like
playing "King of the Hill" with aeroplanes! There are actually 3 Kings
of the Hill, each awarded different colored planes; Red, Purple, and
Yellow. When you become the King of the Hill, your plane turns all Red
(or purple or yellow). Then everyone tries to shoot you. Whoever
successfully shoots you down, then becomes the color you once were.
In "Get the Baron," as in Melees, there are commonly 20 to 30 pilots at
one airfield. Points are scored and tallied automatically while you, as
a Baron, shoot down other planes or destroy ground targets. Hang in
there and good luck!
The MMP Environment
Red Baron MMP is run on servers provided free by Sierra and WON.net but
is also run on many "rogue servers." This means that any player can set
up their computer to host a game that anyone can join. The server
software is included with the main program. The settings of the game
environment are variable, so you can offer game environments the way
you personally like them.
Many of the MMP players are in squadrons and you'll see the initials of
their squads in front of their callsigns. I belong to a German squad
named Jagdgeschwader II, and wear the abbreviated initials JG2 in front
of my callsign.
Another
characteristic of Red Baron 3D, as with Warbirds, Dawn of Aces and Air
Warrior, is that this sim has a large and devoted on-line community of
players. What this means to new players is that we are devoted to
helping new-comers become familiar with the game so they will play on a
regular basis. We know that some things can be confusing at first and
so do all we can to answer questions and help out. If you have tried
playing on-line games and weren't that successful or simply don't know
what it is all about, please try Red Baron 3D. It really is easy and
very rewarding.
Getting Around
Flying these WWI birds is a much different experience than WWII
prop planes, and of course hardly comparable to flying and managing the
complex weapon systems involved in jet fighter sims. Here you have just
one trigger that fires your single or dual machine guns, and a few
primitive bombs and rockets for dropping or firing on enemy ground
targets.
Dogfighting against real people is the E-Ticket here, understanding and
using the raw principals of flight and tactical aerial combat maneuvers
that were invented in WWI. Red Baron 3D puts you there, and gives you
what you need to learn to battle your way through and soar amongst
other pilots like yourself.
Some planes are easy to fly, some are challenging; some turn sharp,
others don't and the pilot must rely on speed or fire power. Whichever
aircraft you choose, in order to be successful you must master its
strengths while noting its weaknesses.
On
the Allied side, the easier ones are the Neiuports, especially the
Neiuport 28. The SPAD XIII and the S.E.5a are fast, but don't turn
well. The Camel is the hardest to fly, and takes a while to learn, but
the effort can pay off in dividends.
On the German side, the Fokker D.VII is the strongest overall.
The Albatross D.III is the easiest to fly, but the top wing is very
fragile. The plane will hold together fine until you get shot up a
little, then you have to be very careful, lest your top wing separates
from the fuselage. The Fokker Dr.1 (triplane) is the hardest of the
German planes to master.
To Fly and Fight
Red Baron has excellent padlocked slewing views from the cockpit that
allow you to keep an eye on your opponent at all times. In fact the
abundance of versatile and well-designed internal and external views
give you many options to find your opponents and to keep track of where
everyone else is. Situational Awareness is essential in the furballs
you're about to encounter, and this sim gives you the views you need to
maintain it.
And now the moment has finally come where it's time to show 'em what
you can do. Tactics is something you will learn first on paper, and
then in real time by trial and error, mostly by error. But I can give
you one piece of advice up front: stay high.
Height can be translated into energy and energy management is very
important in this game; learn how to maintain it, or you will end up
dying a lot. The rest is up to you.
Shoot down the enemy, but watch your ammo. When you run out, you must
return to an aerodrome on your side to reload, and the ground crew will
also repair your plane as necessary. If the aerodrome you return to is
in flames and has been destroyed, you'll have to go to another for
repairs and ammo.
Finer Points
Aiming is very important in Red Baron. Although armor was not used in
planes of WWI, it's not easy shooting down one of these birds. Passing
hundreds of bullets though the fabric covering is not going to do it.
You must hit items vital to the aircraft such as the engine, wing
struts, petrol tank, or pilot, and your ammo is not unlimited!
Consequently, dogfights among pilots of equal skill can last a long
time, just as they did then. It usually takes more than a few good
bursts from one pilot to bring you down. This works both ways. Your
plane also can take some damage and yet still give you enough control
to sustain the fight and possibly gain the upper hand.
A long dogfight against a worthy
opponent can be very exhausting. Particularly so, if you are the victor
and then have to fly your crippled plane back to your base. It is very
hard to describe in words the feeling when you finally glimpse your
aerodrome as you crest the last hill, wings creaking, oil pressure and
air speed low, engine temperature high, fuel gauge on empty and engine
smoking, knowing fire can break out at any moment.
One of the exceptional features of Red Baron 3D that contributes to the
feeling of actually being there is the quality of the sound. Wings
creaking when you stress them too hard, wheels turning and squeaking
during your landing or take-off roll, the constant air-raid sirens, the
tolling bells of the villages, machine gun fire, everything. But when
those big flak guns that protect the aerodromes and other vital ground
installations fire, I jump, then duck into my cockpit as I'm listening
to their echo in the valleys and try to determine from with direction
they are.
Dogfighting at night is quite an experience. Spotting your enemy and
being aware of your position relative to the desolate, dark battlefield
over 'No Mans Land' is quite a challenge. The beauty of the moonlight
reflecting off your wings as you fly through the star filled skies is
magical.
In flight sims that take place in more modern times, battles usually
take place high above the ground in clear skies. Not so in Red Baron.
Here dogfights that may have started higher up quickly wind down to
ground level. Using hills, valleys and ground structures as tactical
advantages is all part of a WWI pilots means of survival. Flying
between hangars or weaving under the support arches of a railroad
bridge may prove to shake or destroy your enemy.
Organized War
This is where playing alongside and against real humans takes
simulation to its highest level and results in total immersion. When
playing Single Player against AI and your wingman gets shot down, it
doesn't matter too much. Your wingman was not a real person, just a
drone placed there to make you feel you're in a squadron. And if you
get shot down, so what? Just restart.
But when your wingman is a real person, and you make a mistake causing
either him or you to get killed, and possibly also the bombers you were
escorting, you're gonna hear about it later!
In Organized War you and your skill are important assets, and your
performance makes a difference, just like in real life. When playing
with real humans, you do your best because there are consequences when
you don't.
The new enhanced MMP was designed to be an arena for cyberwars, serious
battle. In MMP there are Allied squads against German with
approximately 30 players per side. This battlefield rages 5 nights a
week, 4 or 5 hours each night on rogue servers.
Everything of a real war is there: Commanders, Squadron
Leaders, Flight Leaders, recon missions, bombing missions, diversion
missions, defensive and offensive patrols, strategy, tactics, try this,
try that, maybe we can sneak by them this way.
Sectors have first to be reconned before the bombers and their escorts
are dispatched to the objectives. Pilots are in assigned squadrons
operating from assigned aerodromes. Communications during the war are
secret, neither side knowing what the other is doing or where you'll
run into each other next.
In the midst of this fog of war, palms and forehead sweat, straining
eyes hope to pierce the haze. You know something's out there and
something's gonna happen, if only you could know from which direction.
Eventually a sharp-eyed observer from a ground battery spots your
approach and the sound of the big gun sends you jumping right out of
your chair. Great, you say to yourself, now they know we're here!
The last war raged on for 12 weeks. Each night, around 60 brave
pilots from both sides took to the skies in organized fashion to fight
and serve their squad and teammates to the best of their ability. Honor
and integrity was of utmost importance and maintained throughout.
You
don't necessarily have to belong to a squad to be included in an
organized war. Sierra\Dynamix\WON is currently working on a campaign
style MMP war where non-squad members can simply choose a side and join
in the battle. It's all designed for maximum participation, and you are
invited to the party.
Setting the Scene
The maps and terrain in RB3d are large and very realistic, covering the
major areas of the Western Front. The maps included are Alsace,
Flanders, Verdun, and the Marne regions. There is also a map we call
the Island map which is an excellent condensed battle field arena with
lots of interesting terrain features, with a section of the Front
dividing the map into equal sides.
In addition to the ever-present aerial dogfights, there are ground
targets that need to be destroyed. Military ground targets include
aerodromes, supply depots, factories, railroad yards, and bridges.
Beware, these targets are well defended by anti aircraft emplacements.
These guys have been practicing their aim, so remember to fly very low
when you're near them.
Opportunities for Improvement
So do I have any complaints? Of course! Don't all cyber warriors, especially sim pilots?
I dearly miss the front-end chat screen that enabled the Red Baron
community to develop. The other area concerns the realism of the Flight
Modeling (FM) and a few areas of the Damage Modeling (DM).
There are a few things about the FM's that are unrealistic, primarily
the lack of energy bleed, the result being the ability to make
sustained high-bank turns without loss of altitude or stalls. Although
it is fun to be able to circle endlessly at a 90 degree bank without
losing altitude, that simply does not happen in real flight with these
aircraft.
As these screenshots show, you can easily add your own paint schemes,
sound and music files. Tired of listening to the Red Baron theme song
night after night? Just slip in your own, it's easier than putting a CD
in your home stereo.
At the moment I blast my senses with the theme song from the movie Top
Gun (I love that opening music.) Sometimes I want something closer to
the era and will play authentic recordings of music from the WWI era.
It's all easy to find, download, and install from the many fan
websites.
Playing Red Baron 3D is highly addictive. This warning is not to
be taken lightly. Many players have become addicted to the point of
playing every night since December 1997. Others have gone so far as to
spend any offline time time creating add-on missions, extensive
organized paint files, additions and enhancements of every sort, and
all for the benefit of anyone who wants to use them.
Still others suddenly have cravings to learn all they can about
WWI, particularly the airwar part of it. Stories abound of players
spending a lot of time in libraries and bookstores, reading and
learning all they can about the lives of the pilots and aces of the
war.
As you can tell, I thoroughly enjoy this simulation. I hope to see you
soon, as a friend on my wing or a foe in my sights, in the skies over
Western Europe during the formative years of this century.