How To: The Art of Making Classic Screenshots - Page 1/1


Created on 2005-02-04

Title: How To: The Art of Making Classic Screenshots
By: Chris 'bapman' Baptista
Date: 1999-03-08 1482
Flashback: Orig. Multipage Version
Hard Copy: Printer Friendly

Ok, so you have some hot new sim/game sitting on your hard drive. It has graphics that are out of this world and you'd like to take screenshots worthy of putting on your desktop to make all your Playstation pals drool. Want some tips on spicing them up? Sit back and rub the sleep out of your eyes because I'm about to make your ugly desktop nightmares go away.

Before I can get into the ins and outs of composing your shot, you have to have the right equipment to get the job done. My favorite program for playing around with pictures of any kind on the PC is ThumbsPlus. Maybe there are better programs out there, but for the average newbie you need something simple to use that allows you to see all the shots you've taken in a thumbnail form. This allows you to quickly find and access the screenshot you're looking for.

Different games save and store screenshots in different formats; .jpg's, .bmp's,and .raw's are a few of the common formats. I've been using the raw2bmp program to convert my .raw's in Falcon 4.0 into .bmp's. Then once I have the shot in a .bmp format I go into ThumbsPlus and it's as simple as finding and highlighting the desired photo for my desktop and hitting F7. BOOM! I have a new desktop picture.

Ok, now you know how to get a pic to your desktop. But taking a screenshot worthy of a desktop is not so cut and dry. There are a few major guidelines to follow, and they are ALL important. If you are not aware of any of these guidelines, taking a good screenshot will be very hit and miss.

Here is the checklist I use. Each item is important so there is no specific order of priority: subject matter, action, angle, foreground/background, and lighting. Let's take them one at a time to highlight what part they play in making your screenshots sing.

Subject Matter:

1. This is the main part of your screenshot, the focus of attention. Try to make it something interesting. Screenshots of the sheep in Warbirds are bound to be immensely boring unless you're a lonely sheepherder.

2. Keep it believeable. If you decide to shut off all the realism in your flight sim and find you can take off and land your trusty F-22 on its tail like it was a space shuttle on the launchpad, cool. But to do it in a screenshot would just look cheesy, or like you just missed getting the crash snapshot by another half a second.

Action:

1. Little things count. Those sheep in Warbirds might actually look a little more exciting if you have an external shot of your bullets strafing the little buggers. 2. Get busy. No matter how pretty the graphics are in todays sims, a static photo of a plane just sitting there just doesn't have the punch of one strutting its respective stuff.

Angle:

1. Stay close. Having your subject matter close enough to see the details of the markings and weapons loadout is always best. If you have to squint to see the object of your attention the other guy is not going to "get it."

2. Stay away from flat level. Giving the virtual camera a different altitude than your subject adds drama and depth to a photo. Take a good look at comic books. You will never see a straight on photo of a villain, but rather the camera will be looking up at him, giving the picture an ominous turn. Rotate the view and take into account the overall picture before hitting the snap key.

Foreground/Background:

1. Add texture. Adding something to the foreground and/or background adds to the texture and depth of a shot. Use this idea in conjunction with angles to catch things you might otherwise miss in the background. Angles above the subject looking down are a great way to pick up burning ground targets in the background.

2. Use everything available. A good way to use the foreground and background along with the subject matter in a flight sim is by using a "from the cockpit" view of a burning plane you're chasing to the ground. The cockpit is the foreground, the burning plane is the subject matter, the terrain is the background. Taken at the right distance this is always a great shot; it includes angles and everything I've mentioned up to this point.

Lighting:

1. Light is good. The many lighting effects that today's games are using will help you out. Lens flare from the sun, light reflecting off a surface, light from a burning target or a missile in flight: remember to always think of where the light sources are and try to work them into your shot.

2. Dark is good. For every bit of light you'll always have a shadow. Shadows can dramatically enhance any shot with depth and perspective, and they create mood. To put it simply, you want the light to highlight your subject and draw attention to it. On the other hand, when going for a silhouette try to keep it dark, with the lighting being provided by things like the afterburner, cockpit displays, and missiles. The shadows created from aircraft surfaces at night when the aircraft is in full afterburner can get quite interesting.

Here are a few shots demonstrating some of the concepts I've listed.

Close up F16
Falcon 4 Close up.

In this shot the foreground is dark, drawing your eyes upward. This method brings your attention immediately to the subject matter. Although it is a static shot with no action, it includes enough detail to be interesting.

I've Been Bad
Falcon 4: I've been bad.

This shot does a better job of showing action. It is well lit and it uses the foreground and background effectively and is a better picture than the earlier one.

NFS III

Here is a shot from Need For Speed 3 that shows how to incorporate angles, foreground, background, subject matter and lighting together to make a great shot.

Dead Mustang
Warbirds. Dead Mustang.

Distance is what keeps this Warbirds shot from being a great shot. It has good lighting, action and background, but it just isn't close enough to see the pilot making that "ohhhh NOOOOOOOOooooo!!!" face.

Hornet Korea
Hornet Korea.

The light surface of the plane in contrast to the dark color of the grass draws your eyes directly to the plane. The craters in the ground and the fires burning in the background add to the fun.

Flash
IL2 Sturmovik: sun flash.

The cloud in the background and the sun glinting off the cockpit, even the climb angle of the aircraft, give movement and depth to this screen shot. Courtesy of Maddox Games.

Meltdown
Falcon 4: Meltdown.

This picture was off the mark. It shows how small changes could have made a big improvement. If this snap was a little higher and a little further away, and if the aircraft rolled just enough to the right to catch the horizon in the distance , it would have been an entirely different shot. Does perspective really matter that much? Check out these next two:

Su27 Kill
F4: Su27 Kill. Click for larger.

Ground Attack
F4: Strike Mission. Click for larger.

Janes USAF
Janes USAF.

I've just scratched the surface on most of these subjects but you have enough here to improve all your snapshots. Decide what you want the shot to be before you take it, then pause the screen if possible to rotate the angle around. Play with the zoom controls a bit and make those console players drool, drool, drool!



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