Falcon 4.0: Low Altitude Flying for SAM Avoidance - Page 1/1
Created on 2005-02-04
Title: Falcon 4.0: Low Altitude Flying for SAM Avoidance By: Select Article Author Name Date: 1999-02-16 828 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
After reviewing several ACMI tapes, and multiple crashes to the
desktop, I have come upon several tactics for successful SAM avoidance.
SAMs, as most of you well know, come in three distinct and
deadly flavors. Radar guided, whether its CW (continuous wave) or TVM
(track via missile), IR and Optical. Usually, optical guided SAMs are
not really a separate SAM type but more of a back-up. More on that
later.
Radar SAMs are primarily long-range behemoths such as the SA-2,
SA-3, SA-5 and the Patriot, to name a few. Originally designed to take
out high altitude bombers, these missiles aren't really a threat to a
nimble and modern aircraft such as the Viper, especially if it is
flying NOE.
IR missiles on the other hand pose a significant risk to the
pilot, since they are usually low-altitude, high speed and quick
reacting missiles. They were originally designed as close-in area
defense for forward armored columns. In most cases, the pilot targeted
has no warning of an IR SAM unless he or she spots the plume and/or the
launch blast. Within the IR variants we have the man portables or
"manpads" which, when utilized correctly, can cause severe distress to
any aircraft pilot.
Optical systems are encountered in almost every single variant
of SAM systems. These are usually used as a back-up in case the primary
guidance system fails or is jammed. Of course, a savy missile
controller might try launching and guiding the SAM without any
electronic assistance and therefore make a completely (theoretical)
undetected attack.
SAMs, when combined with AAA systems, make up the upper and
middle air defense tiers of any air defense network. Long-range SAMs'
are usually used to "bring down" high flying aircraft into a more
lethal and larger air defense envelope. The famed SA-6 Gainful first
used during the Yom Kippur War, caused havoc amongst Israeli fighters
and managed to shoot down 23 IAF aircraft. But the weapon's true
success came when it managed to lower the attacking aircraft's altitude
so that they came into the envelope of Shilka and other weapon systems.
This should be the primary concern of ANY fighter pilot when
conducting CAS or any other close-in mud moving missions. He or she
should constantly be aware of all potential weapon systems located
throughout the area and plan accordingly. Rule number one: Once low,
stay low.
There are some SAMs which engage only when the pilot is either
directly above the launcher, and in these cases you have to be
extremely cautious especially when it's the SA-15. This SAM launches in
volleys of two and I've begun to wonder whether one missile is launched
in IR while the other is RH (radar homing).
There are some indications that this may be the case, and in this
situation the best course is to get low and fast at a 90 degree angle
from the initial launch site. Remember that you'll be padlocked to one
of the two initial missiles and if you are evading the first you'll
probably still have the second on your tail. Caution here is essential
to remain airborne.
What about the other RH missiles? Most engage at their optimum
range and therefore it is quite easy to detect and therefore padlock
them, with ample warning. In Falcon 4 the SA-2, although the oldest
missile, is the most effective. I wonder if this is a bug...?
The SA-5 and the SA-3 are comparable to each other in performance, but
I have noticed that wingmen are particularly vulnerable to the SA-5.
The SA-6 has not been seen in the campaign but I am assuming that in
the later stages of the campaign, i.e., when the Russians enter the
fray, these missiles become more common, as for the SA-14 Gremlin (IR)
which replaces the SA-7.
Once you are low, look for ridgelines and small valleys into
which you can drive your Viper. Keep the HST active since it'll give
you an excellent idea as to where the threats are located and then you
can plan your counterattack...or revenge if they get one of your
wingmen.
In the process remember that the HST displays currently radiating
radars (in bold or highlighted numerals) and known but non-radiating
sites (in darkened tones). Locked on sites are flashing and give you a
good indication as to how the enemy site is doing. The same applies to
AAA sites or mobile units such as the 2S6 and the Shilka.
Stay low, unless you want to attract their attention. If you're
the lone ranger then they'll be illuminating you and you alone and this
makes things quite interesting. If you have a wingman, make him go high
and cause the SAM sites to light up.
Once he's engaged, make sure that you have the correct site and launch
a HARM. Remember that you can launch the missile from any aspect angle
but it's best to have the site within the frontal 180 degrees of your
aircraft. This will in effect increase your missile's range. If you
can, and you're under no threat, gain some altitude to help the missile
out.
One thing that you have to constantly watch out for are the manpads.
These things are extremely deadly and almost undetectable until too
late. Unfortunately, the auto chaff/flare dispenser doesn't help much
and therefore you have to be ready to drop the stuff yourself. Note
that all the manpads within Falcon 4 are IR and therefore are easy to
spoof if you padlock them quickly. The issue arises when they are
launched from various sectors and at basically at the same time.
Against the SA-7, I recommend diving towards it while dumping
flares. I have noticed in ACMI files that the SA-7 flys one of the most
aggressive lead pursuit curves within the game, so you HAVE to padlock
fast and start moving. You'll know that its a manpad since your pilot
will say something like "SAM launch. West xxx degrees", or something of
that nature. This is for your OWN personal information unless the sim
is mimicking the general warning pilots call out whenever they see a
SAM launch.
When you hear this, hit the '4' key and see if you can padlock it. If
you can, then MOVE fast towards it and descend as fast and as low as
you can. Please note that this will take you back towards the soldier
who just launched the missile and I don't have any reliable information
as to what the reload times are...or whether the guy is alone...!
If you have more than one of these things going for your
burner, then you're in some DS (deep shit)... If these things are
coming from different angles you have to realize that if you turn in
any direction to negate the advantage of one, the other will be in an
advantageous position. What to do? Get low and stay low. Try to fly
behind cover. Rule number two applies here: LOS CAN be broken by
ridgelines.
I've seen many a missile in F4, whether manpads or mobile, slam
into the ground when the LOS was lost. It's quite an exilarating
experience cause you know you beat the bastards and now it'll be your
turn to hunt them down. :-) Just don't commit the mistake of popping up
too early...
Conclusion
Practice. That's the ONLY key which I recommend my readers.
You've heard that word applied to the landing practice but it still
applies more to SAM avoidance and in my opinion even more so...
Tape yourself constantly and especially whenever you fly SEAD
or Strike Escort missions. The Instant Action mud moving scenario is
quite excellent to test your skills, since it randomizes the enemy's
starting positions and their air defense units. Sometimes they'll be in
the same place BUT they change the type so you'll never be flying the
same defensive maneuvers.
After the mission, whether good or bad, STUDY those tapes since
they give you excellent insight as to how the sites react to your
presence and how they launch their missiles. Watch how the missiles fly
towards your aircraft and in particular how they gain altitude and
start flying their lead pursuit curve.
I've been quite amazed in the flight geometry of these weapons as well
as my own. A good tip is to observe how and when the manpads launch.
You'll notice that 90% of the time they wait until you overfly them
(which is realistic). Gives great insight as to when to padlock and
move...
Hope this FAQ file helps out a bit. I'm always open to comments
and revisions to my theories. If you have something that you would like
mentioned, please drop me a line at Spectre. Note: this article based on the patched version: Falcon 4.0104.