1998 Australian Topgun Championship: AAR - Page 1/1
Created on 2004-12-22
Title: 1998 Australian Topgun Championship: AAR By: Michael Barnes Date: October 7th, 1998 1438 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
On the 19th and 20th September this year, fifteen hot shot
fighter pilots met in Sydney, Australia, and squared off to
work out who was the best of the best. Between them they had
experienced over a thousand engagements with enemy aircraft,
although most of them have never flown a plane.
They are all keen flight simulator pilots; 'virtual'
warriors who have found that you do not have to be one of
the elite few in order to experience the thrill of flying a
fast military jet in combat. In fact, you can do it while
keeping your feet on the ground! Utilising the latest
flight simulation software to turn their personal computers
into jet fighters, these simulator pilots are able to
connect their computers together in a network and fly in
teams, wingtip to wingtip.
The Topgun championship is an annual event that involves
clubs from around Australia and New Zealand. Over two days,
clubs and individuals compete in five gruelling events. In
the competition, pilots face vicious one-on-one dogfights,
coordinate multi-plane intercepts in team vs team battles,
and use their utmost cunning to guide their squadron to
achieve mission goals in full-scale simulated wars. The
competition tests their flying, combat and teamwork skills
to the ultimate, and decides who will hold the coveted
title of 'Top Gun' for the following year.
The air combat simulation clubs involved in the Topgun
competition are very different from the typical 'computer
games' club that you may encounter. The average age of club
membership is around 30, mostly professionals and all
dedicated military flying enthusiasts. The clubs focus on
achieving the utmost in realism; seeking to reproduce the
experience of flying modern military jets as accurately as
is possible with available software and computer equipment.
The quality of the simulations demands many of the skills
needed by real combat pilots, and as in real life, those
skills can take years to develop. The dedication required
for this, along with an obsession with accuracy and realism
is what sets these clubs apart.
This year the championship was fought using Mindscape's
Russian-developed Su-27 Flanker simulation; a
military-grade simulation available off the shelf, and
chosen for its fidelity, and for the remarkable flexibility
that enabled it to be used for all five events.
The five events were designed to test the full spectrum of
pilot skills, and consisted of:
The Topgun contest was a long, hard, battle. Closely
contended, the outcome hung in the balance right up to the
final event.
The first event was the 2v2 guns. Here each pair faced
their opponents starting with a 40km separation. The pairs
would then close in to gun range, about 1.5km or less, and
begin a series of violent manoeuvres, as each tried to get
a bead on their opponents. As they approached, teams would
try different tactics in an attempt to establish an initial
position of advantage.
Some would come in close together and concentrate their
attack on a single opponent, seeking to down them before
the remaining opponent could intervene. Others would
establish a wide separation of altitude, making it harder
for their opponents to keep track of both of them at once.
Once engaged, the fight becomes a dance of physics, where
energy is life, to be hoarded and spent like a speculator
on the stock market. To turn and engage your opponent, you
must expend energy. If you lose too much energy you are at
the mercy of your enemy, but spend too little and you will
also die. It becomes a matter of fine judgement and
split-second decisions.
At the end of the event, it was clear that the favourites,
Dan "Buckshot" Rose of the 27th Williamtown Warlords and
David "Killer" Morrison of the 62nd Fighting Falcons, were
going to be the two to watch. In six fights, Dan and his
wingman won 4, drew one and lost one, while Dave's pair won
five fights and drew one. This left David in the lead at
the end of the event with a stunning 19 points out of a
possible 23, while Dan held 16.
A cluster of pilots around 10-13 points looked set to
wrestle over the 3rd place. The second event was almost a
mirror of the first, except that now each plane was loaded
with a mixture of short and medium-range missiles, and they
started 80km apart. The most powerful missiles could reach
up to 60km, but each pilot only had a few to spare.
Suddenly new tactics and new skills were required, and a
new pair of pilots came to the fore to demonstrate their
skills.
These battles were fought at long range, using radars and
infra-red sensors to reach beyond the limits of human
vision. Each pilot strove to find a position where they
could send their 3.6m long missiles streaking towards their
enemy at over 4500kph, and yet be able to evade the similar
package of death that their opponent would be sending them
in reply. Pilots sought to play upon the weaknesses and
strengths of their sensors and weapons, dropping chaff
bundles to create confusing radar returns, and exploiting
the vulnerability of airborne pulse-doppler radars to
'notching' manoeuvres.
Tactics were complicated by missiles that required guidance
from the aircraft's own radar system, meaning that the
pilot could not turn away and evade after launching a
missile.
Here the Williamtown Warlords demonstrated that they did
indeed know their business (they are all Air Defence
Officers with the RAAF). The team of Dean "Pato" Patterson
and Paul "Pablo" Fournier of the 27th blitzed their
opposition, with four victories and one draw out of six
matches. Their team took the laurels in this event, with
Dan Rose and Jim Kearney, also of the 27th, taking second
place.
Although Dean scored the highest personal total from that
event, 16.3 out of a possible 23, his earlier guns
performance left him with a long way to go. David Morrison
still held the lead with 31.7 points, but Dan Rose was now
close on his heels with 29.0. Jim Kearney now held 3rd
place with 26 points, with a cluster of pilots threatening
him at around 20-23 points.
The final event on the first day of competition was the
solo navigation and bombing event. This gruelling challenge
required precision piloting and ground attack, flying a
40-minute course to hit each target precisely within a
10-second window, and with surface-to-air missiles lurking
to pick off any pilot who strayed from the flight plan.
This one separated the pilots from the fly boys!
Most of the course had to be flown at a speed of 900kph, a
mere 40 metres above the ground. At this altitude, pilots
had to be on the look out to dodge tall buildings and power
lines! After heading out to sea and dodging an attack from
an offshore cruiser, pilots had to turn inland and fly 75km
to destroy a single artillery gun in the midst of a small
village, at precisely 12:10:00, without damaging any of the
surrounding buildings. After this easy warmup, the mission
became tougher.
This time the gold went to Michael "Loophole" Barnes of the
62nd, with 18.9 points out of a possible 20 (he was a few
seconds off on a couple of targets, and fired only eight
rounds at the gunnery target instead of the required ten).
Dan Rose showed that he had not forgotten any of his
navigation skills, and collected 17.85 points. David
Morrison only managed a disappointing performance with 14.6
points
With this upset, Dan Rose took the lead with 46.9 points.
David was hot on his heels with 46.3 points. Michael now
leapt to third position with 42.3. The rest of the pack had
started to drop back, with a gap of 10 points to the next
closest contender. The second day started with 4 vs 4
battles, again using a mix of short and medium-range
missiles. However, instead of being a rehash of the
previous day's 2vs2 fights, the presence of an extra pair
of pilots on each side introduced a whole new depth of
strategy. Here we really started seeing some classical air
combat tactics coming out; manoeuvres which come with
evocative labels such as 'brackets', 'drag & bait',
'single-sided offsets', 'weaves', 'postholes', 'vertical
splits' and a host of others as each side strove to catch
the other at a disadvantage. The fights were viscous, and
it was rare to see more than one survivor emerge. Even as
they spiralled down in flames, pilots were struggling to
get off one final shot to aid their comrades.
Not surprisingly, the skill of the Williamtown Warlords
once again showed through, and they took the prize for this
event handily. Of the three matches in the event, they won
two and drew one, including a 4-nil victory! This boosted
Dan's score to 62.4, but David had not been idle and held
59.6. Michael Barnes still clung to third place with 55.3,
but Dean Paterson with 46.8 was starting to look
threatening.
62nd Fighting Falcons
With only 2.8 points between the leaders, and slightly more
than 20 points up for grabs in the final event, it was
clearly still anyone's game.
The final event was a test of practical application - using
your skills in a simulated combat environment. For this
event a mission had been especially created by the 74th
Amazon Ghosts squadron in Brazil. In it a flight of four
had to scramble to intercept an incoming strike flight and
its escorts, and prevent them from destroying a set of
vital bridges. Apart from a rough location, nothing else
was known about the strength and nature of the enemy. Once
in the air the flight had to rely on its skill and
experience to assess the situation and react correctly.
Once in the air, pilots discovered a flight of Tu-95 'Bear'
heavy bombers approaching, with an escorting pair of MiG-29
fighters lurking within the formation. To complicate
matters, a pair of enemy Su-27 interceptors was rapidly
approaching from off to one side.
This sort of thing was the 62nd Fighting Falcon's meat and
drink. Using well-practised tactics they engaged and
destroyed the escorts and interceptors. By the time they
turned their attentions to the bombers they found that
cruise missiles had already been launched against the
bridges! Rapidly dividing their forces, one attacked the
bombers to prevent them launching further, while two more
chased down and destroyed the slow-moving cruise missiles.
The fourth member of their flight was limping home with a
badly damaged aircraft, having been mauled by the enemy
fighters.
In the end they lost only one pilot, who crashed while
attempting to land a badly damaged plane with only one
engine and no instruments. David Morrison returned with
some significant holes in his aircraft from the attentions
of the bomber's tail gunners, but landed safely - out of
missiles, he had been pressing his attack hard in order to
boost his personal score. The bridges suffered only slight
damage, and the team gained a total of 13 points. The
Williamtown Warlords did not fare as well in this event,
and the resultant boost to the scores brought the final
result to:
3rd: Dan "Buckshot" Rose: 27th Williamtown Warlords with
70.6 points
2nd: Michael "Loophole" Barnes: 62nd Fighting Falcons with
75.3 points
The 1998 Australian Topgun: David "Killer" Morrison: 62nd
Fighting Falcons with 75.6 points
David Morrison was presented with the magnificent Topgun
trophy, which features a hand-made Su-27 Flanker model from
the Sukhoi factory in Russia, and which was donated by Jim
Mackonochie of Mindscape UK.
The 27th Williamtown Warlords carried off the prize for the
best club, with a landslide victory on the club points
table.
A final feature of the award presentations was the
announcement of the winners of the International Flanker
Aerobatics Challenge. This competition, held during the run
up to the Topgun, was for the best two-man aerobatics
display from around the world. Competing pairs submitted
recordings of ten-minute displays of their own design. In
this contest it was Marcelo Tocci Moreira and Andrew
Strauss of the Brazilian 74th Amazon Ghosts squadron who
took the prize, and their display was replayed to the
waiting audience.
Conclusion
This years Topgun competition proved to be a great success.
The largest Topgun competition so far run in Australia, it
provided an opportunity for air combat enthusiasts to meet,
share ideas and test their skills. All of the attendees
agreed that they had an immensely good time. The facilities
kindly donated by the Australian Army at the School of
Military Engineering at Moorebank were first class,
including projection screens, whiteboards and plenty of
space.
Of the events, the 4 vs 4 Missiles fight was considered by
all to be the best, offering as it did scope for employing
subtle and realistic tactics. However, the most enjoyable
flying of the meeting was felt to be the 16-plane mission
flown as a non-scoring event on the Saturday afternoon.
People found this massed cooperative mission was the
highlight of the competition - that despite the rivalries
it was when we all flew together as a team that we had the
most fun. Our thanks goes to Scott Boswell of the 89th NZ
TFW for preparing that mission for us.
The next event on the Australian air combat simulations
clubs' agenda will be the display at the 1999 International
Airshow in Melbourne in February - watch out for the 62nd
Fighting Falcons stand down there. This will be followed by
a mid-year LAN meeting to conduct cooperative missions over
a two-day war, and finally the 1999 Topgun around
August-September!
Contact Information
For more information on the Australian Topgun Competition,
or to get in contact with your local squadron, you can call
Michael Barnes of the 62nd
Fighting Falcons Club, in Australia on (07) 3303 3148
(wk) or (07) 3201 1256 (hm), email Michael Barnes
A special thanks must go to Michael Barnes whose vision and
ideas culminated in the Topgun 98. Next on the list is
Allen Pawley for organising the wonderful venue for the
competion. We would like to thank The Australian Army for
provision of the venue. For organising and publicity we
would like to thank Emiliano Molina for his wonderful work.
We also like to thank all the people who donated the
missions for the event: Scott Boswell, David Morrison and
Marcelo Tocci Moriera. For donating the Topgun trophy a
special thank has to go to Jim Mackonochie from Mindscape.
And last but not least we would like to give a very special
thanks to all the participant and spectators who've made
this event so successful.