Time setting....sometime late in 1994, somewhere in Southern
Louisiana...a PC Simulation Pilot by the name of Pierre Legrand is
sitting staring at his puter wondering what it would take to make him
really happy in a sim. He just got his nickname PAPA DOC and he is a
member of the Prodigy Falcon 3 Ladder . He is without any doubt the
worsted member of the ladder...really really bad. But it doesn't stop
his dreaming. Here is the list he comes up with...
I want a terrific flight model....no I don't want to flight
test it (after all I'm not a stinking wannabe Flight test engineer). I
just want it to feel like I'm actually in control of a plane and not on
some type of rail ride. I wanna feel the inertia, I wanna pay the price
of pulling too hard....I want to know that I need to pay attention
during landings....AOA matters.
Gimme a Mission Planner
I want to have a simple to use Mission Editor that is powerful enough
to create a mini war and yet simple enough that a 1vs1 mission is easy
to set up. Lets not forget to have a mission recorder. Preferably with
play and reverse along with varied view settings and even wire frame
settings. It would be nice if I could just press one button during a
mission and it would record. That way I could record those Kodak
moments for Mom....
But the most important thing....is the War. Let me give you a little
background...a while ago (back in the 80's I think) I read a book
called 'The Third World War" by General Sir John Hackett. Well it made
quite an impression...his description of the Air War above the FLOT of
Germany is one of the main reasons I got into flight Sims...and yet
none of them actually recreate that same feeling here in 1994. I want a
Full On Balls to the Wall Blitzkrieg type of Campaign...I want it to be
dynamic...and hell I wanna feel like its happening as I plan a mission,
lets get some fire under that mission planner..
That' a way I'm not just relaxing but I'm under pressure that the
strike I'm planning may be too late or the enemy may move out of range
or under cover. Let me have the option to watch the enemy ground troops
move up on my position. Most importantly I want it to be different
every time I start over....I want the enemy to be thwarted by my
successful missions and encouraged by my Goofball missions....I wanna
feel like I make a difference yet I don't wanna feel like I'm the only
one in the war. Naturally the AI should be up to the task of
challenging me without obvious cheats.
Oopsy lets not forget that I like plenty of choices....after all its my
game and I should get to play it the way I want to play it.
Umm that sound like a pretty good list to start....I wonder if anyone
ever does it. I hope so cause that's why I bought this damn puter. I
want to fight a desperate battle against long odds for ungrateful
people.
Fast Forward
Late December of 1998....Falcon 4 released, it does the above and more!
Here I am four years later in the pitch black night running north,
flying so low in my Viper that I feel like I'm some kind of armored
Limbo Dancer....only my night vision goggles are keeping me from
becoming just another lawn dart in this carnage called the FLOT of
Korea. Under 200 feet over 500kts is supposed to be some kind of
insurance against sudden death....but not here. Here over the front
edge of the desperate fight for Korea there is no insurance....battles
rage below, behind, above and to the sides. I tuck down a bit more and
hope I can pass unnoticed.....I call my wingman to close up. I'm
nervous I see nothing but chaos around me, I call up AWACS for a threat
report....
"2 Mig-23's 350degree's 5 miles..Angels 4" This is gonna be
close...down just a bit more...at 500kts I wont even know it if I hit
the ground...that's a blessing of sorts. We crest a hill....and tracers
find us...jink, jink, chaff flare chaff flare...jink...ping, damn I'm
hit...plane shaking...avionics....ok... I got it, cool it still
flies...damn get it back down...floated up there....oh shit I think the
MiG's are interested in dancing. Damn....Boresight Aim-120 up...locked
....give the Lead a shot into his face...keep rolling....trail MiG
comes around on us...bitch....mother "Yo Wing clear my six" ....."Break
RIGHT!"
Damn that missile was annoyed with me, a Hawk gives the other
MiG-23 a break for the rest of his life...damn duck down again...give
the order to rejoin...settle back down. Plane shaking, shit
broken...damn I don't have any more money to be buying beers for my
Chief....call AWAC'S for a threat appraisal, we are cool the closest
threat is some iL28's 10 miles away.
MY GOD look at the firefight raging at the front....a brigade of M1A2's
is engaging three times that number of T-62's and T-55's...tracers and
explosions almost shake me in my cockpit..swirling above the exchange
are A-10's attacking, the streaming tracers from their 30mm evidence
that someone is having a very bad day, shoulder fired missiles both G2A
and G2G flying every which a way....Mi-24's rummaging thru firing
rockets at the US and Korean lines to see if anything can possibly be
uninjured, 2 AH-64 Longbows attempting to give some relief to the
outgunned demoralized US troops....some of those kids got into the Army
for the education....well I bet they are getting one heck of an
education.
Above, the fight for control of the FLOT is awesome...as afraid as I am
down amongst the weeds...I'm still glad to not be up there...up there
everyone gets a shot. Enemy's and friendlies...SAMS shoot down both
with alarming ease....IR missiles dash hither to smash into the most
unlikely of targets friend or foe doesn't matter.
My wingman and I are tasked with attempting to knock out a
bridge that the North Koreans are using to rush reinforcements to the
meat grinder below...this may perhaps bring some temporary relief to
those young troops. The North Koreans are rushing in an attempt to
cross as many reinforcements as possible before they lose the bridge.
Losing the Bridge is not a done deal...4 have tried so far and not
counting the numbers lost supporting the strikes we lost all four.
Failure is not an option...I must shut that bridge down.
Succeeding in the sim business..... it's probably easier to complete that mission I just described.
The above description is basically what has lived on my puter
from the first hour I opened up the package that is called Falcon 4.
With all the bugs (yea they're a couple or more....)
simply put this sim is the definition of what a complete sim should
strive to be...from the day it was released the rules changed. Some may
argue that the sim is plagued with bugs and there is no denying it has
a few...but if you attempt to just play the sim and not worry too much
about weird stuff...its an amazing experience.
This sim simply wraps you up in war as a F16 Pilot...my dreams of way
back, of being in the Fulda Gap have been realized....yea I know its
not the Fulda Gap but it sure fits every other description except the
location. In my words the Fulda Gap as described by General Sir John
Hackett is a shitstorm of mayhem....looks like what I described. Thanks
very much G.Louie...and Micro prose Team.
Well I always want to let you know how I feel before I start....kinda gets us off on the right foot.
Falcon 4 accomplishments are absolutely stunning....but for
some, the bugs are show stopping. Because I believe that this sim
should be on every flight simmers hard-drive I will share what I do to
insure trouble free Falcon 4 flight simming. Mind you that I fly almost
exclusively Campaign....and this is where the biggest bug lives. My
system doesn't crash anymore...but it takes active maintenance during
play to insure that .....
Some have raged that the developers are some terrible breed
because they released Falcon 4 with a few known bugs. Well if the story
about Hasbro threatening to shut down development unless Falcon 4 was
released before Christmas is true then I'm all for releasing it. Sorry
....I know this pisses off a great number of people...get over it. Its
only fifty dollars and as far as I'm concerned once I got it to run
stably and fast it was by far the best 50 dollars I've ever spent.
Bottom line I would rather have it buggy and unfinished than not at
all.
And the truth is, if it were judged by other sims, it would fare well
if the memory leak was not factored in...(the memory leak is a
showstopper, but it can be circumvented) the other bugs are of the same
type as most other sims have upon release...wingman problems, AI
problems, some flight model quirks, little niggling things
broken..nothing but the memory leak a show stopper for the single
player. I have literally played it some days for 5 hours straight so I
know it can run stably.
Some have complained that its a CPU hog...well all I can say is
turn down your graphics and enjoy the show and be happy that this sim
will still be kicking out fine graphics when you get that Dual K-7
256MB Wonder Machine rolling. They are attempting to model everything
that is a war...right down to the individual soldiers....(they can be
seen advancing in the excellent view system). They have done it better
than any before them...indeed it can be said that no one had every
attempted this feat. Micro prose has but low end Pentiums need not
apply. You will need at least a 166-MMX with a Voodoo 2 to even hope to
start enjoying this sim. If its any help this sim is probably
responsible for more upgrades than Windows 98.... But really the graphics are fine even turned down...
Memory leaks...and how I learned to not like the 1.03 Patch.
The original release of Falcon 4 came complete...every option and
choice a simmer is likely to ever want or need is
there....unfortunately having that many choices makes a program more
complicated than the inside of the New York Sewer system. And into that
maze some really pain-in-the ass bugs have crept.
The biggest one is the Memory leak. This affects all parts of the
sim...but is only really noticed when using the campaign (many more
objects taking up memory slots and not giving them back)...it affects
computers with less memory first.
As it was explained to me, when an object (unit, plane, soldier) is
created it's assigned a slot in memory. When it is through with
whatever task... be it dying or ending it's mission .. it's supposed to
tell the Program and Windows that it no longer needs the memory slot
for that particular object. In Falcon that de-allocation never happens,
and the sim will run out of space to assign new objects. You are
alright until you attempt to re-enter the sim. Then crash...boom.
What I have done is download a neat little app called MemTurbo. I then
enable that app to reside on my taskbar, and after each mission I run
the app to free up the wasted memory. Most of the time my memory will
be sitting at 1%... after a mission. With MemTurbo I have not crashed
when I have used it properly....(crashing meaning my puter....I Crash
all the time in Falcon but that's pilot error) Do not set this app to
run automagically.... is my advice. (Side note...the crash bug will
occur even if you're not in campaign so its a good idea to run the app
from time to time.)
Supposedly the 1.03 patch was gonna cure the memory leak... it did not.
It DID break the AI. (Not that the AI was super tough prepatch.
Apparently they do have a problem activating the radar of both the
ground and air units.) But with the patch the AI is downright friendly.
Some have reported flying formation, beautiful heartwarming stuff that
is but alas that's not the purpose of the sim.
They are slightly more dangerous with the original un-patched version.
Though you will see them launch SARH AA-10c's, unfortunately they
forget to illuminate the target. This might be a problem with just the
Koreans (hey, I'm an optimist.. maybe they were modeling bad training.)
I set up a few BVR missions with an F-15C (last nite with a F-14 same
results) armed with the AIM-54. He would briefly illuminate me, but not
nearly enough to provide guidance to the missile.
This is also happening with the SAM'S. Apparently only Flanker intends
to model difficult SAMS as the last two heavyweight Sims (Falcon 4 and
F15) have modeled wussy SAMS. A pet peeve of mine is that the heavy
weight Sims besides Flanker have decided to make the Realistic settings
a bit more unrealistic to allow the Average player to select Expert and
win. (As an aside World War 2 fighters decided to give us realistically
difficult settings for the AI and got roundly screamed at....shame,
shame...as that is truly a fun sim because of the AI.)
My GOD the Campaign is Slow....
Yup its a definite CPU hog...and it eats RAM like some kind of finger
food. You got 128mb....well hey, that's great! It really starts into
its own at that point. You got 256. Man, you are gonna have some fun
tonight! You only have 16...ummmm are you sure your a flight simmer.?
In defense of this sim, many of the high horsepower puter owners that
are complaining probably should look at their setup. Especially those
who have all kinds of stuff running at the same time. This is most
unwise. Ironically, running Crashguard is the surest way to crash.
Virus checkers are also extremely high on the list of things
not to have running. Basically only explorer should be running when you
start this sim. Don't be like someone I visited recently to install a
Voodoo2. This young man has so many different programs running at the
same time that he needed a scroll bar to view them all in taskmanager.
Keep in mind that this bad boy sim is modeling a Blitzkrieg attack by a
numerically superior force. The tanks are having fire fights and moving
semi- intelligently, the soldiers are advancing, SAMS are
firing....(after their own fashion...thru hills and such)..and scores
and scores of planes are on the attack.
All this while the Sim engine is keeping track in real time of the
campaign, its keeping track of every attack, counting
scores...advancing positions. And let's not forget that its doing an
absolutely terrific flight modeling job. That it runs at all is the
strongest testament to how far along Home Computers have come in the
last 4 years. That it should need a strong computer should not be a
mystery.
But when you do have the horsepower...i.e. strong CPU, lots of RAM and
2 Voodoo 2's SLI'd well then sit back in the mission planner and expand
the map. Right click the map and select all the different objects that
can be viewed in real time on the map. Sit back and enjoy the show! (Or
select COMBAT AP in SETUP, jump into an F16, hit AP and then SHF ~ for
Action View).
While you watch the symbols the Radio is keeping your
thoroughly immersed with calls for help, request for fire, relief,
acknowledging a kill and so forth and so on. Not only do you get to
hear it but it also actually sounds real. MPS even modeled the radio
signal degrading with distance.
When you get tired of watching an abstract of the Real Time Action
select a mission from the Mission Schedule Screen and away you go. If I
were you I would click the labels option on the previous screen.....in
a minute you will understand why. (note set your sim up so that you are
invincible, with Combat Autopilot....did I mention the choices up the
yin-yang part...hehe)
Choices ....I LOVE THAT WORD.
Select Taxi. Yes, this sim allows you to taxi. Remember how much fun
that was in EF2000? It's even more fun in Falcon. I remember how
impressed I was the first time I looked back and saw 10 Vipers
trundling behind me, their noses dipping with application of brakes.
Most excellent! Get clearance from the Tower. (The tower lady has
snakes in her head so be careful). She gets amused by telling two to
take off in the same spot in the same time. Worse yet, she absolutely
loves doing that to you on landing. I like to look both right and left
before taking off, just like crossing the street.
After taking off set your plane to Auto Pilot. Select shift tilde and
pop a beer. The action view is an entire sim/show by itself, and it's
here that you truly begin to understand the scope of this sim. They
have actually attempted to model the entire theatre!! Quit your
bitching and upgrade; the train is leaving and the slow puters are NOT
on it.
Sure there are some AI problems. If there wasn't any bugs in a sim of
this scale I would suspect the Microprose Team of being Aliens. You
know, first we buy the sim, then when our brains go to mush from
playing til 3 AM every morning and then heading for work, they take
over the world...
By and large what you will see is a war ... in a box ...that
you can start up instantly and play in. My, oh my! It's really true,
the only difference between the men and the boys is the price of their
toys! (Mine just got a bunch more expensive..... Dual K7's running with 256 mb of Ram on an NT 5 Workstation. Can you say pretty please with a cherry on top dear Wifey....?
The Good the Bad and the Truly Brilliant....
The bad.....
The bad listed below with comments. Even here I temper these remarks by
saying that this sim is extremely complex. And I fear that many
complaints may just be not knowing how to work with the sim. So I have
attempted to be fair in my critique.
The Memory Leak is by far the biggest problem that the sim has. This is
a showstopper and should have been fixed prior to release. Get around
it by using Memturbo and avoid the patch.
The Patch...broke more things than it fixed...and that's being kind. Avoid this big time...
AI problems....
The AI refuse to use Radar.....thereby making their Radar missile shots
ineffectual. They do fire AA-10c's they just don't illuminate the
target. Since they don't use radar they are easy pickings. My Aim-120's
are mighty....
Though not in service at this time...the R-77's (AMRAAMSKI) would be a
terrific addition to the enemy arsenal. (At least the fight would be
more fair). Mind you once the AI get into IR range bad things happen to
human pilots. (Ed. Note: Tame those bad boys by opening the
doctrine2.txt file in your falcon4/campaign/SAVE directory and changing
the last line from 40.0 to 30.0).
SAMs also seem very timid. I can sometimes fly over the Front
Lines and not see a single missile launched. SA-7 Squads have a
deathwish. I know I would launch something if I saw a F16 rolling in to
attack me, and I certainly wouldn't give him multiple tries at my
carcass!
As for ATC... the Air Traffic Control lady has snakes in her
head, and she blames F16 pilots and therefore she is attempting to kill
us all. Look left and right and make sure the runway is clear.
My Wingman is very unhappy and lacks a certain fire. Maybe I
won him too many times at poker. Anyway, he likes to watch me get my
butt smacked. May we have some help.....? They also need to be a bit more aggressive in ground attack, or we need to know the definitive method to make them attack.
AWAC'S guy is related to the ATC lady, he likes to send me off on
600mile chases, and he never likes sending help. I picture him Smoking
a huge Joint talking garbage with the Snakes in her head lady. He is
somewhat useful so don't ignore him, you just have to catch him when he
isn't stoned.
The Debrief screen is a bit inconsistent. Some figures will
even disagree on the same page. The attempt is terrific and the
Interface is fine, we just need better numbers.
The good stuff....oh yea give it here.
Choices up the butt......sorry to be vulgar but I love that
word. CHOICES DAMMIT. Let me play this game the way I want to. Falcon
doesn't force you to play it my way, you can configure virtually any
aspect of the sm.
The Flight model. This almost ranks up in the brilliant
category. Not that it isn't brilliant, but against the campaign,
well... Great flight models have been done. The feeling of flight is
enormous, and this from a dedicated Flanker fan! Learning how to land
will consume you.
This might be the first sim that actually forces you to think in terms
of flying a real plane instead of a video game. Even dear old Flanker
gave me the impression that the landings were fudged. I have a track of
me doing barrel roll touch and goes, surely that's not possible....!
But as in all things some quirks exist in Falcon's flight model. Stalls
have a semi scripted feel to them. But that's really picking the nit.
ACMI...this could have made it into the brilliant
category except they left out two important items: no hud view and you
can't take over the flight. Someone at MPS should have been a Flanker
fan. Combining these two mission recorders would have been incredible.
The best feature for me is the one button recording. Anytime during a
flight just press "F" button and you are recording. The wireframe is
also terrific.
Mission editor....being able to construct my own war is an
enormous advantage. This mission editor is almost as notable as the
campaign because in large part it is part of the campaign. It's
possible with the mission editor to construct a war of your own.
Naturally since you potentially have the possibility to deal with a
large theatre some groupings of units has been done.
While attempting to construct a mission to use as a benchmark I
discovered the power of the mission editor, I dropped a few brigades of
tanks from both sides down a line, added some flights of ground attack
from both sides, some air defense and then added my flight coming in at
200 feet....the amount of action was astounding, with the tanks
manuevering for shots, G2A missiles, G2G missile and all immediately
attacking each other and MOVING. This is probably the reason for the
grouping of the units for the AI this will bother some, but most
hardcore mission designers will appreciate it.
Unfortunately they won't appreciate the Mickey Mouse GUI. Major points
off for not adhering to the Windows standard for GUI's in the Mission
Editor. Developers, I understand why the main part of the GUI must be
uh....game oriented.... but those people that need the "features" of a
game oriented GUI probably won't ever see the Mission Editor. Please
take a look at the Visual Basic interface and style mission editors
like that. Pretty please?
Mission Planner...my my my...some great things here. Mouse over
text on units, right clicking menu's that are context sensitive,
actually extremely excellent. Points off for not having the clock
visible while I have the map expanded. Yea I can pick nits with the
best.....
Padlock/View systems. Reflections go a long way to helping SA.
Too bad they didn't copy Flanker's mini hud....it would have been
perfect. As it stands it's a 98 out of 100.
Detailed debriefs. You will know what you hit (you will after
they fix it...it's a little broke now). That they have attempted to
keep track of this in the maelstrom that is the campaign is laudable. I
hope that gets fixed soon.
A pilots log book that keeps track of all the time spent in the sim...(don't let the one who must be obeyed know about that...).
All your kills both on the ground in the air and human online are
tracked....as well as all your deaths. Campaign statistics are tracked
as well as your ace factor which could be used as something of a
handicap. Great stuff .....
The Brilliant...
The campaign, boss the campaign...!! Truly this part of the sim
is excellent even while broken. Imagine a WAR... ground troops... tanks
all moving to either attack or repel attacks. Imagine having to worry
about supply... it's all here.
This sim simply sets the standard for others. Excuses from this time on
are gonna be hard to hear, especially if the bugs get worked out. The
combination of an already terrific Flight Model coupled with an awesome
dynamic campaign is scary. Couple those two items with a detailed
debrief, recon photos of the targets, BDA, a pilots log book and it's
their competitors nightmare. Add a Complex mission editor, mission
planner it makes you wonder why the other developers just don't quit
and start making RPG's.
The closing: What to Say?
Falcon 4 has arrived and the little boy that is inside of me is
very, very happy. I am aware of the bugs. And yet since its release I
have only played Falcon 4. It's truly remarkable.
I will go against conventional wisdom here and say that if I just
consider myself and not some abstract philosophy about not releasing a
buggy sim to the general public I'm delighted to have gotten Falcon 4
when we did. It was the absolute best Christmas present I have received
this year.
Some have become extremely self rightous and claimed that we have some
duty to only accept un-buggy games. I wonder if we would ever have any
games with that standard? Certainly they wouldn't cost 50.00 dollars
and most certainly they would take forever and be feature limited. No
sim yet has been released bug free, and probably no sim ever will be.
Sometimes for hours on end I will sit in my room with my War in the Box
and try to fight the good fight against desperate odds. This is the
first sim that I have had that I've not used the time acceleration -
not once! I have hand flown each and every mission no matter how long.
I don't need terrain following radar cause I love flying my Viper into
the melee and back below the limbo stick. What more can you ask
for......?