The other fighter plane comes almost head-on into me and passes to the
left. I pull on the stick, go vertical, craning my neck up in order not
to lose sight of the enemy. On top of the half-loop, almost weightless,
I roll the plane and dive on the EA which breaks hard left in front of
me. No way to come into his six now, a series of manouevres is
developing.
The San Gabriel mountains on the horizon spin wildly and during dives
you seem to go straight into the supertankers in the pacific which are
heading for Long Beach. "Now turn inside him" comes the advice from the
Co-Pilot and thats what I do. Loaded with adrenaline I disregard the
shaking of the stick when breaking too hard. "Gentle, don't buffet the
plane" comes the Co-Pilot and I push the stick a bit forward.
We are now behind the enemy in a 80° left bank, but not in a firing
position. I crank my machine into a Low-Yo-Yo and when pulling up, the
G-forces take a brutal grip on us. I shrink in my seat, my head with
the helmet weights tons, looking up through the canopy to the enemy is
difficult. He has literally vanished in the glare ot the sun. "Here he
comes, knock him off" goes the excited voice in the headset.
Yeah, I zoom up from the enemies 8 o'clock low, I can see him now,
close through the spinning disk of the prop in front of me. "Tracking,
tracking" comes from the headset as I put the gunsight on him. I pull
the trigger and after a two second burst the plane is trailing smoke
and breaking away. As we glide through his smoke-trail and prop-wash, I
let out a cry of excitement, thriumph, relief and hear a "whowh, this
was beautifull, we will have some great guncam footage" in the
intercom.
My
mind still has problems catching up with reality: Here I am, in the
first REAL dogfight of my life and its AWESOME !! Welcome to Air Combat USA.
Background
When I first heard about it, years ago on german TV and flight
magazines, I knew I had to do it. With Air Combat USA (Los Angeles) you
fly WWII style dogfights in little Marchetti prop trainers (remember
them from Janes FA?) without the need for a pilot license. For us
ordinary flight simmers its the only way to come closer to the reality
behind our favourite pastime.
When
driving up Fullerton Airport you already see the handful of SF260
trainers in their blue-grey camo on the flight line. I walk up the
office and introduce myself to Mike Blackstone, founder and president
of the company. He tells me what packages you can book ("just don't
think about the costs" he says), shows me around an airplane and gives
me some background.
Being an accomplished aerobatic pilot, he came up with the idea of
public dogfighting, invented an optical tracking device, which is used
instead of real 50cals and started the outfit in 1986. Now they have
done 18000 fights and are expanding.
You fly with an instructor on your side-seat, he makes take-off and
landing, but will leave you to fly the dogfights, giving advice if
necessary. Three on-board cameras record the flight on a videotape
which you carry home. Instructors are former military pilots from all
branches with thousands of hours experience. You can sign up for
different fight packages starting at $395 and from here only the sky is
the limit.
Enlisting
I decide for a basic 6-dogfights-pack lasting appr. 50min and Mike asks
me about my flight experience. Well, I have only once in my life flown
a plane: stick time was 10min out of a 25min aerobatic joyride with a
Pitts Biplane a while ago in New Zealand. I was doing some basic
manoevres there, loops, rolls, cuban eights. From this I'm confident
that I won't puke, that I can go to 6 G without greyout and that I
won't be disoriented. Sounds good, says Mike and I ask about my
"adversary".
Somehow
confident in the thousands of simulated dogfights under my belt, I
don't want to go against the ordinary guy who gets this as a birthday
gift from his wife or an incentive from his Company (apparently that's
the majority of their customers). Mike has an open slot for a fight
against an instructor the next day. It is a former USAF Phantom pilot
who is currently training to qualify as an AIRCOMBAT USA side-seater.
"Do you really wanna do it? Boy, it will be the fight of your life"
goes Mike, and I think to myself "you asked for it" and give it a go.
Michael E. Blackstone - ('Mav'erick)
Mike
graduated from California Polytechnic State University, Pomona, CA with
a Bachelor of Science Degree majoring in Aerospace Engineering. Mike
has 32 years of experience in aviation, including 21,000 hours of
flight time, most of which he accumulated in his 16 years as an airline
Captain. Mike has logged 3000 hours of aerobatics time; 1500 hours in a
Pitts, and 2,000 in the SIAI Marchetti SF260, used by Air Combat USA.
Mike currently flies the Boeing 757/767 for American Airlines and is
President of Air Combat USA, which he founded in 1986.
Preflight
Next morning I'm introduced to my adversary pilot ("good that you do
it, it's the best thing you can do with your clothes on") and the two
instructors. The guy allocated to me is Dooley Jackson, a veteran of
Vietnam and of 2000 AIRCOMBAT USA fights. With those
toy-planes-on-a-stick he goes through the briefing: Safety, BFM etc.
Safety means not to come too close to the other plane, to keep a good
distance from the ground and to avoid spinning out of the sky. But its
Dooleys job to take care of that.
BFM: well, for my basic ride the teaching is mostly the different
pursuits, yo-yos, energy management. All this and words like "Lose
sight, lose the fight, be aggressive" - sounds all too familiar to me.
Dooley demonstrates how to breath under high Gs and gives some general
advice: "Move the stick very gentle, everything up there is much
smoother than in the movies." And what about flight sims, I think?
We
put on flight suit, parachute, mae west and I get instructions how to
bail out (WWII style: "climb onto the wing, jump, but avoid the tail" -
there is no CTRL-E keyboard command which pops a Martin-Baker here) and
what to do after a splash into the sea. With the knowledge that it had
never happened here I stay cool.
We are ready to go, and I feel suddenly not so cool about the fight
anymore: will I be toasted by the other guy? I'm definitively not in
the gung-ho Tom Cruise mood which we all know is required from fighter
jocks. "Relax, you will have fun," smiles Dooley and we walk to the
flight line.
It's one of these wonderful California autumn mornings, visibility
unlimited, just some high cirrus clouds and contrails, a perfect day
for flying. We strap in, a last thumbs up to the "enemies" in the other
SF260 and Dooley taxies along the runway, taking off with the other
Marchetti in trail.
The First Fight
We climb out over Disneyland and are "feet wet" soon. On the way out
the "aggressor" takes the lead, flying some wide s-turns so I can
familiarize myself with the plane. The stick fits like a glove: its
exactly the same as my Thrustmaster at home, but holy smoke, this thing
is sensitive! I jink the SF260 all over the sky and Dooley has to
intervene "Gentle, man, gentle!" Slowly I get used to it and we
separate for the first combat.
The start is always the same: head-on with the enemy staggered to the
left and after the pass the fight is on. I follow Dooleys advice: roll
left 45° and pull up. The bandit was breaking horizontally, expecting
probably a two-circle turning engagement. We turn and Dooley calls out
"Low Yo-Yo". I roll the plane and down to the ocean we go.
Instinctively my head turns to look straight forward. BIG Mistake: "You
lost sight, I take control" hollers Dooley.
Damn, everything is happening so fast. But I know where the bandit must
be: "2'clock high, I got a visual". The instructor straightens the
plane, "you have control" and I pull up. We go through some
turn-and-burn, I have lost track of the textbook-things, just try to
put my lift-vector to the enemy, but I can feel that I have an
advantage. The head swivels, G-forces come and go and the horizon
spins.
WHOWH !! Its incredible, its exactly what I expected and its MUCH more.
Adrenaline is pumping like mad and still you feel that you are in
control. Together with the hunting thrill its an experience which is
almost impossible to describe, even difficult to remember from
hindsight.
My first kill comes unexpectedly fast and I have the impression that
the other guy was holding back, keeping some aces up his sleeve. The
next fights are similar, except that Dooley can more or less leave me
up to myself but for one thing: I'm pulling G's like there is no
tomorrow and he has to call out his "don't buffet, don't jerk it, don't
over-G" many a time (after 6G the Marchetti has to go into
inspection!). We are doing more 3D stuff in subsequent fights and I get
the hang of it.
Sometimes the enemy is above you, glinting in the sun, seconds later
you are the hun out of the sun boring down on him. Everything is going
fast but smooth and the fights play out rather quickly, actually too
quickly for my liking. If you gain an advantage, the bandit is dead
soon, period. There is nothing of the "hold on, I have him in 15
seconds" movie stuff.
The unbelievable happens: In rapid succession I win five fights and
lose the last one only because during a dive, I come too close to the
ocean, out of the safety envelope and that's an automatic kill for the
other pilot. He never came anywere close to my cone of vulnerability.
I'm so pumped up that I even forget to ask Dooley if I can do some
victory rolls before we are on the way home. This must have been the
most intense 30 minutes of my life (with my clothes on at least...)
I'm
allowed to fly a very close formation which is a good way to calm down
before Dooley makes a perfect touchdown on the tarmac. "This was some
great flying, you will love the video" he says. "It was worth every
single buck, I could do that all day long," I reply.
Debrief
We
climb out and the other instructor shouts at me from their cockpit:
"Man, you really humbled that air force jock" (he is probably former
Navy), "those were some Gs up there!" (it was 5.3 max). My adversary
pilot climbs out of the Marchetti grinning and we do a shake-hands:
"Congratulations, this was a helluva fight, you are an ace now," he
says. I feel proud and awkward at the same time and we walk to the
shack to see the video.
Watching
the reel, we go through the combat again with Dooley explaining what
was going on. I realized how much I was flying purely on instinct, but
the three others got it all: "here you tried to counter his move with
..." Unlike normal combats we have only my video, normally both
customers tapes are shown simultaneously. After that, Dooley says a
quick good-bye, leaving me with the Phantom driver for a chat over a
Coke.
He happens to be a real nice guy, nothing of the
Superhero-Fighter-Jockey type. He left the Air Force in 1991 after a
decade or so in the Phantom for the better pay of the Airlines. The
excitement in the USAF was just not there to compensate for the money
gap, too much paperwork, not enough flying, not to mention air combat.
"That's dogfighting, that's real fun," he says, pointing to the
Marchetti, standing in the hangar. And that's why he is flying with
AIRCOMBAT USA.
It might be interesting to discuss some questions which compare this
adventure to flight simming. Do not forget my perspective: Mr. PC-Pilot
who just happened to make this small hop with the prop. My conclusions
might differ from those of the pros in their Nomex suits, but might be
even more so interesting for the readers of CSIM.
So
how does this real thing compare to the sims, for all us silicon flyers
out there this is some sort of a 64k-question, isn't it?
The bad news is: The overall experience of a real dogfight is so
immense that we will never get it at home. The full integration of all
sensory inputs into the brain creates an experience of its own,
something which can not be simulated in the foreseeable future - maybe
never.
The
good news: It's amazing how many aspects of it is already covered by
the PC and we all know its going to better every year. With things in
the visual department improving so fast, we will catch up there soon.
The bottom line will be those wide-angle VR-goggles which follow your
head movements. During a dogfight you rarely stare straight ahead, but
almost always UP (I expect some very real neck pain when fighting thru
a rainy Sunday afternoon with such a device strapped to the PC!).
Before that flight, I was not aware how much force-feedback joysticks
will contribute to realism (have to buy one for X-Mas!) and that more
important for the immersion experience than rocking chairs (too jerky)
would be a device to simulate Gs (e.g. an inflatable G-suit or
compression straps). I can't wait to feel how close we will come to the
real thing with gizmos like that.
Will a simmer be a good real-life dogfighter?
Another
one of those questions. After my experience in Fullerton I would answer
with a Yes. When talking to my adversory pilot, it quickly turned out,
that I had flown orders of magnitude more dogfights than he had - and I
did a lot of them with WWII prop planes - shooting AIM-7 at radar blips
doesnt count in that ballpark. For me, thats the reason that I could
down him every time with comparative ease. Things would have been
diferent against guys like Dooley for example.
Where do you benefit from Sims:
The
first is situational awareness and orientation: you know what it means
to have the eyes padlocked on the enemy, while at the same time
subconsciously tracking the 3D-world spinning around you. You have a
feeling for your and the enemies position and the options both of you
have, right now and in some seconds.
This flight confirmed my opinion that the most important view to
improve SA in sims is [outside player to target], with [inside cockpit
padlock] only able to catch up after the introduction of those
VR-goggles. The brain input from the sensors and muscles in your neck,
which you miss when staring at the screen, is so important that I don't
consider outside views a cheat.
The
simmer knows about BFM, energy management, is not afraid to pull Gs and
being aggressive is second-nature to us anyway. But restrain yourself,
according to Dooley he has to intervene sometimes when people try to
ram the other plane head-on!
Where is simming counter-productive:
You
pull Gs too easily, not caring about buffets, flat-spins etc. This
comes from the simplified flight models of the past and the missing
F-Feedback. I took Microprose EAW home from L.A. and after having used
it for some hours now, with the flight model and spins set to
realistic, I'm sure this will make me a much more cautious pilot in no
time (Dooley would like it!).
Our stick movements are too hard and jerky, reality requires a much
smoother touch. Another interesting issue is deflection: three of my
kills would have required me to pull some lead with real (and silicon)
guns; not so here, you put the pipper dead on the plane and let fly
(kinda the K-14 gunsight of the late P-51s). Deflection is so hardwired
in my mind that it was difficult not to do it.
The Bottom Line
Can I recommend it? Absolutely. Do it. It may seem to be more money
than sense, but it's on par in the thrill-seconds-for-the-buck-ratio
with other things like bungee, free-fall parachuting or grade5-rafting.
It is a thrilling experience for anybody, but so much more for us
flight simmers. Believe me, pulling out of a dive on the 17" screen
will never be the the same again. For most it will be one of those
once-in-a-lifetime events, but it's worth it, even considering that you
can buy a bucket full of sim-software and a lot of PC-hardware for the
money.
But beware, I think it's very addictive, somehow I'm glad that I don't
live in L.A., I probably would go through all their programs up to the
Top Gun tournaments they have. Gee, terrible things could happen: I
would have to sell the house, my wife would divorce me...
If you do it, just make sure you have a good opponent, the best would
be a friend who you know from network play. There is also a pool of
"frequent flyers" in L.A., customers (parking their Rolls-Royce near
the Marchettis, no kidding) who should know all the tricks of the
trade.
I
talked to Mike Blackstone about switching to cheaper aerobatic
airplanes like the Walter Extra. Mike has indeed thought about it, but
expressed doubts if they will be accepted as "military" planes by the
public. Also, the side-by-side seat arrangement of the Marchetti is a
definite plus. He has already bought a cheap Yak-Trainer from Russia
which would do the job, but it's a nightmare to get it FAA-certified.
Still Mike has some plans with it ...
Are
there improvements possible apart from making it cheaper? Well, I would
like to actually hear the guns hammering away, a wide-angle camera on
top of the rudder would be better than the side looking camera from the
cockpit and there comes DVD now with its possibility to track all the
three cameras simultaneously.
Where
can you fly? Home base is Fullerton, but they tour the US in summer,
just check their website. Others have jumped the bandwaggon, there are
a couple of outfits in the US and Canada which use the Marchetti, T-6
or Beech trainers and have similar prices.
Being
German, I asked Mike if he ever thought about starting a business in
Europe. They had actually tried but were bogged down by the
overwhelming bureaucracy there.
This means I have to go back to the silicon skies, but with a
recollection that makes each virtual flight a richer experience than
before.