Here's a copy of the news from the 'Flankers Anonymous' pages.
Apologies for the copying of the text, but i think it's important
enough to share around with others.
The following article was posted on the russian flight-sim newsgroup by
Valentin Loginov (aka CoValent, editor of www.sukhoi.ru). Agent Loginov
paid a visit to Eagle Dynamics HQ and flew a 'development version'.
Thanks to Vilius for posting it on the mailing list...
QUOTE:
"As usual today I went for some flying and testing of the latest version
(November 09). I will tell you at once what my system was:
iPII-300/64/Intel740/Suncom F-15.
Well, impressions were the most joyful on this machine and this...
accelerator... if we can say this... I had stable 25-30 FPS. At the time of
maximum "workload", however (when there were about 10 aircraft in the air
hunting for each other and I had another Su-27 in my flight, and we were
firing in all directions and performed aerobatics at the same time), FPS was
down to 15.
For the sake of justice I must also tell you the resolution of our
entertainment - 800x600x16 (maybe I confuse colours and they were higher). (16
bit colour perhaps - VK). I must also remind you it's not even the alpha
version - it is development version. The optimisation and streamlining is
still ahead.
Su-33, my marine love, flies just wonderfully. It responds to joystick just
nice and everything works - ailerons, flaperons... Tailerons work
differentially, as required. Remember these are my words, not the info from
the developers: it will be possible to shoot even a single aileron, and the
flight model will change accordingly... :-)
Missiles are launched properly - some of them blasting off the rails, others
just separating. Flying became more difficult - anti-aircraft defences and
missiles are more intelligent. Chaff and flares will be painted this week. Now
only their flight trajectories are visible. So we chased a pair of F-18 :-))).
Anybody wanted to try polygon graphics?
So - all our planes were textured
except this F-18. However, everything worked fine, the lightning and shading
were correct, detail level was just stunning - even inscriptions on the
missiles were visible. As far as textures of foreign aircraft are concerned -
we'll see in the future, though models are very precise even now. BTW, burned
patches are clearly visible on Sukhoi planes near cannon.
I tried some aerobatics and got lost at the height of the third floor between
Sevastopol buildings, lost airspeed and crashed on the embankment right in
front of the Naval Officers' House. If anybody still has not found the airport
in Sevastopol, beloved by all virtual pilots: the historical truth is
restored, and the airport is in the right place now - in cape Kherson.
Just for interest we blasted some ordnance into the runway corner (checked the
combination of concrete and grass). The explosion is beautiful, of course, or
more precisely - the explosions (each of them is modelled as real one but with
random elements). Besides, they behave according to the rules of aerodynamics
and meteo - smoke is blown by the wind, shortly.
But the most exciting thing
about those explosions was that several subsequent explosions gradually
deepened the crater. After the tenth explosion the crater became enormous -
and most remarkably - it spread according to the laws of physics.
The Internet play is already completed and after some finishing touches
testing on the Net will be started. Later free Russian server will be
launched, for 1.5 initially, and later..."
END QUOTE...