Falcon 4.0 offers both a Dogfight mode and an Instant
Action mode that is configurable to your liking. In the Instant Action
mode you can choose A2A or A2G action, time of day, and also choose the
difficulty level and whether or not there will be SAMs and AAA to face.
I've spent
about four hours flying Instant Action with some interesting results.
Like most of you will do, I started off at the easiest settings to
familiarize myself with the sophisticated avionics and targetting
systems of the F16. In the process I've learned some things about
surviving multiple bandit engagements.
Instant Action on EASY, with no SAMs or AAA, allows the pilot
to concentrate on the task at hand: engaging multiple bandits with
unlimited resources of an F16. As a result, it's an unrealistic but
very effective way of learning tactics and weapons systems. It's also a
way to learn the particular slant of this training module, which is
probably the best way to regard this component of F4.
When you first enter Instant Action in this mode you'll find
yourself on the tail of about eight TU 16s and a couple of IL 28s.
After a few go rounds, I realized I was carrying some heavy A2G stores.
Best to pause the sim as soon as you enter, hit ALT J to bring up the
jettison menu, and get rid of that useless weight. The jettison menu
pops up in your right MFD, and you simply select the relevant pylon
then hit SPACE to jettison the pylon. Repeat the procedure for both
wings.
Before you can proceed to the engagement stage, however, you
must exit the jettison menu by clicking the SMS button at the bottom of
the MFD, then hit the dogfight key (D). Now you are in dogfight mode:
short range missile mode with the combination of the gun pipper.
Wiser and lighter, you are ready to engage some hostiles!
Actually, at this early stage these guys aren't very hostile, but once
you lock them up they will try to evade you. Unpause the sim, make sure
your throttle is way back, and get ready for action.
To lock up your first bandit simply hit the Designate button
(0 on the keypad). Fire off your first missile, then shift your nose
(you are in boresight mode now) a bit so that the next bandit is close
to the center of your HUD +, hit KP. to Undesignate, then hit Designate
again. Fire off another round. Keep this up for as many bandits as you
can.
If you're really quick and don't overshoot (you will have to
use your brake in here somewhere) you can get as many as eight hits
before you have to clean up with guns and then engage the escapees with
AIM 120s. Some of these aircraft will not go down with a single hit,
and of course some will not manage to evade your missiles entirely.
A word of warning on use of guns. You have precious few
shells and should get under half a mile before firing. Just tap your
trigger, you only need a couple of hits. If possible try to be in the
same plane as the bandit when firing. If you close to less than half a
mile you have a good chance of taking some damage if the bandit breaks
apart so use your brake when necessary.
Once you've made this initial pass, you can circle to take out
the few that have evaded you, and then other bandits will begin to
appear outside of ten miles. Hit M to go to medium range override and
do a sweep in TWS mode. Hit F4 to increase your radar range to 20 miles
or click on the up arrow in your left MFD radar display.
After this it gets a bit tricky. I tap Q twice and then choose
1 to get a vector to the closest threat when I can no longer find a
bandit. However, this will occasionally result in a vector to the
nearest parachute!
The bandits appear to come in waves, even on EASY mode, and
they become increasingly aggressive and stealthy as time progresses.
Their own evasive techniques become increasingly sophisticated, and you
will spot a MiG 21 out of the corner of your eye, begin to turn into
him, only to find he has dropped out of sight with a low yo-yo. Best to
tap "4" twice for padlock as soon as you can and then pull your nose
around.
A few things become critical as time progresses. First, don't
fixate on a single target. Bring up your RWR in the right MFD and stay
tuned for a radar warning. They won't lock you up at this stage so you
won't get a tone from your RWR. They use radar to locate and then IR to
take you out.
Second, manage your speed carefully. In order to do pull your
nose onto a bandit who appears suddenly at your 4 to 8 o'clock without
blacking out you need to be at 450 knots or less. If you black out you
will have no control of your aircraft.
In the weeds.
Third, stay low, under five thousand feet and even lower. It's a lot
easier to locate a bandit silhouette against the sky, and they know
this too! As time passes you will find some of these guys coming in low
and fast and watching out for you. Check in with AWACS every minute or
so when you have no target and keep checking your six.
Knife fight.
Fourth, use the terrain to hide, and expect some of the bad
guys to use it the same way. In the shot above I'm literally fighting
for my life with a MiG 21 who snuck up on me. I almost lost
consciousness on this turn.
I have to confess that I love the no cheat mode of the G-loc
model in Falcon 4. When you black out you can still go to an outside
view to locate the bandit, but you will not be able to control your
aircraft anyway. This FORCES you to learn to manage your airspeed and
manouvering more precisely. My flying and energy management is
beginning to improve!
AIM 120 shot.
Finally, let me re-emphasize the danger of target fixation. In this
shot I had a bandit at 15 miles and released an AIM 120 and then hit my
AB to close the distance. I had gone from 4500 feet to about 6500 at
550 knots when I noticed a spike on my RWR. A few seconds later I was
fighting a bronco and then had to eject.