Remember the Jane's ATF series of sims? If you owned any of
those titles (USNF, ATF, NATO Fighters, ATF Gold, Fighters
Anthology) you probably loved the immense variety those games
provided. Jane's used a unique approach in those simulations,
which has not been duplicated or improved upon by anyone else
since. Instead of limiting the user to just one or two
aircraft and whatever campaigns or missions the designers saw
fit to include, the ATF series gave the user tremendous power
over the game.
Fighters Anthology was the last incarnation in the series
and the height of this approach. With over 100 flyable
aircraft, 16 different world regional maps to work with,
hundreds of ground objects, scores of friendly and enemy
nationalities to choose from, and an easy to use mission
builder, this sim gave more "bang per buck" than any other
of its time.
These ATF sims had an open architecture, through the use of
library files which could be created by users and added to
the game to change, enhance, or add weapons, aircraft, and
so forth. People made missions and campaigns and circulated
them on the Net. Web sites sprung up around this practice
of distributing custom .libs and missions, and for "Virtual
Squadrons" to take advantage of the excellent multiplayer
capabilities of these sims. The ATF series created a loyal
following and was undoubtedly one of the best-selling
series of flightsims ever produced. I believe this is
because they were so replayable and versatile.
By 1998, however, with 3-D hardware acceleration really
having come of age, the graphics of the ATF series were
looking a bit long in the tooth. The ATF series, which we
must remember began in 1995, lacked support for
hardware-based 3-D acceleration. In terms of graphics,
there is no comparison between Fighters Anthology and the
latest works of art like Jane's F-15, Joint Strike Fighter,
and Falcon 4.0, to name but a few.
In my opinion, however, what many of these latest sims lack
is replayability and versatility. Modern-day flight sims
are centered around one or two aircraft, at best, and many
of them don't even have mission building capabilities.
While many of the latest titles have virtual cockpits and
superb flight modeling, they lack the endless variety
inherent in the ATF series. What the ATF series lacked in
high-fidelity flight modeling, I believe it more than made
up for in variety and replayability.
So, what I want to see is an all-new sim, building on the
tradition of the ATF series, but with state of the art
graphics. Call it "Fighters Anthology with a Facelift"! A
graphic facelift to be precise. In my opinion, the basic
interfaces of the game, and its mission builder, are fine
and need only a few small improvements. What is sorely
needed is 3Dfx support and graphics on par with Jane's F-15
or DID's Joint Strike Fighter. In fact, I would suggest
using F-15's graphics engine for a "new and improved"
release of Fighters Anthology. I realize of course that you
can't simply cut and paste the graphics engine from one
program to another - we're talking about a complete
rewrite, but it would be a rewrite based on existing
software, not an entirely new project for Jane's.
Just imagine Fighters Anthology with the graphics of F-15
or better! Then you'd have the best of both worlds. Of
course, you would probably have to have some sort of
generic "virtual cockpit" for this new Fighters Anthology
that I'm proposing, since you've got over 100 planes to
fly, and it wouldn't be practical to replicate all those
different cockpits. It's also expected that the flight
modeling would be less detailed.
Jane's, for example, made a big investment in trying to
exactly replicate the F-15E's flight modeling for their
latest sim, and no software company could reasonably be
expected to make that same kind of effort for over 100
aircraft. Therefore the flight modeling of our new and
improved sim would have to be more on the level of detail
found in Fighters Anthology - which was still quite
detailed, and more than adequate for most players in any
case. On the other hand, if I could have 100 planes with
virtual cockpits and perfect flight modeling for each one,
I wouldn't be complaining!
I think it would be a good idea to list some of the key
features of Fighters Anthology, which I'd like to see,
carried over into a future release:
The ability to change MFD settings with mouse clicks
and the ability to select both visual and sensor targets
with the mouse as well.
The ability to ignore your joystick's throttle and
rudder controls and use the keyboard instead.
The ability to specify the actions of all enemy units,
even ground forces.
It would be nice to have the same straightforward
keyboard layout used in the ATF sims.
When you select the Target View, you should be able to
hear the sounds of the target and what's going on around
him. It's more immersive that way - with some sims, when
you go to target view, it's dead silence. Perhaps more
realistic but boring. Besides, let's face it: the target
view itself is unrealistic but is there just for
entertainment value in the first place, so it should be
entertaining.
Since I'm in a wishing mood, I might as well list a few
things that I think would be wonderful additions to this
proposed future sim. Many of these items in my wish list I
picked up from other sims. Here it is:
Give users the ability to put their custom missions
together into campaigns, and let them specify stores and
aircraft available if they so desire.
Make the post-mission briefings more interesting and
informative by showing a list of all friendly and enemy
losses for that mission, rather than just showing you and
your wingman's kills. (X-Wing has a tally screen like this
after each mission, and it adds a lot to the game).
Add more regional maps and more aircraft, and let the
players fly the helicopters as well.
Add nuclear weapons to the game, but limit their
availability to just a few unique situations, perhaps with
some kind of repercussions after their use.
I would like a mission creator as detailed as the one
used in Jane's F-15, where enemy behavior can be made to be
more dynamic. For example, it would be nice if you could
program the fighters on an enemy airfield to lift off when
friendlies approach to within a certain distance. With the
ATF series, the best you can do is order them to lift off
at a certain time.
More ground units to pick from - in particular, more
armored vehicle types.
More realistic representation of ground units and how
they behave. For infantry, instead of little groups of what
look like toy army men that sit still, I'd like to see
individual soldiers running about, firing, and in general
reacting to events as in M1TP2. Same drill for vehicles.
Also, I'd like artillery and SSM batteries that really fire
at the other side rather than just sitting there like
statues.
The ability to run around on the ground after ejecting,
like in Joint Strike Fighter, except with the additional
ability of shooting at enemy infantry and vehicles. Perhaps
this exercise could be given a purpose, like trying to
reach a SAR pickup so your pilot won't become MIA. Just a
thought.
Mid-air refueling.
Supply or paratroop drops by transports like the C-130
and Starlifter.
Helicopter troop insertions and pickups.
Aircraft carriers should be able to hold more than five
aircraft at a time!
Amphibious landings (landing craft hit the beach and
disgorge infantry or armor, that sort of thing).
Targets should not be instantly identified when
selected, unless sensors and conditions permit. Make it
easier to screw up and kill friendlies, just as in real
life. This also makes gameplay more intense, especially for
those CAS missions!
You should be able to command heavy bombers to carpet
bomb a target from high altitude. In the ATF sims, if you
order a B-52, for example, to attack a ground target, he'll
sweep in low and do bombing runs as if he were a
fighter-bomber, which is maddening and makes
computer-controlled heavy bombers all but useless in the
game. I'd like to see scenes where a whole wing of B-52's
drops their whole load all at once on some hapless enemy
target, from 30,000 feet, just like they do in real life.
I hope I haven't gone too overboard with my wish list,
but I think the customer has the right to demand what he or
she wants. We buyers have a human tendency to be apathetic
and just take whatever comes along, never stopping to think
that we might actually be able to move the software companies
in the direction we want, just by telling them to do so.
Our still imaginary "Fighters Anthology II" would be an
extremely entertaining, immersive game, with plenty of
instant action for the light crowd, and lots of room for
the hardcore types to exercise their creativity. A great
concept shouldn't be allowed to die. So if you're a
frustrated owner of one of the ATF sims, don't hesitate to
tell Jane's what you think. They welcome user feedback so
don't be shy! Janes.
I have spoken with their programmers and have been told
that the idea of doing a Fighters Anthology remake has been
proposed, but they're always hesitant to undertake a
project without the certainty that it will do well in the
marketplace. Help remove their doubts and get the ball
rolling by telling them you want! And by the way, I have no
doubt that "Fighters Anthology II" would be a huge hit, and
make tons of money for Jane's. Who wouldn't want a sim that
captures the best of both worlds?
However, we should not limit ourselves to beseeching just
one company. Up to this point I've been going on the
assumption that Jane's should upgrade its own product. In
fact, there is no reason why other flightsim companies
can't pick up the ball and create this "Mother of all
Sims". Therefore flight sim enthusiasts should also be
sending their requests to other companies, such as:
…to name but a few. I'm also appealing to those
owners of EF2000, F-22ADF, JST, or other recent sims which
have some of the features outlined above, but not all.
There are lots of great things about these products, which
could be incorporated into a future "Mother of all
FlightSims". The latest upgrade to DID's EF2000 series, in
particular, stands out in my mind as a great product that
could be by giving it a mission builder, more regional maps
to work with, and the ability to fly any plane. Besides its
lack of these features, EF2000 is outstanding, and has the
best dynamic campaign play I've seen yet, and excellent
graphics, too. As for the upcoming Total Air War sim, it
sounds good but is still very limited in terms of mission
creation and aircraft available.
In summary, the sad fact is, there is no flightsim out
there with All the Right Stuff, in my opinion, and maybe
there never will be, but one thing's for certain: It's not
going to happen on its own. You, the flight sim
enthusiasts, must get in gear and let these companies know
what you want. If more than one software company gets in on
the act, so much the better. Variety is the spice of life.
All feedback is most welcome! Please let me know what you
think. Michael Baxter