Yes the WW2 sims have hit the Normandy beach
head!!! First Microsoft’s Combat Flight
Simulator (MS-CFS), and now Microprose’s European Air
War (EAW).
If the graphics, sounds, flight
model and excellent online multiplayer dogfighting
of MS-CFS weren’t enough to keep your attention -
EAW adds more planes and online multiplayer
cooperative missions to our WW2 sim onslaught.
With Jane’s WW2 Fighter and Activision’s Screamin
Demons Over Europe soon to follow, this winter is a WW2
prop-head’s dream come true.
FW190-A8 dropping a 500 kg bomb, yes
releasing bombs works in EAW.
This review is not intended to be a comprehensive
decompilation of EAW. What I wanted to do was to
give you, the CSIM reader, a hands-on look at what I
think is a really good WW2 sim - from the online
multiplayer perspective. I’ll leave the solo and
campaigning to the in-depth review.
What
differentiates EAW from MS-CFS in my opinion is
that COOP MP is supported in a big way. You can
get with your mates and fly together or against
each other in the most fearsome fighters of the
era. Sorry no player controlled heavy bombers in
EAW. My understanding is that we will have to
wait for Fighter Squadron for that feature.
I have successfully flown online with as many as 6
players while in the midst of scores of
AI controlled bombers and fighters - not even
counting the ground activity. This is where EAW
pulls away from MS-CFS.
The way I look at it, MS-CFS focuses on the pilot in the
fighter, and EAW focuses more on the pilot within
the context of the entire battle. As a result, expect the strengths and
weaknesses of each to be along those lines, IMHO. I won’t beat EAW to
death here with its pros and cons, but instead I
wanted to deliver a feel for what its like to be
_IN_ this sim. This is the strength of
EAW: it’s immersive feel.
PART I: In the Luftwaffe
Me262-A1 flight scrambles to intercept the
heavies.
Imagine yourself in the elite JV-44 Expertin
Me262 Stormbird flight (schwarm = 2 rottes, rotte
= element). Your ground control scrambles you to
intercept incoming B-17 heavy bombers
approaching Berlin, your home town. Fierce
fighter escort can be expected as usual.
You and your online (TCP/IP or Kali/IPX or LAN/IPX)
buddies scramble. Some of you take Me262s and
others may take Me109s or FW190s. But you are
the Expertin Jagdeschwader commander, only the
best of the best get the new fighter jets capable
of speed exceeding the best enemy fighters by over
100 MPH.
Gunsight view of straffing run on formation
of B-17s
Having this raw speed available to you is both a blessing and a curse. While you can
out run any plane out there, you must also employ
B&Z fighter tactics (Boom & Zoom) and fight your
innate urge to mix it up with the single seat
fighters. Your role is in defense of the Riech,
and to bring down the heavies.
Now with this
added speed come two major challenges: learning
to have excellent gunnery skills due to very high
closure rates, and flying in what is virtually a
kerosene malitov cocktail. You are probably the
most vulnerable aircraft of the era, including the
Japanese Zero. So it is wise to not become a
target for very long.
B-17 limping along on 2 running engines
In fact, while I was very
successful in downing 2 bombers on this run, the
best approach is to attack a bomber head on.
Killing the flight crew is the most effective
method, and exposes you to the least gun fire and
TOT (time on target). But you knew that, you're an
ACE Expertin!
So down goes one of your victims, and the other
is limping along on 2 engines. Yes we can either
come back for the coup-de-gras, or leave them to
the butcher birds. Why expose our plane
unnecessarily?
EAW has given us a very good damage model. Not the kind sported
by Janes WW2, where physical damage is apparent, but in the actual
physics itself, where placement of hits results in differing damage to
the victim’s plane and systems. Here we see our hits to the port side
results in 2 of
the engines being taken out, a very good thing
when dealing with big planes. I hate the old models where one shot
results in a total fireball every time.
You look over your shoulder to see if your
wingman is still tactical
Let’s egress the battle area. We have a very
limited fuel capacity (440 gals) with a combat
range of only 150 miles (241 km). While our four
30 mm cannons carry a lethal punch,
we only have about 100 rounds per cannon. Hit
and run tactics are our strength. Is my wingman
still with me? A quick glance with the snap view
shows that he is in good form.
Your trip home requires you to light up
your cockpit.
Well its getting late, let’s hit the cockpit
lighting. The red wavelength fulfills two roles:
first, red light isn’t as perceptible over
distance - thus good for stealthy reasons;
secondly, it helps the pilot to keep his eyes
sharp. Any bright source of light at night can
temporarily blind the pilot or reduce their
ability to discern smaller objects like incoming
bandits.
EAW’s cockpit is both functional and
scrollable. What is lacking is a high
resolution on all the gauges, being that the sim
is 256 color and 640 X 400 resolution. Also
there aren't any mouse interactive controls in the
cockpit. "Zie goot!" back home to brag, drink,
and mingle mit der fraulines. (Please no emails on my horrible German diction.
Work with me, ok? )
There’s nothing like the smell of… jet
fumes and victory
PART II: In the US 8th Army Airforces
Now imagine, if you will, that you’re a young
teenager lieutenant in the 8th Army Air Corps.
Our forces have pretty much cleared the Luftwaffe
from the skies over Europe. Our role is to
escort our heavies to knock out the Axis’ ability
to conduct the war: to destroy their
industrial capacities.
On the return leg, we are
allowed to hit anything of military value: to
fly interdiction, to search and destroy all
targets of opportunity. Translation: knock out
the support infrastructure, preventing the front
lines from continuing the battle effort.
Me and my Mustang, note functional gauges.
only.
Well, time is short. I really don’t want to fly
the ingress all the way to the target area. So I
can hit the CONTROL-n keys and place myself near
the action area. Another method would be to
speed up the real time clock of the sim (solo and
campaign play only), but I have found that this is
risky business. You can find your plane damaged
by the enemy while in that accelerated mode. Use
the accelerated time feature sparingly.
Note too that ALT-p is pause. This allows you to
safely view the map with ALT-m and even look
around both in and outside of your plane.
While you can move around on the map with the
mouse, you cannot zoom in on the map. I also
stumbled on the fact that when you are setting up
the solo mission parameters, you can use the map
to click on an airstrip of your choice. This
allows you to shorten your flight time also. As
you can probably guess, I flew this interdiction
mission in solo (single mission) mode.
Scoring big time on Hitler’s life lines.
OK, back to our story line. Here I am, cruising
at low altitude in my brand new P51-D Pony armed
with 2 bombs and 6 wing mounted 50 cal machine
guns (400 rounds/gun on 2 inner pair, 270
rounds/gun on the one outer pair). Needless to
say, this is a great all purpose guns platform.
The only real draw back is that its 100 MPH slower
than what the enemy has, and that the guns are
notorious for jamming in high G load situations -
due to the long gun belts.
Padlocking your ground target while in the
padlock mode.
Tally Ho! There’s a supply train running at full
steam. Look at her go with a full plume. Its
carrying a fuel tank car, probably badly needed
av-gas for the Luftwaffe. A quick check reveals
no triple-A gun emplacement. This baby is gunna
be like shooting ducks in a pond. The biggest
threat will be the flying debris and the proper
pull up timing. Let ‘er rip! Ka Bam!
Scratch one Nazis choo-choo. Let’s go down
for a look see.
The padlock allows me to lock
onto ground targets. Used in conjunction with the
virtual cockpit, you have a good system to
keep situation awareness - and not auger or become
captured. I have witnessed one of my wounded
P47-C pilots get downed and survive, only to
then see him surrounded and captured by ground
forces. Very nice touch. I didn’t want to
risk straffing them and hitting my unfortunate
compatriot.
And you thought going home was going to be
a piece of cake?
What’s that? Fast moving Me109 bandits
approaching? Dang it all. I didn’t even have
time to use my eggs (bombs) yet. Well I’m not
going to let this guy spoil my eggs. Let’s see
what he is made of.
Just look at that beautiful
109! It will be a pitty to waste her. While the
graphics of EAW are not up to the standards of
Janes WW2 demo, nor MS-CFS, it is still D3D and
Glide acceleratable.
The graphics have a grainy
look to them, even a dated quality to them. But
in its own way, its beautiful. It almost adds to
the vintage nature of this sim. What is
important is that the graphics are fast and smooth
on the P2 333 with Voodoo2 that I used. All the
cool special effects are there (save I never did
hear that train or plane explode).
Note the
falling away of the spent shells, and the trailing
smoke from the firing guns. Release your bombs
and you can hear them whistle on their way down.
(you might have to use a different unused key, and
un-map the default BUTTON2 choice for the
secondary weapon release function in the CONTROLS
setup GUI). When dogfighting, the fast flybys
are awesome.
Wild pony with spent shells streaming and
puffs of muzzle smoke.
What I have found in flying most of all the planes
that the flight models are VERY good. In fact,
try flying the Spit, and compare it to the other
WW2 sims. (see Viking1’s Flight Model review). You can get yourself in trouble pronto if you don’t
watch your AOA and speed. Departures are easy if
you’re in the realistic mode.
FM is a _strong_
suit for EAW, as we would expect from the
developers of PAW and Falcon3.0 and now 4.0.
The flyable planes within EAW are: the P38-H,J
Lightning; P47-C,D Thunderbolt; P51-B,D Mustang;
Hawker Hurricane; Hawker Tempest-V; Hawker Typhoon
Mk-1B; Supermarine Spitfire-IA,IXC,XIVE;
FW190-A8,D9; Bf/Me109-E4,G6,K4; Me110-C,G; and the
Me262-A1 Swallow. Each has its strengths and
weaknesses, and if properly exploited, each can be
great fun to fly and fight with.
This ejecting Luftwaffe pilot lived to see
another day.
As you probably can guess, we transformed this
Me109 into a MakeEject109. The AI when set to
EXPERT is very good. Not great, like I’ve seen
in Su27 Flanker or Jane’s F15-E, but much better
than what I saw in MS-CFS and WarBirds (offline of
coarse). I’ve seen elements bracket me, and even
use the vertical while in a B&Z attack.
Note that if you use the TAB key, you have a healthy
set of wingman, flight and squadron commands to
motivate your AI forces to do something other than
to look pretty. If you don’t use them in time,
don’t be surprised if they just loiter around.
But for me, there’s nothing like real human
pilots. EAW supports multiplayer very well, as we expect from an MPS product!
However, it does seem to be hit or miss with connections.
Some have reported to me of having near perfect connections over TCP/IP
and KALI/IPX; while others were threatening to take the software back.
My
experiences were mostly good. A few hangs due to
the mismatch I believe in packet sizes and
connection rates between servers and clients.
But if you do get online, and you do connect up,
you’re in for a REAL treat. EAW is the only
boxed-sim-online, to date, that offers a truly
immersive feel to it - like really being in the
Battle of Britain or the Battle over Europe. By
this I mean truly cooperative game play. The
only other place to experience WW2 coop action is
to go to the pay-per-hour online-sims like WB or
AW.
To sum it up, I really like EAW. It has many
warts and holes, but there’s a jewel to be had
beneath the crudeness that covers it. Until
Jane’s WW2 or SDOE or CK come out with a better
online coop offering, this is where I’ll be
spending my time. One last word, many of the
voodoo2 problems can be answered either by calling
Microprose’s hotline - or by going to this web
based
support site.
EAW’s weakness in its graphics could very well be
its strength when it comes to being able to field
scores of AI and human (HI) planes in what becomes
a very immersive aerial battlefield.
Till we meet in the skies, Check Six…. or else
end up like the Luftwaffe pilot. 8^D