Title: CFS: Ben Chiu's Strategy Guide: Review By: Len 'Viking1' Hjalmarson Date: 1998-11-18 1210 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
The first wave of bogies has arrived, and you may be
puzzling as to how to survive and fight effectively as an
Ace. These modern WW2 sims are so good, that without some
knowledge of tactics you will find yourself hitting the
silk or outright dying more often than fun should allow!
Enter Ben Chiu of Strategy Plus fame. Ben has
authored an amazing Guide to Microsoft's Combat Flight
Simulator, chock full of absolutely excellent advice on
flying and fighting in that simulation. How does that help
you if you are a EAW freak? I'm glad you asked!
Let me put this in context for you. I've just finished a
three hour read of Bud Anderson's "To Fly and Fight," his
personal story of his journey to Ace-dom in Old Crow in
1944 in Europe. Bud fought alongside Chuck Yeagar, not as
his wingman as some have mistakenly assumed, but as a
squadron leader in the same outfit. Bud ended the war with
close to the same number of kills as Chuck.
I finished the book shortly before picking up Ben's guide.
And here is the punch line. I could swear that Ben had been
flying some of those same fights!
In short, Ben's guide is possibly the best instruction
anyone could ask for in order to make the best of any good
WW2 prop sim. Ben realistically appraises the actual
tactics used in WW2 for various types of missions, and also
has a keen appreciation of the combat platforms in
question.
Perhaps there was no better person to write such a guide,
though it's almost a shame that this guide will likely be
missed by many prop sim fans since they will assume it's
application is limited. Far from it! Ben is a real life
pilot and a sim fan and writer of note, and an excellent
instructor via his many articles in Strategy Plus magazine.
But rather than try and convince you with mere words, let's
consider some samples from the Guide.
Before we get into the meat, here is the structure of the
Guide. Note that the first two chapters, along with chapter
ten, are limited in application to CFS.
Chapter One: Quick Start
Chapter Two: Preflight
Chapter Three: Air Combat Conventions
Chapter Four: Ground School
Chapter Five: Primary Flight Training
Chapter Six: Air Combat Basics
Chapter Seven: Aircraft and Flight Performance
Chapter Eight: Intermediate Combat Training
Chapter Nine: Advanced Multiplayer COmbat
Chapter Ten: Campaigns and Missions
Chapter three is where the meat will start for non owners
of MS Combat Flight Sim. Incidentally, if you DON'T own
CFS, I wonder why? Although it lacks the flow of EAW and
the ability to issue orders to your wingmen, its a
tremendous air combat simulation with excellent flight
modeling. And you will be able to employ and benefit by
learning the tactics of real pilots, much as you must in
EAW.
Chapter three begins with a discussion of the forces of
flight and then begins to get into the meat of air to air
combat with a look at pursuit paths and deflection angles.
I was surprised to see that the chapter then flows into a
discussion of flights and elements! Good grief, I began to
wonder if Ben wasn't in the RAF in another life!
Ben is very methodical in his discussion, like a good
teacher he lays precept upon precept, building a foundation
for understanding flight and joint tactics. Diagrams
abound, helping to illustrate the various concepts.
Chapter Four continues with Ground School, launching first
into a discussion of Situational Awareness. Although the
discussion of views is specific to CFS, the application is
much more broad since the view structure in other WW2 sims
is comparable. From here Ben proceeds to a discussion of
the various instruments in the cockpit and how to use them.
The latter part of this chapter covers use of throttle,
stalls and spins, turn coordination and the like.
Chapter Five, Primary Flight Training, is kind of an
expansion of various check lists. From pre-flight to
takeoff, from cruise to descent and landing, Ben leads the
reader through the general checks that will contribute to a
safe and successful flight.
For readers who feel confident in these early sections,
(probably a minority of us if the truth be told), chapters
Six to Nine will hold the greatest interest. Ben has broken
these chapters into specific areas of instruction. One vs
one tactics are discussed in Air Combat Basics. Multiple
fighter tactics are discussed in the Advanced Cobat
Training. Bomber tactics are discussed in the Intermediate
Training chapter.
In chapter Six ben breaks one vs one into four stages:
Detection, Closing, Attack, and Disengaging. This is a
detailed discussion loaded with tips from a very
experienced combat sim pilot. Here is one example from the
"Detection" discussion.
"One maneuver that's effective for detection purposes at
high altitudes is a forward slip. It allows you to bank
your wings without changing your heading. While a forward
slip is normally used for losing altitude, a less
aggressive slip (using less control input) doesn't cause an
appreciable loss of altitude.....
Basically, the forward slip is a bank using ailerons with
enough opposite rudder aded to keep the airplane from
turning. You'll usually need to apply a bit of up elevator
to keep the aircraft from descending as well. It may take a
little getting used to, but with some practice the slip
will become second nature."
And another tip from the "Closing" discussion....
"Before closing on the enemy, make note of the bearing of
important landmarks. In particular, note where friendly
territory is located in relation to where your fight will
take place and the direction of your mission objective(s).
This means knowing the heading of your charges in an escort
mission or direction of your mission target. When things
get busy.... it will save you from having to waste time
during battle just to figure out where to find help or
safety."
Under the "Attack" stage Ben has included a very detailed
discussion of attack manouvers. From the Boom 'n Zoom to
Reversals, tactics are covered in detail, and integrated
with a discussion of the use of key forces like gravity to
improve performance. Other gems found in this section
include avoiding the overshoot, making use of the early
turn, using lift vector to your advantage, and loop
fighting. The chapter ends with damage management.
Chapter Seven on Aircraft and Flight Performance comes
complete with detailed charts covering maximum
instantaneous and sustained turn rates for the aircraft
modeled in CFS. This chapter includes discussion on the use
of flaps, torque effects, and g issues. Finally, armament
and lethality are discussed.
Chapter Eight brings us back into the meat of things with
Intermediate Combat Training. If you've wondered what a
stern conversion tactical intercept is, this is
where you will find out! Where you are flying an escort
mission, a strike mission or close air support, the tips in
this section are excellent and based on actual WW2 combat
experience. Ben has done his research well!
Finally, chapter nine brings us to a consideration of
multiplayer combat, where you will face the most wily and
deadly enemy ever: other human pilots! Ben brings his
wealth of online experience to bear here and discusses the
best offensive and defensive tactics, including wingmen and
squadron tactics. Again, diagrams are frequent and helpful.
In short, this work is top notch and I recommend it without
hesitation to all WW2 combat pilots.