Twenty years after the concept was first being worked out
as a board game, Axis and Allies now finds itself a new
medium, the PC. Hasbro Interactive has recently released
the PC port of the highly popular board game and has gotten
off to a rather shaky start.
Plagued with bugs, A&A has been met
with mixed reactions amongst gamers. While hard corps
A&A players have found the game AI not the most
challenging, newer players have found themselves frustrated
with multiplayer matches. Much to HI’s credit there
have already been two patches released to fix a number of
issues, and gameplay has become more stable. The latest
patch will bring your copy up to version 1.2 and is
required for gameplay on the MSN Gaming Zone.
I can remember playing the board game about 10 years ago
for the first time. It was a very engrossing game and one
that easily found me devoting several hours at a time. In
the ensuing 10 years I haven’t been able to play
much, since few people I know are into board games.
Fortunately the past year or two has been good for board
game fans, as we’ve seen several of our all-time
favorites brought to the PC.
No longer are we forced to trek long miles to another
gamers home to set up the playing pieces, get a few hours
of good gaming in and then tear down shop and leave town.
While some gamers don’t have a problem finding a good
gaming group, others are less likely to enjoy that
travelling circus lifestyle just to play a board game.
Luckily for us games like Monopoly, Battleship and now Axis
and Allies have been made available for play on the PC.
With multiplayer support included it’s much easier to
find a good game and it’s as easy as hopping online,
logging into your favorite gaming service and joining a
match.
From Cardboard to Virtual Reality
The PC version is identical to the board game version minus
the pieces to set up (or clean up!) and the computer does
all the dice rolls for you. Set in 1942 as the world is at
war, you must choose from any of the five major powers of
WWII to command, both militarily as well as economically.
While the economics are kept rather simple, the decisions
you make are not always easy. As leader you must decide
what to buy, how much to buy and when if at all to attempt
investing in new weapons development. New weapon
development costs money and will fail you more often than
not, but it could also help you turn the tide of the war,
so the choice is yours as supreme commander.
You are not limited to just choosing one country, but can
play as the entire Axis or Allied side. The Axis consists
of Germany and Japan, and the Allies consist of the US, UK
and Russia. I found it easiest to start by just taking
command of one country, until you’ve become familiar
with the game mechanics and basic strategies. From there
you can control the entire Axis or Allied side and fight
the war from that point forward.
The game map is an exact replica of the board game map: the
entire globe is broken into different territories and under
the control of the power that held it at that time in
history. Each country has its own distinct color and the
territories are shaded in the color of the country who
retains control, making for easy clarification. As your
countries are won and lost the colors change to reflect
those wins and losses and give you an instant status as to
how you are doing. The game pieces are also very similar to
their board game counterparts and are easily recognizable
as well.
You have a choice of two zoom modes: close in for your
basic movement and fighting, or an entire global view from
which you can see an overall snapshot of the world at
large. The only problem I saw with this was in multiplayer
games as while you’re sitting back awaiting your turn
your map view is basically controlled by the player whose
turn it is. As he moves his pieces your map view scrolls to
follow him, making it a bit of a distraction while trying
to study the map yourself to plan your future moves. It
would have been nice to have a separate window that you
could open to see the entire map screen and not be bothered
by another players moves.
This would have served two purposes: to allow you to study
and plan for your moves, as well as to speedup gameplay by
each gamer not needing to take extra time during his turn
to observe the map and plan movement. Perhaps this could be
fixed in a future revision, it’s annoying but not a
game killer. There is too much substance here for this
issue to kill gameplay. Also bear in mind this is a PC
version of a board game, so there are concessions that have
to be made.
Gameplay is very true to the board game and follows the
same rules as well as allowing a new 3rd Edition rules
specifically for the PC. These new rules include submerging
submarines which allows a sub to submerge and evade from
combat instead of retreating to a sea zone. Planes are able
to retreat from an amphibious assault now, so that they
don’t get wasted away defending a battle that looks
to be lost.
You can now place multiple AA guns in a territory, but
still only one of them may fire in a given turn. You can
also tweak and adjust the rules to your liking and follow
any personal rule variants you might have enjoyed in the
past as well as use the included edit unit feature which
allows you to change unit attributes to your liking. This
game does give fans of A&A some freedom and latitude in
creating a gaming environment of their own design, allowing
you to throw in your own take on ‘what if’
scenarios.
Winning the game is done much along the historical lines of
World War II. As the Allied powers you must attain the
unconditional surrender of the Axis. The Axis powers can
win by either of two means: simply taking control of two of
your opponents capitals, or by winning enough territories
to give you an economic victory. Both sides have their work
cut out for them and in playing this game you will get a
pretty good feel for the decisions each sides Commander
must have faced.
A&A is a turn based game and each players turn is done
in order. Russia leads off, Germany next, followed by the
UK, Japan and finally the US. All turns are broken down
into phases of which there are 6.
Your first phase is to choose to develop weapons and
purchase units for later placement at the end of your turn.
Weapons development is a risky venture, much as it is in
the real world, and is done at the cost of IPC’s or
Industrial Production Certificates: a fancy and simple way
of saying "money."
Every war machine moves on money and will suffer or do well
based on your cash flow. IPC’s are alloted to each
territory you have and will continue to be a source of
income each turn that you have it in your control. Lose a
territory and you lose cash which will hinder your military
production. Likewise as you gain the territories of your
foes you take away money from their pockets and into your
own, increasing your military production.
To pursue weapons development you must buy dice at a cost
of 5 IPC’s each, a roll of 6 will give you a military
breakthrough. If you roll any other number you have been
unsuccessful, if you have IPC’s left over you may
then purchase units if you choose.
Each unit has its own cost, and based on what your plans
are for future moves you make your purchases. The cheapest
unit is infantry: a very good unit to buy when beefing up
defense of your production capitals when faced with a
coming attack. Other units available to you are tanks,
fighters, bombers, battleships, troop transports,
submarines, aircraft carriers, AA guns and extra production
facilities. Units you purchase do not get placed on the
board until the end of your turn and must be placed in a
territory that has a production facility for land units or
in a sea zone adjacent to a production facility for ships.
The second and third phases are combat movement and actual
combat itself. Combat movement is done based on movement
capabilities of your units and is represented on the map
through arrows, similar to those we’ve all seen in
WWII tactical maps. While playing this I was reminded of
those old WWII movies of the field marshals in their
command posts standing over huge table top maps as their
aids pushed pieces around with their placement sticks. This
game gives you that same grand tactical feel and it’s
done quite convincingly.
Combat is done the same as in the board game, based on
dice rolls which the computer handles for you. You’re
also treated to the sounds of combat as the dice are rolled
and units are destroyed and removed from the gameboard.
The last 3 phases of your turn are non-combat moves,
placing newly purchased units and collection of income. In
non-combat movement you move units to staging points for
future attacks, defensive positions, or in the case of
aircraft back to a base or an aircraft carrier. You can
place new units on your territories that have production
facilities and you collect your income from the territories
you have under your control. The next player in lines does
the same phases until everyone has completed their turns:
that is the span of one turn.
At the end of each turn HI has included a neat little
newspaper feature which will highlight the gains and losses
of each side for that turn as well as throughout the entire
game in a graph format similar to ones used for stocks.
Couple that with some in game stock WWII footage and you
have yourself a nice little multimedia experience.
Single player gaming with this one is very fun and allows
you to learn the ropes as well as try new strategies
you’d like to use in multiplayer games. Multiplayer
has been the hardest hit facet of this game from the
get-go, suffering from multiple crashes; a lot of gamers
have lost some hope in this one.
With the patch to 1.02 multiplayer is much more stable and
you can now finish a game much easier than it was before
the patch. Gamers were complaining they couldn’t get
past turn 3 without a hard lock on everyones computer,
forcing a reboot. That kind of performance doesn’t
bode well for any title and it appears that HI has gotten
it fixed, although it should never have been released with
such multiplay problems. (Click HERE for the patch. 1.7
meg)
The two biggest pet peeves I have with this game in
multiplayer are the map movement problem mentioned earlier,
and the chat setup. As I said having the ability to open a
separate window to observe the global map without
interruption would be a nice way to plan your strategy
while other players move. The second problem is actually
much more annoying and a gross oversight by Hasbro in my
opinion. The chat feature is perhaps one of the worst
I’ve seen in a multiplayer game to date and slow as
molasses.
In a team oriented game like A&A communication is
paramount to formulating a winning strategy to win, the
chat feature here just doesn’t cut the mustard.
You’re limited to 25 characters, which is not a big
deal but it’s in a window that can’t be moved
and is VERY lagged. Even worse still is the fact that there
is only one chat mode, public. You cannot chat to your
teammates as you can when playing the boardgame.
I cannot fathom how HI let this one slip through beta
testing and QA but it is a serious faux pas! This is the
one serious problem that truly does affect gameplay, one
that there is no excuse for and one that should and could
be fixed with a patch ASAP!
Thankfully, there is a way around it for the time being.
Try using one of the third party communication packages out
there such as Battlefield Communicator or Roger Wilco. If
this is addressed and fixed as quickly as the initial 2
patches were released HI has an instant classic here and
one any strategy gamer should have in their library.
Otherwise HI could lose a potentially huge fan base for the
PC version of this already hugely popular board game.
Bottom line, I truly enjoyed this game even with the
problems I covered. The game plays very well and is easily
picked up in a couple of hours, but like chess, will take
many, many hours of play to master.
Having the same depth of gameplay as the board game as well
as online tutorials to teach you the basics, this is a
great game for both the hard corps and casual strat gamer
alike. If you've ever wondered how you would have fared as
a commander up against the likes of Hitler, or alongside
Monty and Ike, this one can challenge you quite well. Axis
and Allies is an excellent rendition of one of the most
popular board games of our time, one that shouldn’t
be missed.