This tactical briefing uses two interfaces and four main
screens to scope out the progress of a strike force inbound
to Kassala Air Base. I'll show you how the War Room Map,
Target list, and then the AWACS interface can all be used
to monitor and support the progress of a particular flight.
You can approach this task from a variety of angles. You
may be interested in monitoring your campaign from the
perspective of targets with the highest strategic value, in
which case you will be visiting the War Room often to check
the target list (above: click for a larger image).
Click for the larger list. 186K.
Accessing the list allows you to see the current priorities
of the WARGEN AI system. Scrolling down the list gives you
the Type and Name of the target, and across the top you
will see the Strategic value assigned, current damage level
(if any), and whether or not there is currently a flight
assigned to that target. In this case I have chosen the
Airfield at Kassala, whose strategic value is very high.
There is a strike package inbound, so lets take a look!
Clicking on the list brings up the flight map and route. In
this case I have previously zoomed in to better show the
flight location and route. But this screen does not show
the relative location of other known flights, so from here
I move to the Theatre Map to check out the overall tactical
picture.
Now I can see the relative location of other flights. I can
see that there is another allied flight in my path and that
there are also incoming bandits near the border area. Its
time to move to the AWACS interface and see what kind of
coverage I can provide and also check the loadout and tasks
of individual flights assigned to the strike package.
Click to bring up a full size AWACS Screen
Now I can add a huge amount of information to the tactical
picture, and also use my Theater Command chair to command
individual flights. From here I find out that ARBAA72 is a
single HAWK CAP flight. I may use this aircraft to
intercept and the incoming bandits to the North. I also
select the three bandit flights and discover I have two
groups of four Su-25s, and an escort of four MiG 27s. I
will probably vector the HAWK North but not command an
Intercept immediately. When I do command the Intercept I
will intercept the escort and not the strike aircraft.
I can also check the loadout of the individual flights in
my strike group. I find, for example, that the Su27s
assigned to Wild Weasel are carrying A2G and A2A missiles
(from the INFO box on the left side of the AWACS screen),
while the escort is composed of four Mirage aircraft.
Coca203 out in front is also a flight of Mirage aircraft
assigned to Airfield Denial, carrying both A2G and A2A
stores.
Click for full size MAP
The shot above also shows that with the MAP detail slider
most of the way to the right the label will also confirm
that you are indeed viewing Kassala EW site and Kassala
Airfield. In this next shot I have zoomed in and selected
the EW site, which then comes up in the INFO window at
left.
Click for full size MAP
As you can see from the larger shot the EW site has already
taken heavy damage, and so the target for this strike group
is the Airfield.
With all this information I am now in a position to make a
decision about vectoring ARBAA72 and possibly other
aircraft in the area for further support. In reality, the
flight seems quite strong and so I will vector the HAWK CAP
north but will not worry about vectoring other resources,
though I will also vector AMBER159, a single F15 that is
escorting an AWACS about 120 miles NE of the strike group,
south west to help take care of the incoming strike force.
In this next shot you can see the Intercepts I have
ordered. About 90 seconds has passed since the shots taken
above.
Things get considerably more complex once the engagements
begin...
Part II
Since I wrote the first tactical piece I left the beta
behind for more than two weeks while I spent time with
Falcon 4 and others. Coming back to TAW was an interesting
experience and reminded me just how much there is to this
simulation. In short, I feel that Total Air War has great
depth but in a very accessible package. Building on F22
ADF, the systems and interface are familiar, and of course
the F22 systems are greatly streamlined anyway. I spent
almost three hours working exclusively in the AWACS
interface, flying only a few times myself, and had a great
deal of fun!
Continuing the tactical briefing, a few changes have been
made to the interface that make locating your target
easier. In the previous example we started with the target
list, which is an effective way to make tactical use of the
list. This time, we'll first check the current strategic
goals.
Notice that the current Allied strategy is to strike C4
targets. This means that your current SEAD flights will be
heading for various Command, Communication, Computing and
Control targets. If you want to support these flights and
run intercepts or escorts wherever possible, you need to
know where they are. Taking this information back to the
Theatre Map, one selects C4 from the display control
buttons at right, bringing up the C4 targets on the map.
And a close up of the same shot...
You can see that the C4 sites have a huge red ring around
them, and at the center of these rings will be a small
white number. In the shot above there is more than one
number at Kassala Air Base: a 2 and a 9, to be precise. The
green aircraft symbols (for Allied fllights) are likely
inbound strike flights. Now look at the current target
list:
Kassala is listed at both #2 and #9 positions, and you can
see that there is currently no damage, but 3 flights
inbound to that target. You can verify the current position
of the inbound flight by highlighting list position number
2 and then holding down the left mouse button, bringing up
this screen:
Now you see that an EF2000 SEAD flight is inbound (although
the compression makes it tough to read).
Later in another campaign I had some other interesting
decisions to make when an EF2000 force with a Mirage escort
went on a deep strike mission that was rated very high in
importance.
Click for full size image.
Click for full size image.
After locating the mission on the Target List map I went to
the AWACS map to see if there were any flights I could
vector as escort. Seeing none but noticing an F22 flight
about 100 miles distant to the south-east I decided to fly
the escort myself!
Click for full size image.
I hope this gives you a feel for the tactical dimension
that you can integrate in your game play. Some parts of the
interface are not yet finished so some of the procedures
here may change, but Total Air War will offer you the
ability to get involved at levels far beyond ADF. Learning
to access the information is the first key to tactical
control.
There have been a few other changes to the game and to
campaign play. First, cluster resolution of your radar
system is improved, making it easier to see the distinct
aircraft in a flight on your attack MFD. Second, you will
now hear a "click" whenever you use your mouse or keyboard
to press a switch in your aircraft.
Third, when you land to rearm and refuel, your wingman will
also be rearmed and refueled. This is a concession to
reality in the first place, and previously your wingman
would follow you to your next engagement but he was often
winchester, making him useless. Now if you choose to do the
instant rearm action by landing and stopping on a friendly
airstrip, your wingman continues to be a useful asset.
Part III
In the above briefings we covered the use of the main
War Room and AWACS interfaces to track flights and determine
the best use of your resources. This time we'll discuss more
general tactical principles from the perspective of the
Theatre Commander. (Keep in mind that this briefing is based
on a six week old beta and there may be changes before the
release of TAW).
Click for larger image.
Total Air War is evolutionary compared to F22: ADF, but
revolutionary compared to virtually anything else
available. Frankly, I've been greatly enjoying the Theatre
Command mode via the AWACS interface. If DiD could have
given us multi monitor support and a little more command
flexibility, I'm not sure I would have played anything else
this fall!
The genius of Total Air War is the sum of four factors: 1)
a relatively light learning curve, 2) a fully dynamic
campaign system; 3) the integration of the Theatre Command
and AWACS modes; 4) real time gods-eye view of the action.
TAW is a great deal of fun, but there is a great deal here
and my intention is to save you some time by sharing a few
general tips.
Operation Highland. Click for larger image.
For those of you familiar with F22 ADF the learning curve
will be especially light. However, you are probably
accustomed by ADF to taking the Theatre Command role quite
lightly. If you are an especially capable pilot, you can
get away with this, particularly in the less difficult
campaign scenarios. But if you want to win the level TWO
and higher campaigns or if you are not a very hot pilot,
you are going to be spending some time directing traffic
and flying from the AWACS module.
Notice that there has been some evolution in the AWACS
command interface, notably the loss of the SCALE button and
the addition of a TARGETS button. Using this button brings
up all the current Allied targets as prioritized by the
Theatre Commander (WARGEN system) as well as current
estimated enemy priorities on your own turf.
Using this information will help you to make tactical
decisions as to which strike flights you will support.
Other intel will assist you in deciding when you will
abandon your own efforts to impact enemy targets and throw
all your weight against defending your own resources so
that you can continue to prosecute the war.
As Theatre Commander you cannot call up new flights, you
can only choose to fly or to direct traffic. Where the
Theatre Commanders job becomes most difficult is when the
enemy is throwing all their weight against you at the same
time as you have committed a high percentage of your own
assets to strike forces. You must then make a number of
tactical assessments based on the information you have. You
must decide:
1. What are the current enemy goals; 2. Which current
missions you can afford to support while defending your
critical stations; 3. Which enemy flights you will engage
and which you will risk ignoring (in truth they are not
totally ignored since you also have ground defenses).
For example, I recently faced a situation where I had five
incoming flights numbering approximately 20 aircraft. These
included Su 25s, MiG27s, MiG 29s, MiG 31s and Su 27s. I had
only three CAP flights in near vicinity, and one outgoing
strike force of sixteen aircraft including eight F16s and
four F15Es. I also had a single F22 at approximately 200
miles.
Based on current intel these aircraft would be primarily
destined for C4 targets, critical command and communication
sites on my soil. These targets are almost as crucial as my
AWACS and required defense.
I knew that I could count on a couple of flights to
scramble from near air bases, but I still had to make the
best with what I had. Unfortunately, a pair of MiG 21s were
included in my CAP tally. Although I had hoped to support
the first major strike force that Theatre Command had
fielded, I was now faced with vectoring the F15E escort
after the first incoming MiG 29s. The escort was currently
toward the back of the force, and I vectored them to
Intercept so that they would increase their speed and
engage.
Click for full size MAP
In the meantime one of my CAP flights engaged, and I
vectored the MiG 21 CAP north while ordering the other to
Intercept and engage. I would hold the MiG 21s in reserve
since they were the least effective of my four immediate
choices.
I also had IRON7, an F22 flight, 200 miles south. This
happened to be a scramble flight that was sent up to deal
with two Su27s. One of the flight had been destroyed but
the other was still airborn. At the moment TAW does not
allow one to vector a SCRAMBLE flight to intercept or
assign a new patrol area as you can a CAP, but you can
vector to ESCORT. I selected IRON7 and dragged to order an
ESCORT on a flight a bit south where the engagement would
occur. (My other option was to jump in and fly to the
northwest myself).
I watched as the engagement unfolded. My flights were doing
better than the enemy on the whole, not quite a 2/1 kill
ratio. All but one of my F16 SEAD aircraft stayed
completely out of the engagement and en route to their
designated targets at Kassala.
However, as the engagement neared its ending the ratio
began to change and another two Su27s joined the fray for
the enemy. However, a SCRAMBLE flight of EF2000s also
joined the battle and my lone F22 was now at about sixty
miles. Unfortunately, knife fights can drag on for some
time (a weakness in CCP AI) so I jumped in to assist at
maximum range. At 35,000 feet and thirty miles I loosed
four AIM120 Rs and took out both Su27s. This finally freed
up the remaining two F15Es to continue to escort the F16s
on their mission.
With their escort far behind them, my F16 strike flight
pressed their attack. Of the eight aircraft that reached
Kassala, one was killed by SAMs before the target and six
engaged ground targets. Three were killed in air to air
engagements within a few minutes of hitting the target, and
two more were killed as they attempted to egress. The F15s
turned at the border and so weren't much use in the end.
Only one F16 returned to friendly territory.
About the time my F16s hit their targets I had a new threat
to deal with and very limited air resources in the
vicinity. Not far south of where the first incursion had
been I had at least ten enemy aircraft incoming. At my
disposal I had my lone F22, now with six AIM120s and two
AIM 9x mounted. I also had the EF2000 flight a bit to the
north where they were in the process of recovery.
Total Air War does not allow you to order a flight in the
process of landing to Intercept. However, you can order an
ESCORT, so I ordered the EF2s, who were at 65% fuel and
still had some A2A stores, to escort my lone F22. The F22
had already been vectored by AWACS to engage the incoming
bandits, and the EF2s obediently left their landing pattern
to follow.
When this engagement was finished IRON7 was winchester and
I called for recovery, then jumped out of the cockpit and
ordered the depleted EF2 flight to land at their designated
base. Back in my Theatre Command chair I decided to deal
with a hostile incursion on my eastern border.
While doing this I noticed that IRON7 was turning toward
the border to engage another enemy flight, despite having
exhausted air to air stores. Hmmm. I didn't want to lose
this valuable asset so I jumped in and turned for home
plate, again calling for Recovery and receiving the vector.
I also asked for a Direct Approach and my ILS came on line,
pointing me to the correct base 70 miles to the north.
When I jumped out IRON7 stubbornly turned to engage the
hostiles. Detecting what I believed to be a weakness in CPP
AI, I selected IRON7 and dragged to the airbase to order a
LANDING. The green triangle appeared and the acknowledged
order and turning F22 told me that this is the only way you
will be able to control the destination of a SCRAMBLE
flight once you jump out. If you have mounted an F22 via
the mission selection screen you won't face this problem.
As you gain experience as Theatre Commander you will see
that your own tactical assessment and control is generally
more effective than leaving the management to WARGEN. This
means that you will win a campaign more quickly if you
spend time directing flights personally. Once the enemy is
on the defensive your personal time in the Theatre Command
chair will become less critical. On the other hand, if you
are a very skilled F22 pilot you may find that your
personal involvement as Theatre Commander is not as
necessary, except perhaps in the later, more challenging
campaigns.
Whichever way you approach Total Air War, you will find it
involving, unpredictable, and a great deal of fun. Expect
to see it on the shelves in late September. For more on TAW
and screen shots go to TAW
Index.