Rampant speculation on MPS direction with F4, Gunship III
and M1 TP2.
A few weeks ago I speculated on Janes F15 becoming Janes
F15 II. While there seems little chance of this happening,
it was at least a sensible direction, and it made for some
useful reflections on the product and the sim development
cycle. This time around I want to speculate on some
developments that hinge around the virtual battlefield that
is Falcon 4.0...
First, it's important to appreciate the masterpiece that is
Falcon 4.0. Here we have the most fully developed dynamic
campaign system yet seen on the PC. Not only do we have a
fully developed air campaign, but an independent yet
integrated ground war. These two wars interact together in
real time as in real life, and resources and supply are
critical.
In fact the only way to understand the sweeping complexity
in this campaign is to understand the strategic assessment
and campaign building method based on the "Five Rigns"
methodology developed during the Gulf War. These theories
of modern warfare are perhaps best illuminated in the works
of Colonel John
Warden III.
Picture five concentric rings. The innermost ring is
leadership, then key production, infrastructure,
population, and fielded military forces. With the use of
air power, all aspects of a nation are vulnerable to attack
and destruction.
Based on the five rings conception, the first most
important targets in a war are leadership centers. Striking
centers of government and even Temples can quickly leave
the body politic without a head.
Next are key production centers of oil, gas, water and
electricity. These include dams and distribution networks
and are at the very heart of a nations ability to function
and prosecute a war.
Next is infrastructure: roads, bridges, rail and airways.
These things link a nation together and contribute to
resource and resupply. After this comes population: the
very inhabitants of the state. Without a willing
population, a nation has no one to send to war and no one
to drive supply trucks and aircraft or make the materials
that contribute to a war effort. Finally, fielded forces
are the fifth and final ring.
Only two campaign systems to date have been based on these
five rings: TAW, and now F4. But TAW did not integrate the
ground war, and gives the player less control and also less
impact than we will see in F4. Falcon 4.0 takes all these
factors into consideration, and does so in a real time
campaign system unlike anything ever seen.
Now stop and consider that for a moment. If you had spent
the better part of three years designing a system of this
complexity, what would you do with it once it was complete?
It would be a total waste to put out one flyable aircraft
into this incredible system, and then park it.
And as we know, Microprose has no plans to do any such
thing. Even if few others ever appreciate the conception
and investment in this dynamic engine, Microprose does.
Strategy Interface from Falcon 4.0
We already know of plans to add a MiG 29 to this system.
And we have heard rumours about an F18 and F15 to follow.
But we have a fully dynamic and transparent air AND ground
war happening here. The AI is designed in such a way that
players can leave and enter transparently. The AI does not
care whether an air or ground vehicle is commanded by a
real human or by the computer. The dynamic campaign engine
functions independently of the human players. If a player
leaves a vehicle, the AI takes over. If a player enters a
vehicle, the AI gives up control of that asset. The war
rages on irrespective of these changes.
Hmmm. Interesting, isn't it? As "the Brain" likes to
say..."Are you pondering what I'm pondering?"
This early shot from Gunship III doesn't truly represent
the coming sim, which will have a different graphics engine
than M1 TP 2....
Let's add another fact to this mix. I know that with the
first add on, MiG 29, the naval battlefield will be
expanded and integrated into this dynamic engine. The real
time campaign will then integrate air, land and sea in a
more complete manner.
But wait! All we have for player vehicles are AIR assets.
But the engine, from what we know, will just as easily
support the transparent entry of human control in ground
vehicles. What would prevent the addition, therefore, of
simulated ground vehicles, and once the naval campaign is
brought up to speed, sea going vessels too?
Falcon 4.0 AWACS.
Some of you know where this is going = ) . Remember, this
is Microprose. They just finished a very solid M1 tank
simulation, and they also have some history with naval
simulations in Task Force 1942 and even in Pacific Air War.
M1 Tank Platoon II is scheduled for a major upgrade next
year, and in fact is being integrated with a Comanche
helicopter simulation in Gunship III. The facts we have are
sketchy. We know that this upgrade includes a completely
new graphics engine. We know that this engine will be a
high resolution engine at least SIMILAR to that in use in
Falcon 4.0. And we know that release for these two new
simulations has been pushed back to late summer or fall of
1999 at the earliest.
We also know that Tim Goodlett, Producer of M1 TP2 and of
Gunship III, is interested in expanding the role of ground
troops in the sim, as well as giving them better AI and
increasing their ability to hide and react to a changing
situation. Wanna bet we are going to see much more done
with trees, bushes and grass?
Would it surprise you then to learn that in fact these two
new simulations would be inter operable with Falcon 4.0? Of
course, I have no information to indicate this, but I am
betting that that is exactly what we will see!
The next step is obvious. Add a naval component to the
battlefield. Wouldn't it be great to see Mindscape/SSI
involved in that product? Mindscape is doing the Harpoon IV
development. Or Janes, with their naval expertise via
Sonalysts and the coming Fleet Command? WOW. I'd pay money
to watch that movie!
My point is this. The Falcon 4 dynamic universe is just
begging for expansion. MPS has a huge investment in that
Universe, and the open design of the campaign system is the
most extendible design yet seen on the PC. Furthermore, we
already know that certain expansions are in the works.
Finally, the multiplayer aspects are also beyond any other
technology yet seen on the PC. I really haven't talked
about these, but the technology in this area is also state
of the art, with the ability for players all over the world
to set up and host their own dynamic F4 battlefield, and
for other players to join and leave in real time without
affecting the on going battle. Hmmmm.
Yes, this IS a very exciting prospect. You thought all you
were waiting for is one of the best simulations to ever
ship, and here you are possibly getting the core of an
expanding virtual military world. Well, when it happens,
you read it here first!