In Mig Alley you will be able to fly the following
aircraft:
North American F86 Sabre versions A, E and F.
Mikoyan Gurevich MIG 15 and MIG15bis.
Republic F84 E Thunder Jet.
Lockheed F80 C Shooting Star.
North American F51 D Mustang.
North American F82 G Twin Mustang.
The aircraft in Mig Alley are capable of realistically
simulating many characteristics such as flic rolls, spins,
aileron reversal, adverse yaw, slipstreaming, stalling etc.
Many aerodynamic and inertial effects such as
aeroelasticity, wing sweepback, dynamic coupling,
compressibility are modelled. Real life aerodynamic data
has been used to correctly couple all six degrees of
freedom. In each case the characteristics of the aircraft
have been carefully adjusted to reproduce real life
performance.
With respect to the Mig Alley software the job of the
flight model is to receive player inputs, then output
aircraft position, velocity, feedback and instrumentation
data. The model is executed every 30 milliseconds,
independently of the display frame rate. Within each
execution the following processes occur:
Receive player inputs
Obtain ambient atmospheric conditions including wind
and gust vectors
Calculate inertial moments (caused by aircraft
rotating, mass distribution, gyroscopic effects)
Integrate to get new velocity and position
Calculate instrument parameters
On the ground, undercarriage tire and leg suspension forces
are modelled to make the aircraft's attitude, speed and
position respond realistically to terrain geometry, engine
thrust, player brake, steering and control surface inputs.
You will observe the aircraft in Mig Alley tilting in
response to acceleration, braking, turning and even wind
gusts. In Mig Alley, if you taxi too fast and turn hard you
will find you lose control as the aircraft skids.
Propulsion has two modes of operation. You can control the
engines throttle setting, as a real pilot does. Or, you may
simply control the engines thrust output. For prop
aircraft, blade element theory is used to determine
thrust/braking and reaction torque produced by the
propeller. Engine reaction torque is passed to the
airframe.
Atmospheric conditions vary from day to day in Mig Alley.
Obviously pressure and temperature change with height. Wind
and gusts are modelled three dimensionally. All these
effects are included in the aerodynamics and propulsion
calculations. Try landing a shot up Sabre on a dodgy
airfield in a heavy, gusty crosswind without skidding down
the runway sideways.
In three further articles I plan to discuss, in detail, the
aerodynamics, propulsion, undercarriage, mass/inertia and
atmospheric aspects and effects of the Mig Alley flight
model and the aircraft modelled.