M1 Tank Platoon II is a great armor simulation, and one
that has already seen solid support from the developer,
Microprose. However, there will not be a v. 1.3 patch.
Instead Microprose will be concentrating on improving the
game in preparation for the release of Gunship III, which
we announced in our E3 simulation coverage (see E3 '98 #3.
Here is Mike Dubose posting from our forum this afternoon:
The Ver. 1.3 patch that we have been working on has turned
into something more than we had originally intended. What
started out to be some localized changes has grown into a
major over haul of the game. We are now in the process of
making major changes to 85 - 90% of M1TP2. The list of
suggestions, and ideas that have been sent to us via.
Forums, and E-mail are being reviewed. Some of them have
already been implemented, more are being considered.
The largest and most complete change will be with the
Multi-player. It is all being re-done. The amount, and type
of information exchanged, and also the way it is exchanged
between machines will be upgraded. To help us with this we
have added a new member to our team: Rob Knoff.
Multi-player, in it’s many forms, is his specialty.
Other areas include updated graphics, improved AI, an
expansion of Command levels, the addition of NATO vehicles,
some new cockpits, a larger area in which to fight, along
with various other changes. The only area that will be
basically the same is the game Wrappers, and Interface.
Everything else is getting updated, and upgraded.
Another view of the outside hatch.
Ok, now the bad news. All the upgrades we are making to
M1TP2 are being implemented along with the development of
Gunship3 to create the beginning of an Electronic
Battlefield. What does this mean to you as a gamer? The
upgrade to M1 will not be available until just before, or
at the same time that Gunship3 gets released. Our decision
to do this was based on time management. To spend 8 to 10
weeks on a patch, only to have to change it, or to roll
that 8 to 10 weeks back into the project. We chose the
latter.
I know you all have a lot of questions, along with some
colorful comments, I’m sure. Please feel free to
e-mail me at [email protected] or click HERE. I will also be on
the boards.
Now as promised, click HERE to download a text file
which explains in detail how to edit M1TP2 text files to
create your own custom scenarios. You can also download the
associated PCX map files by clicking HERE. Note: altering the terrain
ni any way will cause the game to crash. As it is, gamers
can scroll around the maps to locate a section of terrain
they want to build a battle on.