You're just starting out in Janes Longbow 2: What do you
need to know? This guide is for beginning to middle level
players who need to hone their skills. You'll find
suggestions on how to get ahead in the campaign and
tactical tips also.
Go to Longbow Tips Part II for tips on
wingman use, damage control, ground threats and primary
target procedures.
Basic Cockpit Setup
Starting out in the Apache Longbow is a bit intimidating,
especially if you have transferred in from Comanche 3 or
some jet sim. There's a lot to learn, and a few things to
unlearn, but its worth the effort! Don't sweat it, just
take your time. Go through the very thorough training
operations, learn the basic systems, get out there and have
some fun!
A good basic cockpit configuration for starting out
follows. Use these keys to get set for action:
REngage rotorUdisplay enemy idINSSwitch to LOAL,Cycle to
ASE MFD PageDELChange ASE range to 10kmSHF AASE Auto Range
offENDSwitch to Cruise IHADSS modePGDNChange FCR to 10
kmPFor nite vision PNVS
The two most critical MFDs are the Tactical Situation
Display and the Aircraft Survival Equipment. The TSD shows
you the battle lines and what enemies are in FCR range. Its
a good idea to keep this range at 10km.
The ASE is your primary SAM avoidance system. Normally you
will keep the range setting between 10-25 km. This display
tells you two things: your proximity to a SAMs threat
radius and whether or not you are currently being tracked
by radar or a missile. A radar track is indicated by a
solid line, a missile track by a solid diamond.
Use the TSD (Target Acquisition and Designation Sight) for
target acquisition. You can lock a target by left-clicking
the mouse on a target icon. By using the right mouse button
you can click and drag to create Priority Fire Zones
(PFZs). This technique can be used to ripple fire Hellfire
missiles, or to hand off a group of targets to your
wingman. Note: you can't use the mouse to lock TSD targets
if TADS is active because your CP/G (co-pilot/gunner)
controls the TADS. Note also that if targets all appear as
little boxes you need to press PgDn to zoom in closer.
If you switch from FCR mode to TADS mode then be sure to
switch your ASE display to TADS.
More MFD Modes
LOAL - If you are using Hellfires then this will be your
primary mode. In LOAL (lock on after launch) mode you can
fire BEFORE you have a valid lock. Fire first, then pop up
from cover just before impact to get a valid LOS (line of
sight). Or, use this mode to fire when just out of range
and move within range prior to impact.
FCR Target Acquisition Mode - Always stay in FCR mode
UNLESS your target is too small for rdar, like an
individual soldier (in which case you need TADS mode).
UPFRONT DISPLAY - Always keep this active ("U" key) to
avoid fratricide.
Flying Tips
Go directly to the Advanced or Expert model. The
flexibility gain in manouvering is worth the extra learning
time. If you find yourself constantly crashing select
INVULNERABLE in setup options til you learn to stay off the
ground.
Don't turn right at low speed. Your wingman flies on
your right flank.
Watch the collective indicator on the right of the
IHADSS. When the arrow is in the middle your altitude is
steady. Adjust to gain or lose height above the ground with
collective control.
Try to stay below fifty feet when cruising. When you
need to see around (which you should do every 5-8 km)
increase your altitude to about 200 feet.
To maintain a constant speed while flying low set
collective at 70% and use cyclic for altitude adjustment.
Check out the "Force Collective" command. Its a handy
way to cruise over terrain at a set speed and altitude.
Don't fly in the bottom of a valley or on the top of a
ridge. The best place to fly for maximum cover is halfway
up a slope.
To lose speed quickly drop collective to 30% and pitch
up your nose. You will gain altitude so watch yourself. At
15 knots level out and set collective about 70% or
autohover.
Begin to shed air speed at least 1 km from a waypoint.
Drop collective to zero and glide in, adding collective
again near the waypoint.
HOTAS and Controls
If you are a casual player only, program the tail rotor
to a four way switch (I used H4 up/dn on my F22 Pro).
Otherwise, but a set of pedals.
A separate throttle is really a necessity. A throttle
wheel is a compromise.
Assign Autohover to a button on your stick
Assign "attack my target" to a button on your stick.
You'll need quick access to your wingman when things get
sticky
Weapon Use
Don't carry unnecessary weapons on Recon missions.
The chain gun will overheat if you hold the trigger
down too long. Use five second bursts.
Point your nose up slightly when launching missiles and
rockets if you are low.
Stay under 100 knots in order to launch rockets.
Use FARPs (forward arming and resupply point) if you
run out of gas or ammo before completing your mission.
If your targets appear in a line approach from one end
and strafe in a linear path.
Use guns against artillery, don't waste rockets and
hellfires.
Hardened bunkers require two Hellfires as do Hinds and
Havocs.
With laser Hellfires you must maintain lock til the
target is hit.
Use ATA radar to do one sweep upon reaching a primary
target area.
Waypoints and Navigation
Before you leave home base make yourself familiar with
the map, check carefully for concealment areas 6-8 km from
your primary target
Before you approach your primary target area check the
terrain. If your approach is too exposed, approach from a
different direction
Programmed waypoints often lead into trouble. You don't
need to visit every waypoint to succeed at your mission.
To bring up the NAV map use ALT N.
If you need to mark a particular point (for example, 6
km from target) create a waypoint to use as a marker
If you incur excessive damage backtrack to your
starting point rather than trying to achieve your landing
point. You have already cleared an easy path!
Every 1 km or so when in enemy territory pop up a bit
and scan for A2A targets
Alternatively, order your wingman to A2A mode and to
pop up and scan
If bandits appear suddenly switch to A2A mode and hit
F4 twice to go to padlock mode
Deal with Hokums first since they carry A2A weapons
Hinds and Havocs are heavily built and it may take two
Stingers to destroy them
If you spot an enemy helo at close range and then lose
sight chances are he is over head
With fast movers stay low and hover OR move directly
toward the bandit to force him to increase his angle of
attack
Use of Wingman
Arm your wingman with stingers to increase his survival
rate
Use your wingman especially for softer targets and as a
backup
If you have to concentrate on targetting data in a
dangerous spot order your wing to provide cover (CTL +)
Use your wingman to Pop Up and Scan area when at your
primary target (CTL 4)
Don't send your wingman after grounded helicopters;
other threats will take him out
When approaching a well defended target area use the
Stay Here command (CTL 9) and Hand Off Targets (CTL BkSp)
until you get positioned and divide your attack and the
enemies attention
Ensure your wingman is within weapons range prior to
Stay Here command
Order weapon priority (ground or air) prior to giving
Weapons Free command
Use Rejoin Formation command when the target area is
secure to keep your wing from wandering
Your wingman is your best asset out there; use him!
Damage Control
Tail Rotor - land and order your wing to engage targets
then use AP to get home. Change waypoint to #1 and return
the way you came
Engine Loss - Return to the nearest FARP.
If you are damaged and land and need to take off again
you may need to re-engage the main rotor (R key)
You can only use your fire extinguisher once, but use
it when needed!
Ground Threats
Prior to crossing the border ascend to about 200 feet
to get a good read of the defensive positions
If you get in close to a SAM site you can use guns
because you will within their minimum launch range
(Exception: 2S6)
If you are fired on dropping very low will often break
the lock
The 2S6 also mounts guns and is deadly at all ranges
Always take out radar sites first
Destroy the tracking radar such as the Snow Drift and
the launch sites become useless
Activate radar and IR jamming when in a battle zone
General Cruising Tips and Use of Radar
Use IHADSS Cruise for normal mode since it is
relatively free of clutter
Every two minutes or so activate air radar and do a
sweep
When terrain masking is unavailable deactivate radar
for greater stealth
Be sure your TADS is in FLIR mode for filter of ground
clutter
Learn to use radar scan adjustment for maintaining max
stealth
Primary Target Procedures
Use ATA radar mode to scan airspace for hostile
aircraft.
Assume your position at 6-7 km from the target.
Acquire all linked targetting data.
Identify all near threats and defensive positions for
first attention.
Set up for your attack. If appropriate position your
wingman and then assume your own position.