Title: Jane's AH-64D Longbow II: Review (by Eric Bishop) By: Eric 'Awol' Bishop Date: 1997-10-14 788 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
Quick View Ratings
Gameplay: 95
Graphics: 100
Sound: 95
Intelligence: 95
Learning Curve: 12 Hrs
Fun Factor: 100
This is probably one of the hardest simulators to review
because of all the wonderful things you get with it. I am
not even sure where to begin. If you have a 3dfx card, this
is probably the best sim out on the market today. The Janes
group has once again gone beyond the call of duty and
delivered a true masterpiece. From the 3dfx graphics, to
the true feeling of being there, along with a great manual,
reference card and all the other things you get with this
sim, it is a true piece of art. Ok, now that I got that off
my chest lets take a peek inside.
What’s in the box:
A great 7-chapter 200 plus page spiral bound manual that
goes over every part of this simulator. One fold out
Reference card for quick glance keystroke help. Install
guide for troubleshooting, joystick and Windows 95
information Multi-player Guide with information on how to
connect Longbow 2 to other virtual pilots out there.
Installation:
The install for me at least was very painless. Slipped the
CD into the PC and away I went. You choose from three
different options, 170MB, 290MB and 420MB. I choose the
420MB installation since I only have an 8x’s CD ROM
drive and had plenty of hard disk space. The option for
installing Direct x is there and it will allow you to
bypass if you already have it installed on you machine.
Longbow 2 will also create a shortcut on your desktop if
you so desire.
Once everything was installed on my PC I quickly started up
Longbow 2! The recognizable Janes intro was the first thing
you’ll see and then your greeted with a great intro
movie with Tanks assaulting a refinery and blowing up all
kinds of buildings while under the watchful electronic eye
of a Kiowa Warrior. I’ll leave the rest of the intro
to you so I don’t spoil the movie.
The first screen you’ll interact with is the Base
screen. Here you will choose all the different parts of
Longbow 2, Select Pilot, Training, Multi-play, campaigns
and single missions, plus quick combat. Just move your
mouse around the different buildings and hangers and select
where you want to go. Bootcamp!
Longbow 2 Dynamic Lighting. Click for 60 K image.
Training is fantastic. You can select Basic Longbow, Kiowa
and Blackhawk training. These training missions are full
speech and will step you through and get you flying in no
time. The only thing I noticed here was if I was in
autohover mode it would disengage every time the next
speech element was being loaded. Not a big deal, but
something to keep your eye on. You can also select Flight
training, Advanced Longbow training and free flight Gunnery
training to sharpen your sword with. Free flight gunnery is
a great way to practice flight techniques and bob-up
tactics before entering combat since you can’t get
shot down and it’s a fun way to just blow stuff up.
The graphics in Longbow 2 are jawdropping. I can’t
tell you how many times I had to change my shirt from
drooling over the things I was seeing! With 3dfx it is
truly a marvel. The helicopters seem to be alive! Rotors
spin, transparent smoke, lens glare from the sun and the
terrain looks like real terrain. If you don’t have a
3dfx card and can afford to drop down some cash this is a
good reason to do it.
Longbow 2 has pushed the simulator market to a new level.
The night vision feels and looks like the real thing. To be
hovering at 50ft in pitch black and then fire off a
hellfire is truly incredible. Call in an artillery strike
on a group of enemies and sit back to watch the fireworks
and lighting show. The ground illuminates as each round
hits and shadows of tanks appear out of nowhere for brief
instances as the rounds hit home. The tracers look like
desert storm footage. I recently hooked up a multiplayer
session where we each were in our own Longbow. As we
approached the enemy tank column some infantry opened up on
us from our flank. Tracers were flying everywhere and made
me crouch in my seat for cover. You really feel like you
are there!
Along with the great graphics, you get more than just the
Longbow to fly. Also included are the Black Hawk transport
helicopter and the Kiowa Warrior scout. Each is fun to fly
and is a challenge to learn. In the Black Hawk you can fly
in the pilots seat or from its two door gun positions.
Coming in on a HOT LZ is a real "pucker factor" in the
Black Hawk, seems like you can’t get those troops off
or on fast enough. The Kiowa allows you to fly as the pilot
or the co-pilot and can carry a limited amount of
ammunition, but enough to get you out of a tough spot.
Incoming:
Instant action and the single missions are where you will
spend a lot of time before taking on the dynamic campaigns.
You can select a wide variety of options before you fly.
Choose random weather or choose to have heavy artillery
support etc… its all there. Want to fly a night
mission in the fog? Just select the options and away you
go. You can fly all of these missions in multiplay also.
Multiplay is very easy to access also. Select from Modem,
LAN, Direct connect or TCP/IP. I have not tried the modem
links or direct connect, but I have tried the LAN and
TCP/IP connections. Over Kali I have tried numerous times
to connect via IPX (LAN) but have never got it to work
correctly. (Ed. Note: LB2 does not purport to support Kali.
For Internet play, Longbow 2 supports TCP/IP. For real
LANs, it supports IPX. Kali is a hack, albeit a good one,
that pretends to be a LAN over the Internet. Kali was
invented because so many games did not directly support TCP
connectivity very well. Kali can, however, be used as a
meeting place for LB2 pilots).
TCP/IP on the other hand is flawless. The only limitation
there that I have witnessed is you are limited to two
players. I have heard that some have gotten 3 players to
link successfully, but I have not. Flying over the Internet
with a friend is a lot of fun and really adds to the
feeling of "being there". Watching your buddy take out a
column of tanks while you cover his six and then mop up the
area with you cannon is a real treat. You can also sit in
the front seat while your buddy fly’s in the back,
picking out targets and laser designating targets for them
to take out with their cannon. Get overwhelmed and call in
some air strikes or artillery it’s all there and in
3dfx cutting edge style.
I have not gone into the dynamic campaign, as I have not
flown many missions yet in this mode to give you a fair
review. I have flown only three missions in campaign mode
and it is a real treat. You can fly in three different
campaigns. Azure Rune NTC Ft. Irwin US equipment vs. US
equipment. Azure Rune NTC Ft. Irwin US equipment vs.
Russian equipment and the third campaign in Azerbaijan. All
are fully dynamic and a new war is created each time you
start a new campaign. You can select time limits, enemy AI
and limited equipment if you choose or keep the options off
and not worry about those things. (Ed Note: for more info
on the campaign see Preview 2).
There is so much to this that it will take a lot of time to
touch all aspects of the simulator.
Longbow 2 has stunning graphics and loads of options to
choose from, this is truly a fantastic buy. If you were
wondering what to ask Santa for Christmas, ask for Longbow
2 and a 3dfx board if you don’t have one. You will
definitely be glad you did.
Editor: Combat Simulations awards "Simulation of the Year"
to Longbow 2. Its innovative, exceptional, flexible, and a
LOT of fun! Congratulations to the Skunkworks team for a
fine piece of work and for raising the bar for 1998!
Part II
In the last document, I reviewed Longbow 2 as a whole and
promised to take a closer look at the Mission Builder and
Campaigns in the simulator. So after spending more stick
time in the single missions and in the Campaigns I feel its
time to give you that closer look. Since I am not a
professional writer/ journalist, I hope you will forgive me
if I have some grammatical errors and also hope that you
will forgive me if I miss something you wanted discussed.
First let me say again that Longbow 2 has put PC simulators
into the next generation and set the stage for things to
come and expect. This is truly a work of art and really
gives you a sense of "Being there". The terrain looks real
and the lighting effects are a wonderful sight to see. I
have had some of the best times flying Longbow 2 via Single
play and over the Internet since the days of Falcon 3.0!
Here is a typical example of a coop mission I played over
the Internet with a friend the other night.
ATO 12195
December 3rd, 1999 Lt. T. "AWOL" Bishop
The mission was to attack an enemy camp with 3 flights of
longbows. It was a coordinated flight so timing was
everything. I was flying in the back seat (Pilot) and my
friend (Aniles) was to fly as my gunner in the front seat
of our Longbow. We took off from our FARP (Forward Arming
& Refueling Point) and started towards waypoint one.
"Charlie 88 you are cleared for takeoff at pilots
discretion" came cracking over the radio.
Since this we had to be at our waypoint at a certain time I
had to fly fast and low to get there when the rest of the
team showed up. We flew at an average of 120Kts and about
50 to 75 ft. above the ground (On the Pucker scale about a
4). In the Virtual cockpit mode the feel of speed was
fantastic. I don’t think Aniles was expecting such a
high speed roller coaster ride, because he was pretty quiet
on the way to our target except for an occasional "wooh or
WOW" over the chat function.
We got locked up a few times by enemy AAA but by the time
they acquired us we were already over the next hill and
broke their lock. Aniles was telling me the time to target
via the chat function so I knew how fast to go and we could
time the mission. Waypoint 3 was our station to hold,
acquire targets and wait for the attack. I came in low and
fast, pulled back to a hover and waited. 5 minutes to go.
Aniles told me to "bob up" and get a picture of the target
area. We peeked our radar over the hill and acquired our
primary targets. He set up our priority fire zones and we
got ready for our attack. About a minute to go we started
to hear radio chatter from the other Longbows and saw
streaks of Hellfire’s across the sky. "Go, Go
go!…" Aniles said. So I "Bobbed up" over the hill
and all hell broke loose!
There were tracers flying everywhere! Aniles was launching
our Hellfire missiles into the target area while I was
trying to stay calm in a hover until they hit their
targets. I also called in some artillery to keep the enemy
pinned as much as possible. It was really incredible to see
all the explosions and tracers going up at once. Aniles
then told me "Left, Left and we locked up a Cobra gunship
trying to sneak up on our flank! "Stinger away" then Boom
"That’s a hit Sir" and Aniles "Wooah". I started in
on the enemy camp and Aniles locked up targets in the TADS
for me to finish off with my cannon.
Well, I could go on but I think you get the idea. This is
truly incredible to do over the Internet. The sights,
sounds and teamwork are a lot of fun!
When you start a Campaign you can select from three. Fallen
Crescent and Azure Rune which has two options, US vs. US
equipment or US vs. Russian equipment. Once you select a
campaign you can then choose your campaign options listed
below:
Challenge Level: Easy, Average, and Hard
Force Advantage: Neutral, Friendly advantage, Enemy
advantage
Campaign Limit: Controls the amount of time the campaign
will take.
Limit Radar Longbows: Destroyed Longbows will not be
replaced immediately.
Limited Other Helicopters: Same as above for the other
helicopter in the sim.
Limited Missiles: Effects the supply of you missiles.
Ordinance Replacement: Controls the speed of when your
ordinance will be replaced, Slow, Average, Fast.
Helicopter Replacement: Controls the speed of when your
helicopters will be replaced, Slow, Average, Fast.
Limited Intelligence: This, when toggled "On" will give you
a Fog of war.
Time of Day: Random. Always Day, Always night for
missions.
Visibility: Random, Always good, Always Bad.
So as you can see, you have quite a bit to choose from.
These options also allow re-playability of the same
campaigns. After you select the options you wish you are
greeted with either a Video sequence in the Fallen Crescent
campaign or the MMPC (Mobile Mission Planning Cell) for the
Azure Rune campaigns. The MMPC is a tent or truck mounted
system where you will spend most of your time in planning
your missions. You can plan your mission, Read Janes, Fly
or Trash your mission here.
The Mission Planner is the heart of the campaign. Here is
where you will control not only your own flight, but also
an entire squadron of helicopters. You will plan their
waypoints, arming and rehearse their every movement. You
are presented with a Battle map view and on the side of
this screen, you will see the various flights for your
squadron. You can select different overlays to view and
select different map views like Satellite and Contour, NATO
Icons and Picture Icons etc…
The first thing you will probably want to do is read the
briefings for the different missions assigned to your
squadron. These will be broken down into Four flights of
two helicopters each. The briefing will tell you what kind
of mission is in each flight. For example, Flight One might
be a Recon Patrol, Flight Two might be to Escort a Friendly
truck convoy to a resupply route, Flight Three to drop off
a forward observation combat crew and Flight Four to
provide Close Air Support for an attacking Tank group. Once
you have read the briefings you will the want to go to the
Tasking Screen. Here you will assign the type of helicopter
for each flight and here is where you will see you supplies
dwindle down as the campaign moves along. Loose those radar
Longbows and you might not have any later to choose form
for the mission assigned. So you will select Kiowa Warriors
for the recon flight and Blackhawks for the insertion
flight and Longbows for the attack and escort flights.
Next you will choose to arm the various choppers in the
Arming Screen. Here again you will see the results of your
supplies. If you used up all you radar Hellfire’s all
you will be able to get is Laser Hellfire’s
etc… After you have armed each flight with the type
of weapons you feel are best you will select the flight you
want to fly. This is done by right clicking your mouse and
re-assigning yourself to the pilots pool and then
re-assigning yourself by right clicking on the flight you
want to fly. From there you can go to the Map and change
any waypoints you feel necessary.
The Waypoints can be changed and then rehearsed by
selecting the rehearse button. So you can actually time
your missions for a complete coordinated attack on an enemy
position. You can also change the loiter times and the type
of action each waypoint has. Another nice map function is
the Profiler. Here you right click on any part of the map
and "Drag" your pointer to another part of the map. Once
this is done you will be presented with a cross section of
the terrain between these two points. This is very helpful
in positioning of waypoints for attacks. You can move that
waypoint behind a hill as to mask your position to the
enemy. You can literally spend hours planning out your
missions if you so desire. Of course you can use the
default waypoints and just go fly!
Once you have planned out and armed each flight its time to
fly! At this point the program will de-compress any terrain
for the given campaign. So make sure you have already done
this if you plan to fly any Multiplayer flights. If you
don’t then the other players must wait for your
machine to de-compress the terrain before you can fly. This
can sometimes be annoying if you’re in a hurry. Once
de-compressed your in your cockpit and ready to go!
Dynamic Campaign
The Dynamic Campaign in Longbow 2 is very complex. Each
mission is calculated by the DMG (Dynamic Campaign
Generator). The DMG tracks all friendly and enemy units on
the virtual battlefield. Its keeps a running tally of
destroyed units and casualties. All of your actions in the
mission effect the outcome. So waist those Hellfire’s
on some trucks along the way and you might not have them
later when you really need them to stop an enemy advance.
Here is what the manual for Longbow 2 says about the
dynamic campaign (pg. 6.19)
" Based on cumulative results from all missions, the DMG
formulates successive missions (approximately one per day)
that are based on your performance, not on a static set of
data. Each generated mission has random elements as well,
giving every mission the potential for surprise. This
allows the campaign to unfold differently each time you
play, producing a different theater with different
conditions."
So as you can see it is truly dynamic and powerful. You
might think twice about abandoning your convoy to go pick
off a group of tanks. They might get jumped and your supply
route cutoff. It is very interesting to see the battlefield
come alive. While your flying that escort mission you will
see and hear the other flights and ground units go to
battle. I have seen fire fights off in the distance and
heard the grunts call in air support. Then minutes later
see an A10 swoop overhead to go help. Or pass over a line
of forward artillery units and then jump out of my seat
when they suddenly open up to support the frontline. I have
been hiding behind a hill waiting for that right time, then
suddenly hear a chopper approach from behind! Turn, and
find a Kiowa approaching on a recon mission. It’s all
very alive and exciting. I have captured some screen shots
of various missions in the campaigns and also from some
multiplayer sessions to look at. Enjoy!
Editor: Combat Simulations awarded "Simulation of the Year"
to Longbow 2. Its innovative, exceptional, flexible, and a
LOT of fun! Congratulations to the Skunkworks team for a
fine piece of work and for raising the bar for 1998!