Title: Jane's AH-64D Longbow II: Strategy Guide Review By: Len 'Viking1' Hjalmarson & Neil Mouneimne Date: 1997-12-10 1472 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
The Longbow II guide is as powerful and complete a tool as
was the Guide for Longbow original. With three hundred
pages packed with information, the Guide also includes a
glossy campaign map (contour map on top and larger version
with grid layout on the bottom) measuring about 20 by 24
inches. Now how does one summarize three hundred pages in a
review?
Janes and the crew must have anticipated this need because
on the opening page is a section titled "HOW TO USE." Here
is the contents of that page:
Strategies and Tactics is a collection of tips and tactics
on the following:
General Tips pp.8-35. 21 items are listed including the
mission planner, cockpit setup, master modes, flight tips,
ap functions, using weapons, target types, PFZs, using your
wingman, using your co-pilot gunner, beating bandits,
camera views etc. Avoiding Detection is on pages 36-38.
Multi-player games is on pages 39-47.
On pages 50-69 is a section on Game Mechanics. This section
discusses game stats for all units and discusses damage and
scoring systems in the game. This is helpful if you are
after max rewards and want to improve your efficiency.
Pages 72-137 consists of excerpts fom the US Army's Field
Guide 17-50 on various attack helicopter deployments and
procedures. The TOC at the beginning gives a good overview.
Pages 140-169 covers General Mission Information,
discussing the different types of missions you'll
encounter. You'll also find orders of battle for the
campaigns and comments and strategies from game designer
Mike Francis. For those into the campaign mode and wanting
to know what really works and what to watch out for, this
section is the hot one.
But the next section, Mission Analyses (pp.172-265) is also
very helpful, with maps and analyses of the single missions
and the special orders which overlay campaign missions. The
section opens with a thumbnail index that lists the mission
names, locations, and main objectives. The final section
(pages 268-301) contains information from Janes Sentinel on
the international affairs and armed forces of Azerbaijan
and Iran.
Whew! Thats quite a mouthful. Frankly, if you are really
immersed in Longbow II you either have this guide already
or are planning to buy it. Janes doesn't mince around in
putting these guides together; they are a real addition to
the sim and the Longbow guides are the best of the bunch.
Lets look at some excerpts.
Mission Examples: Attacking Pockets of Resistance
(p.100).
An attack helicopter company has been placed under
operational control (OPCON) of a brigage conducting an
attack. As the brigade moves forward, the company will
reposition its forward assembly area and FARP by bounds
to remain close to lead ground forces.
While moving to contact, a lead task force is fired upon
by a small mechanized enemy unit. The task force
commander is ordered to bypass in order to maintain the
momentum of the attack. A ground scout squad is left to
maintain contact with the enemy. The enmy force realizes
it has been bypassed and begins to move. Ground scouts
from the task force report that movement, and the attack
company is ordered to destroy the bypassed enemy force.
The commander elects to commit one attack platoon
initially.
Aeroscouts from the platoon move forward to determine the
enemy situation and select attack positions. They recieve
a target handover from the ground scouts. The aeroscouts
call for immediate indirect suppressive fires. They
direct the attack helicopter sections into battle
positions from which they engage....Note: these sections
are accompanied by diagrams.
This excerpt, which is from public domain information (the
US Army Field Guide 17-50) illustrates how much tactical
information is included in the Guide. Far from just a few
paragraphs and diagrams on tactics and deployment, the
casual player is going to find a TON of helpful information
here that with practice in the campaign is going to make
him very successful!
The descriptions of mission types that occurs on pages
142-157 is loaded with helpful information. Here is an
excerpt from CAP on page 142:
This is a protection-based mission. Basically, when you fly
a CAP you're supporting a ground attack. Chances are the
enemy is preparing to attack your unit. Soyou go to that
units' position and stand by, watching for trouble. Range
forward a few kilometres and see if you can detect any
enemy movement.
The best thing to take on this type of mission is a
Longbow with radar. Its highly versatile and can carry a
varied ordnance load. The weapons you take depends on the
mission, but I usually carry eight Hellfires and take
along MPSM rockets-- the rockets can do a spread attack,
and you can knock off light armor and infantry with them.
A couple of Stingers never hurts, either.
Other suggestions abound: LISTEN to the radio. If you don't
take note of anything else in the briefing, note the call
signs of the other units. They can supply you with critical
information, warn you of danger, etc. And there may even be
the odd time when you can come to their rescue, but only if
you have accomplished your primary objective and haven't
wasted ordnance!
The section on Combined Forces on page 156 has some good
advice for those who think the Blackhawk is just a large
and useless piece of metal.
One word about Blackhawks: take care of them. In a pinch, a
Longbow can do the work of a Kiowa, and a Kiowa can even
back up a Longbow on a strike mission, but only a Blackhawk
can do what a Blackhawk does. If you are careless with your
Black Hawks, there may come at time when you have no more
Black Hawks, and that means its going to be flat out
impossible for you to even try to accomplish a major
percentage of your missions. This does not do wonders for
your efficiency rating.
Finally, when setting up missions, pay attention to the
AI pilot ratings. Of course you want to put the best
pilots on the most important missions, but also remember
that the only way to raise pilot ratings is by putting
that pilot in the air....
The other section that I found especially helpful is the
Campaign Design Notes. In this section you find out how the
campaign actually works. What can you expect from the
Iranian forces? How does the Iranian AI think? At what
point of readiness can you expect an attack? Its all
here...
For example, the Iranian forces (assisted by the Russians)
in the game will decide that if they are at 70% of
available assets they will attack, because their
requirements are lower than American ones and they know
that with Americans blowing things up they will never reach
full readiness. And by the way, the main advantage of the
Longbow and the Kiowa are that they have the potential for
pre-strike engagement. Don't go shooting up front line
forces because they are there when your mission takes you
beyond them. If you blow up the enemy's reserve he will
never have enough force on the battlefield to really
influence the campaign.
A dynamic campaign engine means a couple of things: targets
change based on whats seen on the map, and priorities
change based on the tactical situation. This Guide is so
helpful because it gives someone with absolutely no
military or tactical background a handle on the bigger
picture. Since in the Longbow 2 campaign you are really
taking a tactical role, you need to have some understanding
of that picture in order to be successful.
I was really pleased to see the Order of Battle for both
sides on pages 162-163. Here you can find a complete
listing of assets, both friendly and enemy, in the Fallen
Crescent Campaign. Did you know that you begin the Campaign
with only two A-10 Thunderbolts?
The strategy guide isn't perfect, though. One of the things
a good strategy guide should do is note where the game
departs from reality so that you know how to respond
appropriately.
For example, for sim-pilots who fly Pink teams (one scout
and one gunship) it may make sense to load smoke rockets on
the Kiowa helicopter. They could mark the target area with
smoke to highlight the target area for other helicopters,
artillery, or air strikes. However, if the game does not
take this into consideration, then it is a waste of time in
single-player action.The guide mentions that some units are
night-vision equipped and some are not. What it does not
answer, however, is how night affects the units. Do units
with night vision suffer any penalties at all at night? Are
units without night vision totally helpless in night
missions? The guide is too silent on these issues and
others.
The guide does provide some very good insights - but it
isn't consistent. For example, it says that you can spook a
Mig-29 pilot by lighting up his RWR with a Hellfire launch,
but doesn't clarify if this tactic only works for the Radar
Longbow or any helo. It explains the true importance of
insertion, extraction, and recon missions in game terms,
but doesn't say whether you lose the ability to call in
artillery and air strikes if you lose the artillery on the
battlefield or get too many friendly aircraft shot down
during the course of a campaign. It says that MPSM rockets
are best against infantry, but the statistics given are
exactly identical in every respect between them and the HE
rockets. There are just too many questions that the guide
leaves unanswered.
It's not that there wasn't room for more information. About
70 pages of the guide are excercepted straight out of the
Attack Helicopter Operations Field Manual. While this is
entertaining reading, it has limited application within a
single-player game, and some parts of it may mislead
players to think the game models certain things that it
doesn't.
This isn't to say that the strategy guide is bad, or a poor
purchase. Indeed, it does provide a considerable amount of
valuable information, good tips, awesome tables of
statistics, entertaining reading, and at 300 pages, it is
far larger than the average strategy guide for most any
other game. However, a masterpiece of a game like Longbow 2
deserves an official strategy guide that really illuminates
the reader as to all the amazing intricacies of the game.
This one does justice to much of it, but not all that it
could have done.